Hello guys, I want to talk about a stupid situation that happens to me when I play games on several games, maybe even more when I play on a more eastern server. I have had several games against Hoang where the monks are converting my unit extremely quickly. This situation is very annoying for me and maybe even more players, if there is such an incident. I think it should be corrected, because this is too much rng related and a very important issue for tournaments. When I play these clips slowly, He convert my scout in 6 seconds.We know that the scout is more resistant to monks, it is so weird that he can convert my scouts fast. I would also like to point out that my scout got converted at least 10-11 tiles away from the monk, the conversion range can never ever be 9 tiles on this clip:
https://www.twitch.tv/kasvaoe/clip/...0PKkuWmC35N?filter=clips&range=24hr&sort=time
https://www.twitch.tv/kasvaoe/clip/...KPIuL_K5tKJEz?filter=clips&range=7d&sort=time
I did a lot of testing on scouts conversion time in single player and even lobbygames with my friends and we found that the conversiontime on scouts takes at least 10-12 seconds in every tests. I hope that the devs take a look into issue, because this can have huge impacts on top level games. The whole rng part is for conversions is in my opinion wrong, even more if this this conversion in this example should not be possible. What I would love to happen is that monks get a fixed time for conversations so we can at least calculate and expect what to happen. If you guys want to keep the rng and make the game luckbased.. fine by me but please take atleast a look at the monks in general to keep the game fair as possible.
https://www.twitch.tv/kasvaoe/clip/...0PKkuWmC35N?filter=clips&range=24hr&sort=time
https://www.twitch.tv/kasvaoe/clip/...KPIuL_K5tKJEz?filter=clips&range=7d&sort=time
I did a lot of testing on scouts conversion time in single player and even lobbygames with my friends and we found that the conversiontime on scouts takes at least 10-12 seconds in every tests. I hope that the devs take a look into issue, because this can have huge impacts on top level games. The whole rng part is for conversions is in my opinion wrong, even more if this this conversion in this example should not be possible. What I would love to happen is that monks get a fixed time for conversations so we can at least calculate and expect what to happen. If you guys want to keep the rng and make the game luckbased.. fine by me but please take atleast a look at the monks in general to keep the game fair as possible.