Hello, this is a simple demonstration of a solid boom in BF. Aim was to get 200 vils, as fast as its possible. Rec is made on request of aoczone members, who wished to see some example.
Because I like practical things, I leaded by few principles which I believe have more sense than aim of 200 vils itself.
1.making loom on start
2.making all eco upgrades as fast as its possible
3.make good IMP up
4.dont exaggerate too much with numbers of TCs ( I used 7 )
5.considering stone as equal resource to others ( u want to have at least 1-2 castles when u get IMP )
I think that booms with ignoring loom, wheelbarrow and similar upgrades in order to have better pop, are correct booms ( in some rare situation where it can be useful ), but I believe that kind of boom would be hardy adaptable into real game ( when u also need something else besides vils )
But in the other hand, I trusted my experience in booming, and I think that vils production fallowed with making all eco upgrades ( all in fastest time u can make them ) is a key of good booming. 200 vils pop, as fast as u can, still could stay on the priority here, but with main healthy idea: having a good pop in good time ( for example having more than 80 vils in 24 min, more than 100 in 25 min, and so on... ). That kind of boom has better potential to develop in some good game ( slightly extreme way would be that player has 60 vils at 80 min, which is not so great timing for this pop, and suddenly make rest of pop, fast 140 vils from 15 TCs... ). Another important thing is, having a rational number of TCs. There is no point to make 10 TCs if isnt in ur power to keep them all working. Another problem is food and having enough to make a proper IMP up... also, if u have too many TCs, and u can hold the situation to have no idle TC ( its not only about speed of training new vils, its also about food needed to keep constant production), maybe another problem will appear how to keep all that new vils working ( u cant just put them on wood or other res, u need to send a good part of them on farms, which needs additional microing and makes things more complicated ). There is no point to have 200 vils from which 100 are idle. In short words, in my humble opinion, correct way to make such a 200 vils race, would be if economy, IMP time, and which is most important attack potential isnt neglect and decreased by aim of having 200 vils or nearly 200 vils as fast as its possible.
I should also say that it was my first try and that it can surely be improved, and surely can be found much better booms that this. But expectations of booming skill should be fallowed with overall improvements of all other skills. For beginners I hope this one example will be satisfying
Enjoy, and good luck with improving^^
Because I like practical things, I leaded by few principles which I believe have more sense than aim of 200 vils itself.
1.making loom on start
2.making all eco upgrades as fast as its possible
3.make good IMP up
4.dont exaggerate too much with numbers of TCs ( I used 7 )
5.considering stone as equal resource to others ( u want to have at least 1-2 castles when u get IMP )
I think that booms with ignoring loom, wheelbarrow and similar upgrades in order to have better pop, are correct booms ( in some rare situation where it can be useful ), but I believe that kind of boom would be hardy adaptable into real game ( when u also need something else besides vils )
But in the other hand, I trusted my experience in booming, and I think that vils production fallowed with making all eco upgrades ( all in fastest time u can make them ) is a key of good booming. 200 vils pop, as fast as u can, still could stay on the priority here, but with main healthy idea: having a good pop in good time ( for example having more than 80 vils in 24 min, more than 100 in 25 min, and so on... ). That kind of boom has better potential to develop in some good game ( slightly extreme way would be that player has 60 vils at 80 min, which is not so great timing for this pop, and suddenly make rest of pop, fast 140 vils from 15 TCs... ). Another important thing is, having a rational number of TCs. There is no point to make 10 TCs if isnt in ur power to keep them all working. Another problem is food and having enough to make a proper IMP up... also, if u have too many TCs, and u can hold the situation to have no idle TC ( its not only about speed of training new vils, its also about food needed to keep constant production), maybe another problem will appear how to keep all that new vils working ( u cant just put them on wood or other res, u need to send a good part of them on farms, which needs additional microing and makes things more complicated ). There is no point to have 200 vils from which 100 are idle. In short words, in my humble opinion, correct way to make such a 200 vils race, would be if economy, IMP time, and which is most important attack potential isnt neglect and decreased by aim of having 200 vils or nearly 200 vils as fast as its possible.
I should also say that it was my first try and that it can surely be improved, and surely can be found much better booms that this. But expectations of booming skill should be fallowed with overall improvements of all other skills. For beginners I hope this one example will be satisfying
Enjoy, and good luck with improving^^
Attachments
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General Advancing Chat Researches
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Feudal Castle Imperial [EIF]BokiSergy 00:12:14 00:15:50 00:29:52 Ellak the Hun 00:14:25 - - -
PREGAME CHATINGAME CHAT[00:32:22] <[EIF]BokiSergy> ty for watching ;)
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[EIF]BokiSergy Ellak the Hun Time