aoe2 is probably my favourite game. However one of the aspects I dislike is that a lot of dull execution is required to improve your game. I do not get any satisfaction from the micro aspect of the game, but i love the decision making and macro aspects of it.
If I had to draw a parallel with chess: to me macro is thinking your moves, while micro is grabbing your pawn and physically moving it from one square to another. the fun part is thinking the move, not physically moving the pawn.
Question to you: if you were tasked to take aoe2 in its current state and make big or small changes to reduce execution/micro importance and increase the importance of strategic decisions/macro, what would you do?
I honestly would not know where to start, but i feel that there must be scope for improvement in this aspect.
A lot of good stuff was added in DE, but what else is left to do?
For instance auto producing units from any production building (including TCs), similar to farms functionality, seems to me a 100% improvement on the game with no drawbacks.
Thanks in advance for your input!!
If I had to draw a parallel with chess: to me macro is thinking your moves, while micro is grabbing your pawn and physically moving it from one square to another. the fun part is thinking the move, not physically moving the pawn.
Question to you: if you were tasked to take aoe2 in its current state and make big or small changes to reduce execution/micro importance and increase the importance of strategic decisions/macro, what would you do?
I honestly would not know where to start, but i feel that there must be scope for improvement in this aspect.
A lot of good stuff was added in DE, but what else is left to do?
For instance auto producing units from any production building (including TCs), similar to farms functionality, seems to me a 100% improvement on the game with no drawbacks.
Thanks in advance for your input!!