As we all know the Mongols hunters work 50% hunter. Now my question is how do we vs their flush since they would have a faster feudal time (given you are not Mongols).
Mongols have a wide range of options for flushing. It can be arch, tower, m@a, scouts, drush, fwd skirms anything really. Their rush is superior to any civ if they get decent deer, but there after their economy dries off, so what you have to do is to defend their rush properly. The defence vs rush is totally different vs each type of rush. What kind of rush are you having trouble with? The defence involves good walling/defence tower usually.
Drush is a safe choice vs mongols. This way, you can interfere with their deer hunting or force them to make defense militia to get deer. It is also a way to catch a possible forward. Either way, you slow them down and get your economy going and then mongols start losing out on economy.
Drush is the worst thing to do vs a Mongol player if you ask me. He can be up with 18-19 villagers, and he can be able to have an extra scout by the time your drush reaches his town(depends on distance between tcs obviously). From then on he just needs to tease, move close and run back, untill he has 3-4 scouts and can engange and kill the militia without losing a single scout. Using 2 villagers or so in the battle against the militia as well makes it an even bigger win vs the drush that did no damage. And from there, you most likely want to be completely walled and go up to feudal as fast as possible after the drush and start defending with all you got, else you're in a bad spot.
Best option vs Mongols would be uping 21-22 pop and defending as efficient as possible the first minutes, to then try and take more command of the map yourself.
As stated a couple times, just defend in early feudal. If they do a very fast feudal (like 9 mins), just wall your wood and berries in. It will be very unlikely that they do a forward if they go 18-19 pop, and if they do they will only be able to make 1 range. Just survive until you let your civs eco advantage catch up.
A 20 pop(19 vil) build ups you to feudal by 9.25. A typical 3 militia drush hits enemy town at the same time => no stable built. To kill off 3 mil + scout with no loss u need 4 scouts in total the very least and vs equal micro, some scouts will have low hp. The one who absolutely need to damage eco is the mongol player, after doing such an early up.
So lets see the time it takes for making 3 scouts from stable + building the stable after a 9.25 up. 45 sec for stable makes it 10.10 already, and 3 scouts to be made in 1 min 30 sec. This already makes the time 11.40. To add to, without 1 more scout you arent going to even kill 1 vil, so thats already 12.10 to even make scouts capable of inflicting damage on eco after killing militia+sc, enough time for drusher to be safe and wall the important places, on an average map I would say (some maps there is enough time to full wall the town, which can be done quite well by minute 11) .
Sure, its not that simple, taking in account that enemy can harass your wallers early with 2 scouts, but id say its managable.
Mongols doesn't have to damage the eco, it's the other way around. A Mongols intending on a very fast scout rush usually does 18 or 19 pop up. He can do 20-21 in case he wants a supreme economy, but if he's going to do a fast scout rush, he won't delay it that much. Regardless, you have villagers + 1-2 scouts early on, and the additional scouts are coming, so fighting off a drush is extremely easy as Mongols. The villager idle time due to fighting militia will be minimal as well. And due to the early feudal age, you can do eco upgrades and prepare your eco unharassed exactly towards what you and your enemy is doing. You'll also have the complete map control, plus the fact that he is the one spending time on walling everywhere, which will slow his eventual FC down or make his feudal economy slower. If the Mongol player detects what's going on, he can adapt so easily with the economy and go a fc himself at 18 minutes or so, which would be just a minute slower than the other player doing fc(assuming he did a decent job upping, many people don't manage to up before the 17.30 mark after spending much time on walls), and the mongol is the one who will have the better economy.
I played this one game, and was completely unaware of the civs (it was random civs; he got Mongols and I got um Viks?). I was so caught off guard as soon as he reaches feudal (9:50 up time 20 pop up I assume?). He came forward with some scouts and towered my wood, and at this point in game I was only just making my second lumber camp up and half way 3/4 feudal. I did scout and see his forward villes coming but there was nothing I could do, map was way too open. This is the one game that I felt being dominated.
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