- Nov 10, 2019
Is there any tricks or bugs too conscious manipulate the score count?
I believe you only get score for areas that you yourself have scouted, otherwise building a market would usually result in a huge score jump.Does that also increase if i explore where my allied has already explored?
When for example my allied has explored 80% and i explored 50%
Do i then still get score by the 30% which my allied has explored but not myself?
So when the map is already revealed by allied, an i run over this map part for the first time?
That is true. You can just look at game end statistics of some TG. The individual players usually have 50-80 % of the map explored only, but 95+ % was revealed for everyone because of their allies.I believe you only get score for areas that you yourself have scouted, otherwise building a market would usually result in a huge score jump.
Hey man, I see you have a lot of questions and suggest you check out the aoe Wiki page. It has tons of information on almost every aspect of the game, and you could look there for answers first (https://ageofempires.fandom.com/wiki/Age_of_Empires_Series_Wiki). Eg you can search here for 'score' and find exactly how it's calculated. If you don't find it there, feel free to ask here though.Are there any bugs or trick too manipulate the score too make it higher than normal?
For example put more on gold than gold needed because gold maybe increase faster than wood
The only "cheat" I can think off is 'slinging' (sending resources to an Ally). Tributing gives you 20% score value, while having it in your stockpile only gives 10%. You can sling resources back and forth in order to both increase your score without gathering anything, and your score will go up very fast. However, preferably only do this in imp, after the banking tech.
Yes, I specifically meant slinging the same resources back and forth, my bad if that was unclear.this is semi correct. tributing gives you only 10% of the value in score, so if you send tributes you dont gain any score, only the receiving player gets an increase in score from that. if you send resources back and forth you of course can still inflate score artificially, but just sending resources doesnt help your score