Depends on map?Or are towers still underused after the hp buff?
Fwds with towers were not overpowered as a strategy. But towers had only 1 counter play: your own towers.Trush turns games into a very hectic state. Whoever has more multitasking abilities wins. Build orders are useless against trush hence why they nerfed them to death, cause it makes the game easier (and more accessible) to nerf the only thing that throws noobs out of balance.
There never was, or never will be a statistical relevance for this huge Feudal HP nerf that suggested Towers were overpowered
A lot of clowns are falling in loathe with the Trush after Vinchester showed how effective it can be used to disrupt (particularly gold) timing in Arena.
If that was true the tower rush would have been a staple strategy among the majority of pros, which was never the case.Trush turns games into a very hectic state. Whoever has more multitasking abilities wins. Build orders are useless against trush hence why they nerfed them to death, cause it makes the game easier
The thing with tower rushes is that they're simply cancer, played by cancerous people. Putting one tower to punish a greedy boomer opponent might spice things up in a game, but fully committing to this is only fun to watch, not to play against. I only agree that it doesn't make the game easier for the trusher, but it can make games unnecessarily long and tiresome.
Tbf trushing is the only way to play random against civ pickers on arena and make it a somewhat enjoyable experienceIf that was true the tower rush would have been a staple strategy among the majority of pros, which was never the case.
The thing with tower rushes is that they're simply cancer, played by cancerous people. Putting one tower to punish a greedy boomer opponent might spice things up in a game, but fully committing to this is only fun to watch, not to play against. I only agree that it doesn't make the game easier for the trusher, but it can make games unnecessarily long and tiresome.
Yeah 1 Counter Tower was always enough to defend a trush usually. You could go archer or scout regardless and deny further towers or simply also take neutral resources, making a second "mini" town elsewhere.But towers had only 1 counter play: your own towers.
This was in the end simply not enyojable for a lot of people.
I'm a low APM pleb and I trush specifically to throw my higher-APM opponents off of their build orders and make the games more hectic in my favorTrush turns games into a very hectic state. Whoever has more multitasking abilities wins. Build orders are useless against trush hence why they nerfed them to death, cause build ordermakes the game easier (and more accessible) to nerf the only thing that throws noobs out of balance.
There never was, or never will be a statistical relevance for this huge Feudal HP nerf that suggested Towers were overpowered