During nations cup quite a few games were effected because of lag issues. There was a huge discussion about China lag in this thread (http://www.aoczone.net/viewtopic.php?f=865&t=103463), however this topic is not about that, No flaming here please.
There were some good suggestions in that thread for possible improvement in tournament game play. Have we done anything about that.
I don't know about validity/viability of these ideas but if true then it might make a significant improvement and make the matches better. We have a lot of 4v4 coming up in this tournament involving players from around the world.
There were some good suggestions in that thread for possible improvement in tournament game play. Have we done anything about that.
As far as I know, GameRanger is the only system that is not truly peer-to-peer. I believe when you play on GameRanger, none of the players are actually connecting to the others in the game. All network packets are intercepted by a "middleman" server from GameRanger and then forwarded along to the appropriate recipient. In this way, if the ping is playable between all players and the GameRanger intercept server(s), performance "may" be better than peer-to-peer systems. Unfortunately, the middleman server can easily be overwhelmed by heavy network load, as well, and mixed multiplayer games with AIs will usually cause the GR server to collapse in about 1 hour lol.
if gameranger system might be beneficial to reducing lag and it's only disadvantage is susceptibility to heavy network load, could we use it in limited manner only for tourney games on voobly? what i mean is: rent a fast server somewhere in the middle of the world (where is it?.), incorporate gameranger system on voobly, and let players use it for tourney games or for premium users, dunno
I don't know about validity/viability of these ideas but if true then it might make a significant improvement and make the matches better. We have a lot of 4v4 coming up in this tournament involving players from around the world.