Gladiators of the Arena
The Gladiators of the Arena is a 2v2 Team event played on Arena. This tournament will be played on single elimination format using the standard 1.4RC patch. From the round of eight it will switch to double elimination format until the finals. Every team is allowed to sign up with a minimum of two and a maximum of three players.
This tournament will have 32 Spots. In case of a higher amount of sign ups there will be an additional Qualification round.
This tournament will use the Gladiators of the Arena Mod
Sign up:
Brackets:
Timeframes:
Match Settings:
Game Settings:
Tournament rules:
Prizes
There is a prize pool of $1,226 for the Gladiators of the Arena tournament.
The prize money will be distributed in the following manner:
1st: $613 (50%)
2nd: $338 (27.5%)
3rd: $184 (15%)
4th: $92 (7.5%)
Admins
Admins moderate all Gladiators of the Arena forums and take admin decision if needed:
Jaraldo
RacerFXX
The Gladiators of the Arena is a 2v2 Team event played on Arena. This tournament will be played on single elimination format using the standard 1.4RC patch. From the round of eight it will switch to double elimination format until the finals. Every team is allowed to sign up with a minimum of two and a maximum of three players.
This tournament will have 32 Spots. In case of a higher amount of sign ups there will be an additional Qualification round.
This tournament will use the Gladiators of the Arena Mod
Sign up:
To sign up, the following information is required:
Player 1:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 2:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 3 (optional):
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Note: For the seeding, we will use the average of the following for the 2 strongest players in a team:
[Current RM 1v1 or RM TG rating (whichever is highest) + Highest achieved RM 1v1 or RM TG rating (whichever is highest)] divided by 2
Sign up thread
Player 1:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 2:
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Player 3 (optional):
AoCZone profile:
Best-known Voobly account:
Highest-rated Voobly account: (provide the link to the account itself, leave blank if same as above):
Note: For the seeding, we will use the average of the following for the 2 strongest players in a team:
[Current RM 1v1 or RM TG rating (whichever is highest) + Highest achieved RM 1v1 or RM TG rating (whichever is highest)] divided by 2
Sign up thread
Brackets:
Brackets can be found here:
Brackets
Brackets
Timeframes:
Sign ups: until Friday 24. March 2017 23.59 GMT
Qualification stage(if needed): Monday 27. March-Sunday 2. April 23.59 GMT
Upper bracket R1 (Ro32): Monday 3. April-Sunday 9. April 23.59 GMT
Upper bracket R2 (R016): Monday 10. April-Sunday 23. April 23.59 GMT
Upper bracket R3 (Quarterfinal): Monday 24. April-Sunday 30. April 23.59 GMT
Upper bracket R4 (Semifinal): Monday 01. May-Sunday 07. May 23.59 GMT
Upper bracket R5 (Final): Monday 08. May-Sunday 22. May 23.59 GMT
Lower bracket R1: Monday 01. May-Sunday 07. May 23.59 GMT
Lower bracket R2: Monday 08. May-Sunday 15. May 23.59 GMT
Lower bracket R3: Monday 16. May-Sunday 22. May 23.59 GMT
Lower bracket R4: Monday 23. May-Sunday 28. May 23.59 GMT
Grand Final: Monday 29. May-Sunday 04. June 23.59 GMT
Qualification stage(if needed): Monday 27. March-Sunday 2. April 23.59 GMT
Upper bracket R1 (Ro32): Monday 3. April-Sunday 9. April 23.59 GMT
Upper bracket R2 (R016): Monday 10. April-Sunday 23. April 23.59 GMT
Upper bracket R3 (Quarterfinal): Monday 24. April-Sunday 30. April 23.59 GMT
Upper bracket R4 (Semifinal): Monday 01. May-Sunday 07. May 23.59 GMT
Upper bracket R5 (Final): Monday 08. May-Sunday 22. May 23.59 GMT
Lower bracket R1: Monday 01. May-Sunday 07. May 23.59 GMT
Lower bracket R2: Monday 08. May-Sunday 15. May 23.59 GMT
Lower bracket R3: Monday 16. May-Sunday 22. May 23.59 GMT
Lower bracket R4: Monday 23. May-Sunday 28. May 23.59 GMT
Grand Final: Monday 29. May-Sunday 04. June 23.59 GMT
Match Settings:
Note: In Games were a team can choose Civilisation for the opponents and themselves, they are just allowed to pick the civilisation, not which player has to take which civilisation.
Qualification Round (Bo3):
Game 1: Hidden free choice of Civs (different Civs)
Game 2: Hidden free choice of Civs (no Civs already used in G1 by both teams)
Game 3: Hidden free choice of Civs (no Civs already used in G1+2 by both teams)
Round of 32 (Bo3):
Game 1: Team Random
Game 2: Losing team picks Civs for both teams (4 different Civs)
Game 3: Switch Civs from G2
Round of 16 (Bo5):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Goths and Vikings
Game 4: Losing team picks Civs for both teams (4 different Civs)
Game 5: Switch Civs from G4
Quarterfinal (Bo5):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Team Random
Game 4: Losing Team picks Civs for both teams (4 different Civs)
Game 5: Switch Civ from G4
Semifinal (Bo5):
Game 1: Celts and Mayans
Game 2: Losing team picks Civs for both teams (4 different Civs)
Game 3: Switch Civ from G2
Game 4: Team Random
Game 5: Hidden free choice of Civs (no Civs already used in G1-G4, different Civs)
Final (Bo7):
Game 1: Aztecs and Teutons
Game 2: Losing Team picks Civs for both teams (4 different Civs)
Game 3: Switch Civ from G2
Game 4: Hidden free choice of Civs (no Civs already used in G1-G3, different Civs)
Game 5: Team Random
Game 6: Team Random
Game 7: Hidden free choice of Civs (different Civs)
Loser bracket Round 1 (Bo5):
Game 1: Team Random
Game 2: Losing Team picks Civs for both teams (4 different Civs)
Game 3: Switch Civs from G2
Game 4: Mayans and Goths
Game 5: Team Random
Loser bracket Round 2 (Bo5):
Game 1: Team from the upper bracket (Semifinal) chooses Civs for both teams (4 different Civs)
Game 2: Switch Civs from G1
Game 3: Koreans and Japanese
Game 4: Team Random
Game 5: Team Random
Loser bracket Round 3 (Bo5):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Byzantines and Spanish
Game 4: Team Random
Game 5: Hidden free choice of Civs (no Civs already used in G1-G4, different Civs)
Loser bracket Round 4 (Bo7):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Hidden free choice of Civs (no Civs already used in G1and G2, different Civs)
Game 4: Team Random
Game 5: Hidden free choice of Civs (no Civs already used in G1-G3, different Civs)
Game 6: Team Random
Game 7: Mongols and Huns
Grand Final (Bo9):
Game 1: Aztecs and Mayans
Game 2: Winner of the Final chooses Civs for both teams (4 different Civs)
Game 3: Switch Civs from G2
Game 4: Random Civs
Game 5: Switch Civs from G4
Game 6: Winner of the Final chooses Civs for both Teams (4 different Civs, no Civs already used in G1 and G2)
Game 7: Switch Civ from G6
Game 8: Team Random
Game 9: Team Random
Qualification Round (Bo3):
Game 1: Hidden free choice of Civs (different Civs)
Game 2: Hidden free choice of Civs (no Civs already used in G1 by both teams)
Game 3: Hidden free choice of Civs (no Civs already used in G1+2 by both teams)
Round of 32 (Bo3):
Game 1: Team Random
Game 2: Losing team picks Civs for both teams (4 different Civs)
Game 3: Switch Civs from G2
Round of 16 (Bo5):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Goths and Vikings
Game 4: Losing team picks Civs for both teams (4 different Civs)
Game 5: Switch Civs from G4
Quarterfinal (Bo5):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Team Random
Game 4: Losing Team picks Civs for both teams (4 different Civs)
Game 5: Switch Civ from G4
Semifinal (Bo5):
Game 1: Celts and Mayans
Game 2: Losing team picks Civs for both teams (4 different Civs)
Game 3: Switch Civ from G2
Game 4: Team Random
Game 5: Hidden free choice of Civs (no Civs already used in G1-G4, different Civs)
Final (Bo7):
Game 1: Aztecs and Teutons
Game 2: Losing Team picks Civs for both teams (4 different Civs)
Game 3: Switch Civ from G2
Game 4: Hidden free choice of Civs (no Civs already used in G1-G3, different Civs)
Game 5: Team Random
Game 6: Team Random
Game 7: Hidden free choice of Civs (different Civs)
Loser bracket Round 1 (Bo5):
Game 1: Team Random
Game 2: Losing Team picks Civs for both teams (4 different Civs)
Game 3: Switch Civs from G2
Game 4: Mayans and Goths
Game 5: Team Random
Loser bracket Round 2 (Bo5):
Game 1: Team from the upper bracket (Semifinal) chooses Civs for both teams (4 different Civs)
Game 2: Switch Civs from G1
Game 3: Koreans and Japanese
Game 4: Team Random
Game 5: Team Random
Loser bracket Round 3 (Bo5):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Byzantines and Spanish
Game 4: Team Random
Game 5: Hidden free choice of Civs (no Civs already used in G1-G4, different Civs)
Loser bracket Round 4 (Bo7):
Game 1: Random Civs
Game 2: Switch Civs from G1
Game 3: Hidden free choice of Civs (no Civs already used in G1and G2, different Civs)
Game 4: Team Random
Game 5: Hidden free choice of Civs (no Civs already used in G1-G3, different Civs)
Game 6: Team Random
Game 7: Mongols and Huns
Grand Final (Bo9):
Game 1: Aztecs and Mayans
Game 2: Winner of the Final chooses Civs for both teams (4 different Civs)
Game 3: Switch Civs from G2
Game 4: Random Civs
Game 5: Switch Civs from G4
Game 6: Winner of the Final chooses Civs for both Teams (4 different Civs, no Civs already used in G1 and G2)
Game 7: Switch Civ from G6
Game 8: Team Random
Game 9: Team Random
Game Settings:
§1
The game settings must be the following.
Mod: Gladiators of the Arena Mod
Patch: 1.4RC
Rated: VCOM Ladder
Password: up to the players
Hidden Civs: Yes
Anti-cheat: Yes
Spectator delay: min.: 1:30 min max.: 4:00 min
Late spectate: Yes
Game : Random Map
Map Style : Standard
Location : Arena
Size : 4
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
For a Bo3, every team has one restart
For a Bo5, every team has one restart
For a Bo7, every team has two restarts
For a Bo9, every team has two restarts
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt.
If resources are stuck or in any case not reachable for a player(at least 50% of the tiles has to be reachable, food must be moveable to the TC), the game can be restarted by admin re. (can be chosen by the affected Player) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§4
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished. Any sort of macro will count as cheating and the respective team with a player using macros will get instantly disqualified from this tournament.
§5
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
The game settings must be the following.
Mod: Gladiators of the Arena Mod
Patch: 1.4RC
Rated: VCOM Ladder
Password: up to the players
Hidden Civs: Yes
Anti-cheat: Yes
Spectator delay: min.: 1:30 min max.: 4:00 min
Late spectate: Yes
Game : Random Map
Map Style : Standard
Location : Arena
Size : 4
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
For a Bo3, every team has one restart
For a Bo5, every team has one restart
For a Bo7, every team has two restarts
For a Bo9, every team has two restarts
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt.
If resources are stuck or in any case not reachable for a player(at least 50% of the tiles has to be reachable, food must be moveable to the TC), the game can be restarted by admin re. (can be chosen by the affected Player) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§4
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished. Any sort of macro will count as cheating and the respective team with a player using macros will get instantly disqualified from this tournament.
§5
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
Tournament rules:
§1
All players must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a team is trying to avoid scheduling and playing the tournament games, the team may be warned, receive an admin loss for the game or match or be disqualified from the gladiators of the Arena.
§2
If both teams cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both teams, to the best of our ability.
§3
Every team must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree. Players should be aware of the advantage one can get while interacting with his viewers.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder. Most important, all games of a match must be publicly downloadable from Voobly.
§7
Recs must be sent immediately after the match to [email protected] (alternatively, the game links can be sent by PM to the admins).
§8
Matches can be scheduled in the Gladiators of the Arena Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§9
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§10
Once two teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the teams fails to arrive in time, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
§11
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§12
By signing up for the tournament you agree to have all your games streamed and casted by official Gladiators of the Arena streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both players agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
All players must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a team is trying to avoid scheduling and playing the tournament games, the team may be warned, receive an admin loss for the game or match or be disqualified from the gladiators of the Arena.
§2
If both teams cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both teams, to the best of our ability.
§3
Every team must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree. Players should be aware of the advantage one can get while interacting with his viewers.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder. Most important, all games of a match must be publicly downloadable from Voobly.
§7
Recs must be sent immediately after the match to [email protected] (alternatively, the game links can be sent by PM to the admins).
§8
Matches can be scheduled in the Gladiators of the Arena Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§9
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§10
Once two teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the teams fails to arrive in time, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
§11
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§12
By signing up for the tournament you agree to have all your games streamed and casted by official Gladiators of the Arena streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both players agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
Prizes
There is a prize pool of $1,226 for the Gladiators of the Arena tournament.
The prize money will be distributed in the following manner:
1st: $613 (50%)
2nd: $338 (27.5%)
3rd: $184 (15%)
4th: $92 (7.5%)
Admins
Admins moderate all Gladiators of the Arena forums and take admin decision if needed:
Jaraldo
RacerFXX