There is a long corridor between you and your enemy. To guarantee that you'll gain the forward wall, you research Loom as soon as the match starts and send your 3 inicial villies to palisade upon they've finished to build the houses. It's done. You have forward wall, but you're gonna have some idle time at your TC as only 4 villies are collecting food from sheeps (unless you're Britons). What to do with the 3 villies that walked to much to wall that far: send 2 to sheep or build a lumbercamp near the palisade? It doesn't matter, your start is already all screwed... If he mushes, all your fwd wall doind in the start was done for nothing, and you better collect stone to wall more in the back, what will delay your economy.
So, is really a good idea to have a very forward wall? If you don't want to have a bad start, shouldn't you wall not that far? Then you don't need to send 3 villagers when there is a corridor. Plus, wheter you or your pocket are SO civi, you can cut later, so no need to hurry for a foward wall.
So, is really a good idea to have a very forward wall? If you don't want to have a bad start, shouldn't you wall not that far? Then you don't need to send 3 villagers when there is a corridor. Plus, wheter you or your pocket are SO civi, you can cut later, so no need to hurry for a foward wall.