Do you like this more then increasing the damage of TC's against them? In my experience the TC/Towers do very little to stop raiding. I was thinking something like +2 damage (or maybe +1 range and damage) and extra accuracy for Towers and TC for both Town Watch and Town Patrol against the scout line.Hussars were buffed too much, but yes. Just hand them a nice -10 hp or +10 food cost and we can call it good
I don't know if the raiding is the only issue with the unit though. It's a pure food unit so you can produce with just a few farms at the back of your base, hard to raid. But they're imo the best trash unit in a straight up fight as well, making it that much more likely that someone will just choose to go hussars very early on and never stop.Do you like this more then increasing the damage of TC's against them? In my experience the TC/Towers do very little to stop raiding. I was thinking something like +2 damage (or maybe +1 range and damage) and extra accuracy for Towers and TC for both Town Watch and Town Patrol against the scout line.
stopped reading after "played a game..."I've noticed recently they're doing well Vs even mass champions...
Played a game where I was Bulgarians and just spammed hussar non stop with 102 crop rotated farms lol.
They couldn't afford halb upgrade after spamming mass pikes and when halb came in their eco was Deadge...
Insane mobility. Costs food only. Spammable if big farm eco. Can kill what's considered the best trash killer the champion if you just keep sending them in waves after losing a few.
There's a reason why Hera peaches the scout line. And this is it.
Well that's okay, but as was already mentioned, champs are super costly and won't even do good against them. I keep telling people that champ upgrade is way too costly or unit has to be buffed. Recently I lost both my games I tried to do champs as finishing blow, both times it costed me game instead increasing my army potential, they are countered wayyyy too easy with so big investment+they themself cost gold, that is just stupid.after Gold is gone its really hard to push buildings so raiding (which by default requires speed) is the other option.
In lategame its important that offensive options trump defensive ones otherwise the game comes down to boring stalemates.
Yea you rightstopped reading after "played a game..."
I already know it's fake Kappa