Hello fellow dmers. After doing some testing with a few players and playing around with map settings, I came up with the following 3 maps.
GA DM 2014 TG - based of DM-EXP, no cliffs, less forests clumps + but slightly bigger forests to favor less clogged trade route path. Also fixed gold for fair gold piles in Team Games.
GA DM 2014 1v1 - based of GA DM WCL, no cliffs, more forests, slightly bigger starting base, increased number of hills. Randomly distributed gold (using same settings as GA DM B6)
GA DM 2014 1v1 FIX - based of GA DM WCL, no cliffs, more forests, stlightly bigger starting base, increased number of hills. The gold piles are fair (main gold pile being close + 2 additional gold piles relatively close), 4th gold piles can be pretty distanced (thus they can be stolen and fought for).
GA DM 2014 TG - based of DM-EXP, no cliffs, less forests clumps + but slightly bigger forests to favor less clogged trade route path. Also fixed gold for fair gold piles in Team Games.
GA DM 2014 1v1 - based of GA DM WCL, no cliffs, more forests, slightly bigger starting base, increased number of hills. Randomly distributed gold (using same settings as GA DM B6)
GA DM 2014 1v1 FIX - based of GA DM WCL, no cliffs, more forests, stlightly bigger starting base, increased number of hills. The gold piles are fair (main gold pile being close + 2 additional gold piles relatively close), 4th gold piles can be pretty distanced (thus they can be stolen and fought for).