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  • (2016) Clan Masters Invitational
  • Rules & Settings

Clan Masters : Rules & Settings

  • Thread starter UnknownVoobly
  • Start date Nov 13, 2015
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Voobly

UnknownVoobly

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Nov 7, 2013
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  • Nov 13, 2015
  • #1
​


Clan Masters : Invitational

→ Dates

Group stage

Round 1: November 16th - 22nd
Round 2: November 23rd - 29th
Round 3: November 30th - December 6th

Placement Stage:

Group A 1st (vs) Group B 2nd: December 7th - 13th
Group A 2nd (vs) Group B 1st: December 7th - 13th

7th Place Match: December 7th - 20th
5th Place Match: December 7th - 20th

3rd Place Match: December 14th - 20th

Grand Final: December 14th - 20th


→ Spots

This is an Invitational Team tournament with 8 teams invited. Full Team details HERE

Vietnam Strategy : VNS
Nadya's Boy's : NABS
Warlords / Legends : TyRanT
Old Boys
Old Men
2k4MyAss
Unforseen Consequences
The 13th Legion



→ Brackets

Stages - Brackets


Format and Settings

The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 Userpatch on Voobly China. Using the China Lobby of Voobly China and the Tournament Ladder. If teams have problems on Voobly China then games can be played on the standard Voobly.

The tournament will consist of the following main stages & settings:

All matches will feature Hidden Civs - Each team must use a different civilization per team.

Round Robin Group Stage
Placement Stage
Grand Final



Group Stage

Clan Masters
TeamaqaqaqaqPoints
aq TeamX0:00:00:00
aq Team0:0X0:00:00
aq Team0:00:0X0:00
aq Team0:00:00:0X0


The Group Stage is to be played as a Round Robin Bo5 in the following manner:

Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 3v3 or 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 4v4, SY_Map_Pack, Hidden Civs
Game 5: 4v4, SY_Regicide_Fortress , Hidden Civs

Every won map, means a point for the winner. So, if a Team wins a BO5 series with 3-2, they receive 3 points and the opponent 2 points.
If there are 2 or more teams with the same number of points, head-to-head game will be the deciding factor. If head to head games cannot decide then Win % will be the deciding factor.

The top 2 teams in each group will then face each other to reach the Grand Final.
Group A 1st (vs) Group B 2nd
Group B 1st (vs) Group A 2nd


Placement Stage

The Placement Stage will feature the top 2 teams from Group A and Group B, then 3rd, 5th and 7th place matches.

The Placement Stage is to be played in the following manner: Bo5

Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 3v3 or 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 4v4, SY_Map_Pack, Hidden Civs
Game 5: 4v4, COT_Desert or WSVG_Desert(same map) , Hidden Civs


Grand Final Stage

The Grand Final will feature the teams that won from Group A (vs) Group B matches.

Grand Final is to be played in the following manner: Bo7

Game 1: 4v4, SY_Dry_Arabia, Hidden Civs
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1 decides, Hidden Civs
Game 3: 3v3 or 4v4, Home map of whoever won Game 1 decides, Hidden Civs
Game 4: 4v4, SY_Map_Pack, Hidden Civs
Game 5: 4v4, SY_Houseboat , Hidden Civs
Game 6: 4v4, SY_Bedouins_v2, Hidden Civs
Game 7: 4v4, Migration, Hidden Civs


------------------------------------------------------------------------------------------------------------------------------------------------


Home Map Pool

- Teams may choose any of the following maps as their home map regardless of whether it has been picked by the other team.
- Clan Masters : Invitational will use the same home maps as for the Nations Cup.

The Home Map pool selection list will potentially be updated.
  • Arabia
  • Arzachel Mode 1
  • Archipelago
  • Arena
  • Atacama
  • Atlantic
  • Atlantean Relics
  • Baltic
  • Bigfoot
  • Black Forest (Explored)
  • Border Dispute
  • Continental
  • Crater Lake
  • Desert
  • Double_Migration
  • BCC3 Fortress(played as Regicide)
  • Ghost Lake
  • Gold Rush
  • Hamburger
  • Highland
  • Homeland
  • Islands
  • LandNomad
  • Land_of_Lakes
  • Meatballs_v2
  • Mediterranean
  • Microphone
  • Migration
  • Mongolia
  • Nomad
  • Oasis
  • Ontario
  • Panem_v2
  • Paved Highland
  • Plains_v4
  • Rooster
  • Scandinavia
  • Sealed Islands
  • Stardom
  • SY_Acropolis/Team_Acropolis
  • SY_Atoll_v2
  • SY_Bedouins_v2
  • SY_Boards_of_Canada
  • SY_Caribbean_v2
  • SY_Chaos_Pit_v4
  • SY_Cliffy_Arena
  • SY_Continental
  • SY_Cross
  • SY_Desertfox
  • SY_Dry_Arabia
  • SY_Hideout
  • SY_Hippo's_Belly
  • SY_Houseboat
  • SY_JDGrossRox
  • SY_Land_Nomad
  • SY_MFOPlateau_v2
  • SY_MFOWoogy
  • SY_Nomad_v2
  • SY_Pond_Arena_v2
  • SY_Raft
  • SY_Ripples
  • SY_Sahara
  • SY_Seize the Hump
  • SY_WetWeb
  • SY_Zero
  • Team Islands
  • Team_Migration
  • Tentacle Isle
  • Tsunami
  • Yucatan


Clan Masters : Using SY Nations Cup II Map Pack


  • SY_Acropolis/Team_Acropolis
  • SY_Atoll_v2
  • SY_Bedouins_v2
  • SY_Boards_of_Canada
  • SY_Caribbean_v2
  • SY_Chaos_Pit_v4
  • SY_Cliffy_Arena
  • SY_Continental
  • SY_Cross
  • SY_Desertfox
  • SY_Dry_Arabia
  • SY_Hideout
  • SY_Hippo's_Belly
  • SY_Houseboat
  • SY_JDGrossRox
  • SY_Land_Nomad
  • SY_MFOPlateau_v2
  • SY_MFOWoogy
  • SY_Nomad_v2
  • SY_Pond_Arena_v2
  • SY_Raft
  • SY_Ripples
  • SY_Sahara
  • SY_Seize the Hump
  • SY_WetWeb
  • SY_Zero

The SY Nations Cup II Map Pack (SY_Map_Pack) can be downloaded here: SY Nations Cup II Maps




Prizes -

1st: - $ 1550
2nd: - $ 1100
3rd: - $ 750
4th: - $ 500
5th: - $ 350
6th: - $ 300
7th: - $ 250
8th: - $ 200

Total Prize Money: $5000​

Clan Masters : Invitational


The administrators will run the Clan Masters Invitational tournament and will help Teams in various situations.

Tournament Administrators:

_Taff (Voobly) (AoCZone)
MaSmOrRa (Voobly)(AoCZone)
USC_kiky (AoCZone)

Tournament Advisors : No Admin decision making


Tournament Set-up:

Voobly China Team


Clan Masters : Invitational- OFFICIAL RULES


1. General Rules

  1. If both Teams cannot come to an agreement in scheduling their match, the Staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both Teams, to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am Local time.

  2. Every team member must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification of a whole team. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.

  3. All Team Captains have agreed to the No Smurf rule. Each team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in Team disqualification.

  4. All games are by default to be played on Voobly China in the China Lobby of Voobly China using the Tournament Ladder[/b]. If teams have problems on Voobly China then games can be played on the standard Voobly. . If both Teams agree to play in another lobby on Voobly, that is accepted as well.

  5. Before posting, the recorded game files should be renamed in the following format:

    Game naming examples:
    Group Stage Bear_Grylls (POV) vs Wild_Nature G2 Islands.mgz


    Pack naming examples:
    Group Stage Bear_Grylls (POV) vs Wild_Nature.zip

  6. All the games must be scheduled and confirmed by both Teams in the Clan Masters : Invitational Scheduling forums → Scheduling Forums, informing the other team of the exact date and time of the arranged games. The scheduled time needs to be confirmed at least 24 hours in advance to allow for stream set up.

  7. In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
    If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of the Clan Masters instantly. Subsequently, facts will be analyzed and a final decision made.

  8. Once two Teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the teams fails to arrive, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room, and post the screenshot in Admin Requests topic( → Admin Requests, with a link to the post in the Scheduling forums where the game time was arranged and confirmed. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished according to rules.

  9. Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.

  10. If a game is not recorded, it must be replayed regardless of result and evidence of it.

  11. Each Team leader must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a Team leader is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the Clan Masters : Invitational tournament in general. The external operator must be made known to admins.

  12. By participating in the tournament you agree to have all your games streamed and casted by the official streaming team of the Clan Masters : Invitational through using the Spectator Mode on Voobly, brought by the UserPatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, or if persons are granted permission by both teams or the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.

  13. New rules can be added and current rules can be changed. However, Admins MUST inform the Teams about such changes in the Clan Masters : Invitational Rules & Settings forum. All the latest additions in Rules / Settings will be in red.

  14. No Team will be allowed to refuse the presence of an official Streamer who has identified himself as such.


2. Gaming Rules

  • The game settings must be the following.

    Game : Random Map
    Map Style : Standard/Custom
    Location : Determined by stage/round.
    Size : 4/6/8 player map (according to the settings)
    Difficulty : Standard
    Resources : Standard
    Population : 200
    Game Speed : Normal
    Reveal Map : Normal
    Starting Age : Standard
    Victory Condition : Conquest

    Team Together : [X] Yes
    All techs : [ ] No
    Allow Cheats : [ ] No
    Lock Teams : [X] Yes
    Lock Speed : [X] Yes
    Record Game : [X] Yes
    Single Building Queue [SQ]


    [*] In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
    The first buildings constructed must be either a Town Center, Dock,Mill or Lumber camp.
    Villager Fights are not allowed until after 5 minutes game time.
    No Barracks, no Palisade Wall and no more than one House may be build until the first TC is up.
    No TC fighting is allowed. If it happens the game must be replayed. Should the administration decide that a TC fight occurred intentionally, the Team will receive an admin loss for that game.

    Before 5 minutes of game time you cannot block another TC being built by using villager(s). You cannot intentionally kill enemy villagers, boars, sheep or deer. You cannot sit under an enemy TC to steal sheep. After 5 minutes player's are free to do any of the above.


    [*] If a player starts with a stuck villager, his Team may decide to restart the game, but this must be said during the first 4 minutes. A restart requested due to a stuck villager does not count as one of the restarts awarded before a series.


    [*] Restarts:
    In a Best of 5 each Team is awarded one restart each.
    In a Best of 7 each Team is awarded one restart each.


    A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt. If a restart is requested while playing a Map_Pack, the map that was generated must be repeated by choosing the specific map that was played.


    [*] Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.


    [*] Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the Nations Cup event and banned from future AoCZone / Voobly events, as well as the AoCZone forums.


    [*] All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.


    [*] No Tournament Admin is allowed to participate for any Team.


    [*] By participating in this tournament, you automatically agree with all the Tournament Rules and Settings.
 
Last edited by a moderator: Sep 30, 2019
T

Unknown_Taff

Active Member
Dec 14, 2010
1,973
3
38
110
Wales
www.voobly.com
  • Nov 19, 2015
  • #2
All teams please ensure recorded games are sent to : prv_limb
This will ensure spoiler free posting for the entire event.

Thanks
 
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