If you already think castles are OP, then you might have a good time in a few days 

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this should at least cost stoneIf you already think castles are OP, then you might have a good time in a few days
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SR?I used the combined SR/WR method that gets them close to 65% in fact, far above any other civ. It's quite ridiculous.
man, you make a ton of good points but i don't agree with your last statement, so instead of just giving you a positive reaction i have to comment.I actually somewhat agree with this. if a ton of lower to mid level players are complaining that something is OP, when in actually there is a relatively simple, strategic way to overcome it, then perhaps it's not truly OP, the players just need to figure out the adjustment. but if it requires some sort of insanely high level micro, or cheesing the game to overcome (like quickwalls, or in the past things like building scanning), then that's a different story.
I'm not a very high level player myself, but I don't feel walls are necessarily OP. it does seem like players are able to get a consistently better ROI on them, but I could be wrong. edit: the more I think about it, the truth is if you wall in early you're mostly forcing yourself to be defensive, which can be incredibly effective, but is also usually a more difficult way to play, especially if the opponent is careful with his military. so perhaps that's the tradeoff in itself, that you set yourself up for a more difficult gameplan to execute.
but I definitely think quickwalling is OP and cheesy, and that foundations need to be severely nerfed. I enjoy seeing and doing it, I won't lie. but it's just such a cheap tactic lol
Selection rate. So the win rate when the player selects Franks instead of randomly getting them. But even with random Franks, that civ has the highest winning %. There's just no way around it, it is by far the most OP civ in the entire game.
I don't think this is a problem at all. Not being available in the early game makes this a Imperial Age thing for the most part, no Bracers makes them less strong and Trebs and Cannons counter them anyway at that point.If you already think castles are OP, then you might have a good time in a few days
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lolman, you make a ton of good points but i don't agree with your last statement, so instead of just giving you a positive reaction i have to comment.
Also having no hc often is bit difficult. Finally a viable unique tech for them, well maybe in arena it was being used or somwhere, idk. But for me it seemed useless in arabia for most part. But I agree it's only 100 stone less than franks and requires first castle to get unique tech and also you still need to pay wood, so early game with low eco it does nothing, so in some cases might be super strong and probably makes you able to have tons of defensive castles reaching late game, but doesn't seem that broken from first look, but will see how it works out.I don't think this is a problem at all. Not being available in the early game makes this a Imperial Age thing for the most part, no Bracers makes them less strong and Trebs and Cannons counter them anyway at that point.
they were the first one nerfed out of the game bud, the only times you see it working now are out of desperation.There is more than one way to play the game, Spring.
Always has been, always should be.
Lately though, mostly just m@a archer.
What would you be saying if Scouts or Huns had been nerfed for the sixth or seventh time since DE was released?
They also adjusted the forests on arabia (like 4 times), changed the armor of houses and walls in dark age, etc. The only thing they didn't do was change castle build time, except for franks in DM who lost treadmill cranehmm, what about the discussions on changing the build time of castles, adjusting the forests in Arabia, changing the hp/armor of walls/houses in Dark Age...need I go on?
No keep, No bombard tower, no bracer. If you wanna spam bodkin guard towers in imp, go ahead I guess.If you already think castles are OP, then you might have a good time in a few days
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Saving 260 stone per castle seems like it would alone be quite powerful.No keep, No bombard tower, no bracer. If you wanna spam bodkin guard towers in imp, go ahead I guess.
virtually impenetrable by far, they already have been significantly nerfed at least three four times. (less armor for unfinished gates, less armor for unfininished palisades and houses, more build time for palisades)lol
so why do you feel virtually impenetrable quickwalls is a realistic and valid strategy?
because its not fun. If you play for 15 minutes and then a single mistake, like having a hole in a wall ends the game, that is just frustrating and boring to play. Comeback potential is an important part of any multiplayer game.How is snowballing bad? You messed up so the game should end.
Or sometimes lets your oppponent wall in your 40 CA with 2 universities or 5 houses with 20% all finished and you lose all army. Or 10 knights early castle age can't get out of unfinished house being built by 1 villager. That thing works both ways.virtually impenetrable by far, they already have been significantly nerfed at least three four times. (less armor for unfinished gates, less armor for unfininished palisades and houses, more build time for palisades)
Realistic? Im not gonna get into that, literally nothing about this game is realistic in any way.
Valid? because it allows you to respond to mistakes, and decrease snowballing. It makes it a better game imo.
can't have holes in your wall if you don't wall.because its not fun. If you play for 15 minutes and then a single mistake, like having a hole in a wall ends the game, that is just frustrating and boring to play. Comeback potential is an important part of any multiplayer game.
If you want to know why snowballing sucks, then watch islands.How is snowballing bad? You messed up so the game should end.
Islands is my favourite map.If you want to know why snowballing sucks, then watch islands.
I guess it has to be someone's.Islands is my favourite map.
That. Or just watch AoE3. Fifteen minutes of massing army, then one big fight, gg. BlehIf you want to know why snowballing sucks, then watch islands.
when 1 vil can hold off multiple paladins with a single house foundation, that's definitely impenetrable imovirtually impenetrable by far, they already have been significantly nerfed at least three four times. (less armor for unfinished gates, less armor for unfininished palisades and houses, more build time for palisades)
Realistic? Im not gonna get into that, literally nothing about this game is realistic in any way.
Valid? because it allows you to respond to mistakes, and decrease snowballing. It makes it a better game imo.
boiled downbecause its not fun. If you play for 15 minutes and then a single mistake, like having a hole in a wall ends the game, that is just frustrating and boring to play. Comeback potential is an important part of any multiplayer game.