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  • General Discussion

AOE-II Beloved AoC - known bugs, issues, limitations, suggestions

  • Thread starter SerbiaBugA_the_Great
  • Start date Jan 17, 2011
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T

UnknownThE_OnE

Member
Feb 18, 2011
95
0
6
  • Apr 13, 2011
  • #51
Re: Beloved AoC - known bugs, issues, limitations, suggestio

[url=http://www.aoczone.net/viewtopic.php?p=91275#p91275:25pgqixn]11 Apr 2011 said:
has the patrol "bug" been mentioned by anyone? firstly if u read descriptions of agressive stance and patrol, it should work exactly like it does in AoK. i've always wondered if they made patrol crappier on purpose or it was just a bug?

its rediculous to patrol right next to an enemy and nothing happens for 5 sec. it takes away from the skill and fast reactions of the game. for example running with knights into the center of archers and patroling and massacring them quickly.

in my opinion it would make CS and DM in AOC MUCH MUCH better. also if this got fixed, there wouldnt really be any reasons for the CS and DMers in AOK not to switch to AoC ( because the crap patrol was always a big reason why some people didn't move to AoC permanently)
Click to expand...
 
O

Unknownomega

Active Member
Oct 10, 2008
1,285
0
36
42
  • Apr 21, 2011
  • #52
Re: Beloved AoC - known bugs, issues, limitations, suggestio

[url=http://www.aoczone.net/viewtopic.php?p=91362#p91362:38u59se9]12 Apr 2011 said:
You are saying to much already ben 11. I remember when i played herofest in aok 7 years back people would make a seigeworkshop on the spawningpoint of the main castle. It would create units two times faster.
Theres also a bug where ur scout can magically make farmvills idle without even touching them. Beware!!
Click to expand...

any unit can make farm vils idle without touching them
 
C

AustraliaCondoM

Known Member
Mar 25, 2010
3,941
65
53
  • Apr 25, 2011
  • #53
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Something needs to be done to make water maps more fun. As they are currently, there's no unit variety, unbalanced resources (all resource in range of ships for one person and not the other) and ridiculous lag when there's 100+ ships on the screen at once. Whoever wins is whoever has the best start and is better at grouping their ships together and patrolling. Every now and then somebody gets lucky with a landing.

Elevation should be added to the water, it's not realistic but it's possible and it'd at least add some strategy to combat. Either that, or somehow give different bonuses for the depth of water (slower through shallow water, but +1 attack or something). An additional combat ship in feudal and make fire ships more effective.

I always hated playing on water maps, but only the last couple of days have I realised how **** they are, especially in 1v1.
 
_MariaN_

Unknown_MariaN_

Known Member
Apr 26, 2010
2,523
0
46
27
  • Apr 25, 2011
  • #54
Re: Beloved AoC - known bugs, issues, limitations, suggestio

EC@Tsunami has elevation.
 
O

Unknownomega

Active Member
Oct 10, 2008
1,285
0
36
42
  • May 27, 2011
  • #55
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Anyone mention chat bug, when someone coops and selects random team there is a chance that the chat (who chats to who) will be randomly changed. In which case u need to press chat menu and select allies.
 
Z

UnknownZoomorph

Member
Aug 29, 2010
469
0
16
  • Jun 9, 2011
  • #56
Re: Beloved AoC - known bugs, issues, limitations, suggestio

omega :::
just because some 10x better than you player showed you how to do these bugs from his kindness doesn't mean you should talk about them like you are something special on the forums.
 
BugA_the_Great

SerbiaBugA_the_Great

Well-Known Member
Mar 13, 2010
3,371
25
63
37
Bor, Serbia
  • Sep 15, 2011
  • #57
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Long time, no siege... As there might be a possibility for all theses bugs to be fixed (or at least many of them), please explain unexplained and post unmentioned bugs, so we have them as much as possible. Thanks... and hurry up, please :smile:

I`ve read through this and some other topics on other forums, and I`m in process of making a list out of it.
 
F

UnknownFuzer

Active Member
Mar 13, 2010
1,842
18
38
  • Sep 15, 2011
  • #58
Re: Beloved AoC - known bugs, issues, limitations, suggestio

whats that possibility, Buga?
 
M

Unknownmogembo

Member
Aug 6, 2010
389
0
16
  • Sep 15, 2011
  • #59
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Can this be merged with cysion's work being done ??
 
BugA_the_Great

SerbiaBugA_the_Great

Well-Known Member
Mar 13, 2010
3,371
25
63
37
Bor, Serbia
  • Sep 15, 2011
  • #60
Re: Beloved AoC - known bugs, issues, limitations, suggestio

I don`t know. I`m interested in seeing bugs fixed, and maybe some new feature (easy to implement, or already existing but merged all into one patch, like wide screen, playing in window mode, being able to continue saving dropped game upon restoring, etc.). Those are the things we all could agree upon.

Game balance regarding civilizations and maps is completely another thing, and it is beyond my knowledge (and interest at this point). For discussions like that you can use this topic :wink:

If you can remember any more bugs, feel free to post and describe them, I`ll be checking this topic.
 
R

GermanyRoR_xFictionx

Member
Feb 17, 2011
51
0
11
  • Dec 29, 2011
  • #61
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Has anyone mentioned the bug, where for example your scout gets stuck into a building?
I had it a few games ago but i cant find the rec :S Think it happened when i scouted and the enemy build his barracks directly where my scout was...

edit: found at least a screenshot.

scoutbug.png
 
A

Unknowna347

New Member
Jan 10, 2012
4
0
1
  • Feb 14, 2012
  • #62
Re: Beloved AoC - known bugs, issues, limitations, suggestio

1. make two monks stuck inside the buildings(for example, pallisides),
move them in different directions and click on relics instantly, and you'll get the relics from far distance.
rp http://www.mediafire.com/?1x60et3l81nowbh
2. when connecting to game rooms, number of occupancy are not shown( for example: 1/8, 3/5)

3. when all the 6 slots are closed except 1p and 2p, people will still see your room while connecting with local tcp/ip. It makes them stuck when other people try to get in the room.
 
F

UnknownFuzer

Active Member
Mar 13, 2010
1,842
18
38
  • Feb 14, 2012
  • #63
Re: Beloved AoC - known bugs, issues, limitations, suggestio

[url=http://aoczone.net/viewtopic.php?p=162095#p162095:uog38jk6]14 Feb 2012 said:
1. make two monks stuck inside the buildings(for example, pallisides),
move them in different directions and click on relics instantly, and you'll get the relics from far distance.
rp http://www.mediafire.com/?1x60et3l81nowbh
Click to expand...
Holy crap. Amazing bug.
 
T

Unknowntimtim

Active Member
Nov 17, 2010
2,882
0
36
  • Feb 14, 2012
  • #64
Re: Beloved AoC - known bugs, issues, limitations, suggestio

is it map hack?
 
abcdef

Unknownabcdef

Active Member
Oct 11, 2010
132
0
26
  • Feb 14, 2012
  • #65
Re: Beloved AoC - known bugs, issues, limitations, suggestio

trying its work 1111 one monk not, new era for arena players xD
 
F

UnknownFuzer

Active Member
Mar 13, 2010
1,842
18
38
  • Feb 15, 2012
  • #66
Re: Beloved AoC - known bugs, issues, limitations, suggestio

You have to see relic? or it works in fog too?
 
Q

UnknownQuick_Silver

Member
Jun 4, 2010
639
0
16
30
  • Feb 15, 2012
  • #67
Re: Beloved AoC - known bugs, issues, limitations, suggestio

If someone can perfect this, he can have all the relics in arena provided he explores them. Arena wars gonna change now!
 
R

UnknownRitesh

Member
Jun 4, 2008
323
0
16
England
  • Feb 15, 2012
  • #68
Re: Beloved AoC - known bugs, issues, limitations, suggestio

good thing its hard to get right atm, people would be wasting more time trying to get the bug work than actually playing :/.
 
BugA_the_Great

SerbiaBugA_the_Great

Well-Known Member
Mar 13, 2010
3,371
25
63
37
Bor, Serbia
  • Feb 16, 2012
  • #69
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Updated first post (known bugs) and second post (features wanted).

Basically just copied over what I have already posted on AoKHeaven forums months ago, so people are familiar with it here, too. Some of these are already addressed in current UserPatch v1.1 version, some are still yet to come.
 
O

Unknownomega

Active Member
Oct 10, 2008
1,285
0
36
42
  • Feb 16, 2012
  • #70
Re: Beloved AoC - known bugs, issues, limitations, suggestio

[url=http://aoczone.net/viewtopic.php?p=162492#p162492:2wo47t8d]15 Feb 2012 said:
good thing its hard to get right atm, people would be wasting more time trying to get the bug work than actually playing :/.
Click to expand...

A bit like the super fast build bug, really hard to do inpractice so not even worth it. I've actually forgotten how to do it lol.
 
I

Unknown_InDuS_TauruS_

Active Member
Mar 5, 2011
2,448
1
38
27
India
  • Feb 16, 2012
  • #71
Re: Beloved AoC - known bugs, issues, limitations, suggestio

When you try group your scouts together and they are a bit far from each other, sometimes they remain in that formation itself..maybe this can be fixed.
 
Z

UnknownZoomorph

Member
Aug 29, 2010
469
0
16
  • Feb 18, 2012
  • #72
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Only bug that bothers me is that SHIFT+hotkey is unreliable in making military units, it usually queues only 1 unit instead of 5.
 
T

Unknowntimtim

Active Member
Nov 17, 2010
2,882
0
36
  • Feb 18, 2012
  • #73
Re: Beloved AoC - known bugs, issues, limitations, suggestio

[url=http://aoczone.net/viewtopic.php?p=163237#p163237:3j1oqmio]18 Feb 2012 said:
Only bug that bothers me is that SHIFT+hotkey is unreliable in making military units, it usually queues only 1 unit instead of 5.
Click to expand...


2. that works unless the game is really laggy
 
M

IndiaMeow

Member
Jul 15, 2010
86
1
13
  • Feb 18, 2012
  • #74
Re: Beloved AoC - known bugs, issues, limitations, suggestio

Sometimes, when I move a sheep under the TC by 1-2 tiles (to place it exactly adjacent to the 6 shepherds), it starts moving in some random direction after I right-click.

I have seen this in many records too.
 
iamPhoenix

UnknowniamPhoenix

Active Member
Feb 16, 2012
107
1
28
  • Mar 13, 2012
  • #75
Re: Beloved AoC - known bugs, issues, limitations, suggestio

[url=http://aoczone.net/viewtopic.php?p=162742#p162742:bcjo0kw2]16 Feb 2012 said:
When you try group your scouts together and they are a bit far from each other, sometimes they remain in that formation itself..maybe this can be fixed.
Click to expand...

x2... one of the most annoying bugs imo, sometimes this may cause the scout (or knt) to go right through a bunch of enemy units or even stay in the same place if you happen to click in the middle of both units
 
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