Monks aren't op at all, you can lose 30 fully researched monks to lc so easily simply by being distracted for 5 seconds, until they are right at you. But if you don't try to play smart and just chuck units at them yes they work really well.
Lets see. 1v1 ara = no.1]But as I just play ara, it's ara what matters and this is the thing that sucks.
2v2 ara = one of the best along with huns/maya etc depending on stuff.
3v3 ara = great flank, avg to below avg pocket so 2/3 times = great.
4v4 ara = same logic, 2/4 times = great.
i know how everyone worthships the +5 gathering bonus, but in the early game this bonus isn't that big deal, cuase you build lumbercamps etc really close and they don't walk more than 0.2 sec.
in the late game, when you can't rebuild lc that often or place farms that perfectly i can understand it, as vills have to walk then, but in the early game the +5 isn't a good bonus imo. Also it's kinda negativ, if you don't get to find sheep early, as you have to force drop often and with lag, that causes idle time.
But as I just play ara, it's ara what matters and this is the thing that sucks.
i know how everyone worthships the +5 gathering bonus, but in the early game this bonus isn't that big deal, cuase you build lumbercamps etc really close and they don't walk more than 0.2 sec.
It's a good thing the Aztecs have the best drush for early game, because then they would be OP if the +5 gathering bonus was useful early game.
in the late game, when you can't rebuild lc that often or place farms that perfectly i can understand it, as vills have to walk then, but in the early game the +5 isn't a good bonus imo. Also it's kinda negativ, if you don't get to find sheep early, as you have to force drop often and with lag, that causes idle time.
You don't seem to know much about the Aztecs. They are one of the fastest civs in the game. Because of the way farming works, the +5 carry bonus means roughly 14% faster farming, and they are the only civ to get such a strong Farm bonus (except Slavs in The Forgotten).
Now, once Wheelbarrow is researched they gather more like 9%, which is significant but not that huge any more and Hand Cart makes it negligible. That's why Aztecs suck in Castle Age (along with lack of Knights), and everybody knows that fact. But then you click Imp and GGEEW.
But as I just play ara, it's ara what matters and this is the thing that sucks.
Uhhh...well, at least you put imo after everything...
lol? yes think how much you can convert with a single monk for 100 goldrequire a recharge time after a sucess conversion.
monks are effective vs almost all units imo and vs light cav u just need add archers or pikesI wanted to post this for a while so will post. Why author of the thread constantly keeping monks that they are soo effective vs knights.. While they die vs... anything that isn't knight or Cavarly UU... Whats point to make knights in general vs monks if its the only unit that monks has bonus (without UU).. Why not just make lc/scouts?
Why not nerf halbardier cause how two halbardiers can beat paladin that costs 6x more and costs tons of gold + upgrades. Same logic
monks are effective vs almost all units imo and vs light cav u just need add archers or pikesI wanted to post this for a while so will post. Why author of the thread constantly keeping monks that they are soo effective vs knights.. While they die vs... anything that isn't knight or Cavarly UU... Whats point to make knights in general vs monks if its the only unit that monks has bonus (without UU).. Why not just make lc/scouts?
Why not nerf halbardier cause how two halbardiers can beat paladin that costs 6x more and costs tons of gold + upgrades. Same logic
Seriously, no... And moreover monks and mangonels in combo are extremely powerful.Why author of the thread constantly keeping monks that they are soo effective vs knights.. While they die vs... anything that isn't knight or Cavarly UU...
that's why i do it, so other people can just say: that's your oppinion and i see things totally different.
Wow i forgot the only other unit mangonel. Without mangonels and UU and knights monks useless vs anything. Light cav? 3sec distraction and gg. Archers/Skirms? Sure mangonel can clean upppp oh wait enemy will have LC anyways. Trash? You can spam so much trash into monks that they overhelm monks or waste all faith so you can come with gold unit and rape them.Seriously, no... And moreover monks and mangonels in combo are extremely powerful.Why author of the thread constantly keeping monks that they are soo effective vs knights.. While they die vs... anything that isn't knight or Cavarly UU...
that's why i do it, so other people can just say: that's your oppinion and i see things totally different.
The problem with masking your statements as opinions is not a matter of seeing things differently, it's when your opinions are factually wrong.
Imagine if I were to say "The Earth is flat, imo."
Aztecs are considered by players better than you and I to be one of the top civs on quite a few maps, viable on some, and just like any civ crappy on others. Saying they flat out suck without even showing an understanding of their playstyle or their bonuses will make other people take you less seriously.
but for real that the earth isn't flat is a fact, while AoC depends on playstyle. i for myself really cant play with aztec and die hard, so imo they are bad. Even if i would see the earth from space it wouldn't be flat and there's nothing i can do about it.
While experts can easiyl counter anything thrown at them they can easily adapt and know what to build, so they can use them and maybe then they don't suck that much :lol:
but for real that the earth isn't flat is a fact, while AoC depends on playstyle. i for myself really cant play with aztec and die hard, so imo they are bad. Even if i would see the earth from space it wouldn't be flat and there's nothing i can do about it.
I see pictures of the Earth from space and I for myself have never been in space, so imo they're faked pictures.
There are multiple playstyles in AoC, but there's a reason why almost every game on Arabia features some combination of Drush, fast Castle, Flush, XBow rush, Knight rush, Eagles, Arbalests + Siege Rams, etc. Some playstyles are simply better than others.
While experts can easiyl counter anything thrown at them they can easily adapt and know what to build, so they can use them and maybe then they don't suck that much :lol:
But the experts agree that some civilizations are better than others. That's why mirror matches are so common.
Two experts at similar levels of skill play on Arabia. One expert uses Aztecs, the other uses Koreans. Aztec player will win. That's a fact.
espeacilly on that high level i wouldn't say that, cause experts know azt, will make 5 milita drush and go for 5milita drush themself.
after that making some strong towers maybe etc. and knowing that koreans are really strong in imp they will play defensiv,
cause in post imp the korean player will most likely win.
...and worse you seem to refuse to understand.
That's what Edie did :roll:Im not sure how this got to a discussion on aztecs, but to the OP. If monks are so overpowered, instead of complaining about it on the forums, why not abuse it and get to 2k
*cough* Arena *cough* Only *cough*That's what Edie did :roll:Im not sure how this got to a discussion on aztecs, but to the OP. If monks are so overpowered, instead of complaining about it on the forums, why not abuse it and get to 2k