Koreans
* Siege units and economy upgrades receive the 20% bonus less wood too.
* War Wagons bonus attack vs buildings reduced from +5 to +3.
* War Wagons hp reduced by 30hp.
* War wagon rate of fire reduced to 2.3 (was 2.5).
* War Wagon attack delay reduced to 0.9.
Bohemians
* Hussite Wagon HP reduced to 170, Elite reduced to 220.
Mongols
* Nomad is now a free bonus for the civ; new UT introduced (Khanate): Steppe lancer line attack 25% faster and receive +1Pa.
* Mangudai bonus vs siege reduced from +3 to +2, and from +5 to +3 (Elite).
* Mangudai rate of fire increased by 0.15 or 0.1 at least.
Saracens
* Saracens docks now access to shipwright technology (water buff).
* Madrasah removed; new tech introduced (Zakat): make all gold units (except siege and navy units) return 25% or 33% of their gold cost when they die. About this suggestion, it seems many people will overestimate the 25% as a return, but actually it is a meh value, but still better than the original Madrasah, Portugues already have 20% gold discount for all, and my suggestion here is only return not discount and it will not include the siege and Navy units and you will still pay the full cost and only get return when the unit die.
2nd suggestion about replacing Madrasah: new UT called "Arabian Horse": knights and scout line gain +30hp **OR** gives scout line +4 attack.
* About Mameluke:
*Gold cost reduced to 70G (was 85G).
* Training time reduced to 19s (was 25s).
* Halberdier bonus attack vs Mameluke class reduced to +4 (was +11).
* Archer armor class removed; Skirms receive bonus attack +2(+3Elite) vs Mameluke class.
The problem with this unit is that Mameluke have 4 armor classes (Archer armor class (LOL), Camel armor class, Mameluke armor class, unique unit class) the Halbs have +26 vs Camel class and +11 vs Mameluke class (+37 total) this is ridiculous even when you consider the 3 range for Mamelukes but still too much damage to do +37 bonus attack per shot. The laughable Huskarl too do damage to Mameluke because ironically Mameluke is an archer (LOL), this class need to be removed.
Burmese
* Arambai wood cost reduced to 65W (was 75), gold reduced to 55G (was 60).
* Elite Arambai upgrade cost reduced to 1000F, 500G (was 1100F, 675G).
* Stable units and Arambai have +1 attack vs buildings in castle age, +1 imp.
Portuguese
* Organ guns speed reduced to 0.8 (was 0.85)
Berbers
* Now accsess to shipwright technology (water buff).
* Stable units 10% cheaper in castle age (was 15%).
Khmer
* Now accsess to shipwright technology (water buff).
Persians
* Now accsess to shipwright technology (water buff).
Vietnamese
* Paper money cost now only 400 wood and give 800 gold.
Britons
* Team bonus changed to archery ranges work 10% faster (was 20%).
* No more have +1 range free in castle age nor in imp.
* Make the basic range of longbows is 6 in the castle age instead of 5
* Fletching, Bodken and Bracer are free.
* Yomen UT gives +2 (since I suggested to remove both of +1 range in castle and imp, the last 3 points are like a compensate for that).
Link for part one : https://www.aoezone.net/threads/balance-suggestions-for-some-civs.178736/
* Siege units and economy upgrades receive the 20% bonus less wood too.
* War Wagons bonus attack vs buildings reduced from +5 to +3.
* War Wagons hp reduced by 30hp.
* War wagon rate of fire reduced to 2.3 (was 2.5).
* War Wagon attack delay reduced to 0.9.
Bohemians
* Hussite Wagon HP reduced to 170, Elite reduced to 220.
Mongols
* Nomad is now a free bonus for the civ; new UT introduced (Khanate): Steppe lancer line attack 25% faster and receive +1Pa.
* Mangudai bonus vs siege reduced from +3 to +2, and from +5 to +3 (Elite).
* Mangudai rate of fire increased by 0.15 or 0.1 at least.
Saracens
* Saracens docks now access to shipwright technology (water buff).
* Madrasah removed; new tech introduced (Zakat): make all gold units (except siege and navy units) return 25% or 33% of their gold cost when they die. About this suggestion, it seems many people will overestimate the 25% as a return, but actually it is a meh value, but still better than the original Madrasah, Portugues already have 20% gold discount for all, and my suggestion here is only return not discount and it will not include the siege and Navy units and you will still pay the full cost and only get return when the unit die.
2nd suggestion about replacing Madrasah: new UT called "Arabian Horse": knights and scout line gain +30hp **OR** gives scout line +4 attack.
* About Mameluke:
*Gold cost reduced to 70G (was 85G).
* Training time reduced to 19s (was 25s).
* Halberdier bonus attack vs Mameluke class reduced to +4 (was +11).
* Archer armor class removed; Skirms receive bonus attack +2(+3Elite) vs Mameluke class.
The problem with this unit is that Mameluke have 4 armor classes (Archer armor class (LOL), Camel armor class, Mameluke armor class, unique unit class) the Halbs have +26 vs Camel class and +11 vs Mameluke class (+37 total) this is ridiculous even when you consider the 3 range for Mamelukes but still too much damage to do +37 bonus attack per shot. The laughable Huskarl too do damage to Mameluke because ironically Mameluke is an archer (LOL), this class need to be removed.
Burmese
* Arambai wood cost reduced to 65W (was 75), gold reduced to 55G (was 60).
* Elite Arambai upgrade cost reduced to 1000F, 500G (was 1100F, 675G).
* Stable units and Arambai have +1 attack vs buildings in castle age, +1 imp.
Portuguese
* Organ guns speed reduced to 0.8 (was 0.85)
Berbers
* Now accsess to shipwright technology (water buff).
* Stable units 10% cheaper in castle age (was 15%).
Khmer
* Now accsess to shipwright technology (water buff).
Persians
* Now accsess to shipwright technology (water buff).
Vietnamese
* Paper money cost now only 400 wood and give 800 gold.
Britons
* Team bonus changed to archery ranges work 10% faster (was 20%).
* No more have +1 range free in castle age nor in imp.
* Make the basic range of longbows is 6 in the castle age instead of 5
* Fletching, Bodken and Bracer are free.
* Yomen UT gives +2 (since I suggested to remove both of +1 range in castle and imp, the last 3 points are like a compensate for that).
Link for part one : https://www.aoezone.net/threads/balance-suggestions-for-some-civs.178736/
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