About Cysion topic (1st page - viewtopic.php?f=638&t=68879), is this balance list 100% correct or there is some modifications since AoFE release? I'll ask for a moderator to help editing this while people answer!? Thanks in advance.
Balance
This list is provisional, it only displays the current state of testing. None of these changes are final
• Chinese TC LOS +5 (similar to Teutons)
• Teutons TC LOS restored to normal
• Teuton TC garrison +10 units, maximum arrows +5
• Saracen market cost -75 wood
• Cartography is free to research, requires a market.
• Missionaries affected by Bloodlines
• Aztecs free loom removed
• Aztecs start with +50 gold
• Cavalry Archers cost -5 gold
• Turtle Boats -10% cheaper (180 wood, 180 gold)
• Viking Team Bonus: Docks -15% cheaper (rather than -25%)(Docks cost 128 wood instead of 113 wood)
• Palisade walls take +1 second to build
• Stone walls take +3 seconds to build
• Capped Rams garrison 5 units (from 4)
• Fireships +20 HP
• Demolition ships +10 HP
• Britons get Cannon Galleons
• Mongols Elite Cannon Galleons removed
• Huns Cannon Galleons removed
• Mangudai Siege bonus limited to Rams
• Mangudai (non-elite) delay -50% (from 10 to 5)
• Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24)
• Huns cavalry archers cost -15% and -20% (castle and imp) -> reduced from -25% and -30%
• Huns & Goths treadmill removed
• Heavy Eagle Upgrade (450 food, 300 gold), takes 30 secs to research
• Elite Eagle Upgrade takes 50 secs to research (from 40 in AoC)
• Heavy Eagle Warrior (+1 PA, +5HP, -3 secs creation time)
• Camels -5 gold
• Japanese get Heated Shot
• Gillnets moved to the castle age for (300w, 200f), +15% speed for fishers
• Base cost for Plumed archers increased to 50g, 50w
• War Wagon creation time decreased from 25 to 21 seconds
• Korean fortifications built 25% faster
• Long swordmen +5 HP
• Long swordmen (and up) +2 attack vs eagles
• Long swordmen (and up) +1 hidden armor vs buildings
• Korean fortifications built 25% faster
• Huns lose stone walls
• Plumed Archer creation time +3 secs (from 16 to 19)
• Franks get squires
• Furor Celtica gives siege units +40% HP
• Trade cogs generate +10% gold
• Franks Foragers work +25% faster
• Elite janissaries are now affected by the Turkish teambonus
• Monks holding relics suffer from anti-monk damage too now
• Town Patrol costs only food (-200 gold)
• Murder holes costs -100 stone
• Trebuchets can attack trees a lot better now
• Onagers can kill trees
• Franks can garrison cavalry units in their stables
• Japanese get bloodlines
• Land nomad starts with Nomad resources
• Vikings get treadmill crane
• Outposts cost -5 stone
• Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8)
• Teutonic Knight (non-elite) +10 HP
• Berserk (non-elite) +4 HP
• Petards cost -15 food (65 food, 20 gold)
• Longbowman creation time -1 sec
• Tarkan (non-elite) +10 HP
• Jaguar warriors +1 pierce armor
• When multiple buildings are selected, queued units are evenly distributed among the buildings
Balance
This list is provisional, it only displays the current state of testing. None of these changes are final
• Chinese TC LOS +5 (similar to Teutons)
• Teutons TC LOS restored to normal
• Teuton TC garrison +10 units, maximum arrows +5
• Saracen market cost -75 wood
• Cartography is free to research, requires a market.
• Missionaries affected by Bloodlines
• Aztecs free loom removed
• Aztecs start with +50 gold
• Cavalry Archers cost -5 gold
• Turtle Boats -10% cheaper (180 wood, 180 gold)
• Viking Team Bonus: Docks -15% cheaper (rather than -25%)(Docks cost 128 wood instead of 113 wood)
• Palisade walls take +1 second to build
• Stone walls take +3 seconds to build
• Capped Rams garrison 5 units (from 4)
• Fireships +20 HP
• Demolition ships +10 HP
• Britons get Cannon Galleons
• Mongols Elite Cannon Galleons removed
• Huns Cannon Galleons removed
• Mangudai Siege bonus limited to Rams
• Mangudai (non-elite) delay -50% (from 10 to 5)
• Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24)
• Huns cavalry archers cost -15% and -20% (castle and imp) -> reduced from -25% and -30%
• Huns & Goths treadmill removed
• Heavy Eagle Upgrade (450 food, 300 gold), takes 30 secs to research
• Elite Eagle Upgrade takes 50 secs to research (from 40 in AoC)
• Heavy Eagle Warrior (+1 PA, +5HP, -3 secs creation time)
• Camels -5 gold
• Japanese get Heated Shot
• Gillnets moved to the castle age for (300w, 200f), +15% speed for fishers
• Base cost for Plumed archers increased to 50g, 50w
• War Wagon creation time decreased from 25 to 21 seconds
• Korean fortifications built 25% faster
• Long swordmen +5 HP
• Long swordmen (and up) +2 attack vs eagles
• Long swordmen (and up) +1 hidden armor vs buildings
• Korean fortifications built 25% faster
• Huns lose stone walls
• Plumed Archer creation time +3 secs (from 16 to 19)
• Franks get squires
• Furor Celtica gives siege units +40% HP
• Trade cogs generate +10% gold
• Franks Foragers work +25% faster
• Elite janissaries are now affected by the Turkish teambonus
• Monks holding relics suffer from anti-monk damage too now
• Town Patrol costs only food (-200 gold)
• Murder holes costs -100 stone
• Trebuchets can attack trees a lot better now
• Onagers can kill trees
• Franks can garrison cavalry units in their stables
• Japanese get bloodlines
• Land nomad starts with Nomad resources
• Vikings get treadmill crane
• Outposts cost -5 stone
• Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8)
• Teutonic Knight (non-elite) +10 HP
• Berserk (non-elite) +4 HP
• Petards cost -15 food (65 food, 20 gold)
• Longbowman creation time -1 sec
• Tarkan (non-elite) +10 HP
• Jaguar warriors +1 pierce armor
• When multiple buildings are selected, queued units are evenly distributed among the buildings