The devs are never going to "fix" pathing. They will never remove attack move either, but it's not because they are incapable of doing so. But yea, low lag is definitely a big factor in it, that's why archers got a huge boost even on voobly because one of the userpatch versions removed a built in command delay. Even if the only options for microing archers in the game were target micro and stop micro, archers would still be stronger today than during all of 1.0c.Melee pathing (specifically regrouping atm) and the ability to stack ranged units so tightly seem like bigger factors to me.
Low lag environments are also a big factor in allowing the archer plays to be executed more reliably and with more precision.
Personally I would be looking into stacking and pathing before changing a mechanic that’s allowing players to execute better.