viewtopic.php?f=429&t=64508#pos990af73054527f7e1fa60072d82f5a59
Ares vs L_Clan_Feage, Game 1, Hun Wars
Thanks for the consideration, I had a busy week, job interviews! :O I added extra detail for the other lower level players.
This game really was a series of unfortunate events; a bad omen lol. well I'm sure feage knew he had you when he saw your army several times. I would have taken some risks. Like a much later archery range expansion. I think you should check out some of bling's MOTH to see what I'm talking about. The game of him vs Che ( should be the first one). In that game he does 18 min archery range expansion. The reason why you should add archery ranges later is so you can use the wood for more farms and add archeries starting at 15-18 mins, some light walling before then. You should aim to have over 12-16 scouts. I would rather risk the game with that many scouts then with skirmishers. Get bloodlines and you could of killed his army he had at minute 18, even adding some skirms+ archer mix.
The thing I noticed is when you added the ranges you did not have an econ to really create units fluidly. Thats something I want you to notice in game as well. Not something you really have to think about considering most your games go more fluidly then this one. But when things start looking grim it is something you should really think about.
Those ranges were useless, if you would have did them later your econ would have been in a much better position to manage and balance. You could of had 10-12 scouts or more (not to sure) with bloodlines by 18 min and gg his army with some micro. Soon as he saw your army I'm sure he knew the results. Another thing is try to keep your scouts untouched, you noticed he speared up. Keep them untouched until you get bloodlines by 14-16 mins. Just take off 3 vills from your lumbercamp and mine gold at 12-13 mins and you should be able to get bloodlines.If you keep them untouched you can gg 3 spears combined with micro, Just make sure you have 4 to 1 against spearmen.
Knowing me I might have walled off the center and the right side. Then constant scouts until minute 16, adding ranges by then. Even then I'm still adding scouts to turn things around by raiding, try to get things in my favor.
Watch bling's games get a inside understanding of how he uses his scouts so well.
Another thing if you can't seem to get bloodlines... having 12-16 scouts could gg his army he had at 18 minutes with micro without bloodlines. I'd rather you get bloodlines though. Try to conceal your true amount of scouts so you possibly take him by surprise.
Tips for late archery range expansion. Use your scouts not only to attack, but to gather all the intel about how he is expanding, and how much army he has that way you can easily determine if you need to start building ranges by 15-17 minutes.
Ares vs L_Clan_Feage, Game 1, Hun Wars
Thanks for the consideration, I had a busy week, job interviews! :O I added extra detail for the other lower level players.
This game really was a series of unfortunate events; a bad omen lol. well I'm sure feage knew he had you when he saw your army several times. I would have taken some risks. Like a much later archery range expansion. I think you should check out some of bling's MOTH to see what I'm talking about. The game of him vs Che ( should be the first one). In that game he does 18 min archery range expansion. The reason why you should add archery ranges later is so you can use the wood for more farms and add archeries starting at 15-18 mins, some light walling before then. You should aim to have over 12-16 scouts. I would rather risk the game with that many scouts then with skirmishers. Get bloodlines and you could of killed his army he had at minute 18, even adding some skirms+ archer mix.
The thing I noticed is when you added the ranges you did not have an econ to really create units fluidly. Thats something I want you to notice in game as well. Not something you really have to think about considering most your games go more fluidly then this one. But when things start looking grim it is something you should really think about.
Those ranges were useless, if you would have did them later your econ would have been in a much better position to manage and balance. You could of had 10-12 scouts or more (not to sure) with bloodlines by 18 min and gg his army with some micro. Soon as he saw your army I'm sure he knew the results. Another thing is try to keep your scouts untouched, you noticed he speared up. Keep them untouched until you get bloodlines by 14-16 mins. Just take off 3 vills from your lumbercamp and mine gold at 12-13 mins and you should be able to get bloodlines.If you keep them untouched you can gg 3 spears combined with micro, Just make sure you have 4 to 1 against spearmen.
Knowing me I might have walled off the center and the right side. Then constant scouts until minute 16, adding ranges by then. Even then I'm still adding scouts to turn things around by raiding, try to get things in my favor.
Watch bling's games get a inside understanding of how he uses his scouts so well.
Another thing if you can't seem to get bloodlines... having 12-16 scouts could gg his army he had at 18 minutes with micro without bloodlines. I'd rather you get bloodlines though. Try to conceal your true amount of scouts so you possibly take him by surprise.
Tips for late archery range expansion. Use your scouts not only to attack, but to gather all the intel about how he is expanding, and how much army he has that way you can easily determine if you need to start building ranges by 15-17 minutes.