Saw mention of nerfing Mayan eagles and generally needing to limit power creep and liked.
Though honestly, I don't think the problem is with El Dorado as much as the unit itself. Why should the very gold heavy Meso equivalent to the knight be resistant to conversion rather than countered by it? I'm pretty sure that change alone would get them properly balanced, because all three meso civs are still capable of dealing with enemy monks. But being weaker to conversion would do a a lot to remove the residentSleeper low counterplay eagle raids that define literally every game with a meso civ and greatly increase the skillcap of using them in this way.
Though honestly, I don't think the problem is with El Dorado as much as the unit itself. Why should the very gold heavy Meso equivalent to the knight be resistant to conversion rather than countered by it? I'm pretty sure that change alone would get them properly balanced, because all three meso civs are still capable of dealing with enemy monks. But being weaker to conversion would do a a lot to remove the residentSleeper low counterplay eagle raids that define literally every game with a meso civ and greatly increase the skillcap of using them in this way.
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