I wanted to compare the military power of the new AoFE civs with the old ones and was curious which effects the new techs have (e.g. Teutonic siege is now better due to Ironclad).
Also, during MP-games it takes time to look at the tech tree and check the military power of your civ.
So I decided to make an Unit Domination Ranking.
Here are the rankings:
SWORDSMAN RANKING:
1) Goths: Champion, Blast Furnace, Chain Mail Armor, Perfusion (Barracks units created 100% faster), Bonus (Infantry +1 attack vs. buildings), Bonus (Infantry cost -35% starting in Feudal Age), Team Bonus (Barracks 20% faster)
2) Japanese: Champion, Blast Furnace, Plate Mail Armor, Bonus (Infantry attack 25% faster starting in Feudal Age)
3) Aztecs: Champion, Blast Furnace, Plate Mail Armor, Garland Wars (+4 infantry attack), Bonus (15% faster production)
4) Vikings: Champion, Blast Furnace, Plate Mail Armor, Bonus (Infantry +10% HP Feudal Age, +15% Castle Age, +20% Imperial Age)
5) Slavs: Champion, Blast Furnace, Plate Mail Armor, Druzhina (Infantry damage adjacent units), Bonus (Tracking free)
6) Celts: Champion, Blast Furnace, Plate Mail Armor, Bonus (Infantry move 15% faster), no Squires
7) Chinese: Champion, Blast Furnace, Plate Mail Armor, Swordsman upgrades cost - 10/15/20%
8) Britons: Champion, Blast Furnace, Plate Mail Armor
8) Franks: Champion, Blast Furnace, Plate Mail Armor
8) Incas: Champion, Blast Furnace, Plate Mail Armor
8) Mongols: Champion, Blast Furnace, Plate Mail Armor
8) Saracens: Champion, Blast Furnace, Plate Mail Armor
8) Spanish: Champion, Blast Furnace, Plate Mail Armor
8) Teutons: Champion, Blast Furnace, Plate Mail Armor
8) Turks: Champion, Blast Furnace, Plate Mail Armor
16) Italians: Champion, Blast Furnace, Plate Mail Armor, no Squires
17) Byzantines: Champion, Iron Casting, Plate Mail Armor
17) Koreans: Champion, Iron Casting, Plate Mail Armor
19) Indians: Champion, Blast Furnace, Chain Mail Armor
20) Magyars: Champion, Blast Furnace, Chain Mail Armor, no Squires
21) Mayans: Two-Handed Swordsman, Blast Furnace, Plate Mail Armor
22) Huns: Two-Handed Swordsman, Blast Furnace, Chain Mail Armor
23) Persians: Long Swordsman, Blast Furnace, Plate Mail Armor
SPEARMAN RANKING:
1) Goths: Halberdier, Blast Furnace, Chain Mail Armor, Perfusion (Barracks units created 100% faster), Bonus (Infantry +1 attack vs. buildings), Bonus (Infantry cost -35% starting in Feudal Age), Team Bonus (Barracks 20% faster)
2) Japanese: Halberdier, Blast Furnace, Plate Mail Armor, Bonus (Infantry attack 25% faster starting in Feudal Age)
3) Byzantines: Halberdier, Iron Casting, Plate Mail Armor, Bonus (Pikemen and Halberdiers costs -25%)
4) Slavs: Halberdier, Blast Furnace, Plate Mail Armor, Druzhina (Infantry damage adjacent units), Bonus (Tracking free)
5) Celts: Halberdier, Blast Furnace, Plate Mail Armor, Bonus (Infantry move 15% faster), no Squires
6) Chinese: Halberdier, Blast Furnace, Plate Mail Armor, Pikeman, Halberdier upgrades cost -15/20%
7) Britons: Halberdier, Blast Furnace, Plate Mail Armor
7) Franks: Halberdier, Blast Furnace, Plate Mail Armor
7) Incas: Halberdier, Blast Furnace, Plate Mail Armor
7) Mayans: Halberdier, Blast Furnace, Plate Mail Armor
7) Persians: Halberdier, Blast Furnace, Plate Mail Armor
7) Spanish: Halberdier, Blast Furnace, Plate Mail Armor
7) Teutons: Halberdier, Blast Furnace, Plate Mail Armor
14) Vikings: Pikeman, Blast Furnace, Plate Mail Armor, Bonus (Infantry +10% HP Feudal Age, +15% Castle Age, +20% Imperial Age)
15) Aztecs: Pikeman, Blast Furnace, Plate Mail Armor, Garland Wars (+4 infantry attack), Bonus (15% faster production)
16) Koreans: Halberdier, Iron Casting, Plate Mail Armor
17) Huns: Halberdier, Blast Furnace, Chain Mail Armor
17) Indians: Halberdier, Blast Furnace, Chain Mail Armor
19) Magyars: Halberdier, Blast Furnace, Chain Mail Armor, no Squires
20) Mongols: Pikeman, Blast Furnace, Plate Mail Armor
20) Saracens: Pikeman, Blast Furnace, Plate Mail Armor
22) Italians: Pikeman, Blast Furnace, Plate Mail Armor, no Squires
23) Turks: Spearman, Blast Furnace, Plate Mail Armor
FOOT ARCHER RANKING:
1) Mayans: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Tlatoani (Archer-line has +3 attack vs. Buildings), Bonus (Archers cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age)
2) Britons: Arbalest, Bracer, Ring Archer Armor, Yeomen (+1 foot archer range), Bonus (foot archers +1 range Castle Age, +1 Imperial Age (for 2+ total)), Team Bonus (Archery Range works 20% faster)
3) Saracens: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Team Bonus (foot archers +1 attack vs. buildings)
4) Magyars: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Team Bonus (Foot archers +2 LOS)
5) Chinese: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Crossbowman, Arbalest upgrades cost -15/20%
6) Byzantines: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Italians: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Japanese: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Koreans: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Vikings: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
11) Incas: Arbalest, Bracer, Ring Archer Armor
12) Indians: Arbalest, Thumb Ring, Bracer, Leather Archer Armor
12) Mongols: Arbalest, Thumb Ring, Bracer, Leather Archer Armor
14) Aztecs: Arbalest, Bracer, Leather Archer Armor, Bonus (15% faster production)
15) Turks: Crossbowman, Thumb Ring, Bracer, Ring Archer Armor
16) Goths: Crossbowman, Bracer, Ring Archer Armor
17) Huns: Crossbowman, Thumb Ring, Bracer, Leather Archer Armor
18) Persians: Crossbowman, Thumb Ring, Bodkin Arrow, Ring Archer Armor
19) Slavs: Crossbowman, Bodkin Arrow, Ring Archer Armor
19) Teutons: Crossbowman, Bodkin Arrow, Ring Archer Armor
21) Spanish: Archer, Thumb Ring, Bracer, Ring Archer Armor
22) Celts: Crossbowman, Bodkin Arrow, Leather Archer Armor
22) Franks: Crossbowman, Bodkin Arrow, Leather Archer Armor
SKIRMISHER RANKING:
1) Byzantines: Elite Skirmisher, Bracer, Ring Archer Armor, Bonus (Skirmishers costs -25%)
2) Britons: Elite Skirmisher, Bracer, Ring Archer Armor, Yeomen (+1 foot archer range), Team Bonus (Archery Range works 20% faster)
3) Aztecs: Elite Skirmisher, Bracer, Leather Archer Armor, Atlatl (Skirmishers +1 Attack, +1 Range), Bonus (15% faster production)
4) Incas: Elite Skirmisher, Bracer, Ring Archer Armor, Andean Sling (Skirmishers no minimum range)
5) Saracens: Elite Skirmisher, Bracer, Ring Archer Armor, Team Bonus (foot archers +1 attack vs. buildings)
6) Chinese: Elite Skirmisher, Bracer, Ring Archer Armor, Elite Skirmisher upgrade cost -15%
7) Goths: Elite Skirmisher, Bracer, Ring Archer Armor
7) Italians: Elite Skirmisher, Bracer, Ring Archer Armor
7) Japanese: Elite Skirmisher, Bracer, Ring Archer Armor
7) Koreans: Elite Skirmisher, Bracer, Ring Archer Armor
7) Magyars: Elite Skirmisher, Bracer, Ring Archer Armor
7) Mayans: Elite Skirmisher, Bracer, Ring Archer Armor
7) Spanish: Elite Skirmisher, Bracer, Ring Archer Armor
7) Vikings: Elite Skirmisher, Bracer, Ring Archer Armor
15) Indians: Elite Skirmisher, Bracer, Leather Archer Armor
15) Mongols: Elite Skirmisher, Bracer, Leather Archer Armor
15) Huns: Elite Skirmisher, Bracer, Leather Archer Armor
18) Persians: Elite Skirmisher, Bodkin Arrow, Ring Archer Armor
18) Slavs: Elite Skirmisher, Bodkin Arrow, Ring Archer Armor
18) Teutons: Elite Skirmisher, Bodkin Arrow, Ring Archer Armor
21) Celts: Elite Skirmisher, Bodkin Arrow, Leather Archer Armor
21) Franks: Elite Skirmisher, Bodkin Arrow, Leather Archer Armor
23) Turks: Skirmisher, Bracer, Ring Archer Armor
HAND CANNONEER RANKING:
1) Turks: everything, Bonus, Bonus (+25% HP), Team Bonus (Hand Cannoneers train 20% faster), Bonus (free Chemistry)
2) Italians: everything, Bonus (cost -15%)
3) Spanish: everything, Bonus (fire 15% faster)
4) Indians: no Ring Archer Armor, Shagatani (+1 range)
5) Byzantines: everything
5) Goths: everything
5) Japanese: everything
5) Koreans: everything
5) Persians: everything
5) Saracens: everything
5) Teutons: everything
12) Franks: no Ring Archer Armor
CAVALRY ARCHER RANKING:
1) Huns: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Leather Archer Armor, Bonus (Cavalry Archers cost -15% Castle Age, -25% Imperial Age)
2) Mongols: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Leather Archer Armor, Bonus (Cavalry archers fire 20% faster)
3) Turks: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Sipahi (Cavalry Archers +20 HP)
4) Magyars: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Recurve Bow (Cavalry Archers +1 range)
5) Saracens: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Team Bonus (Cavalry Archers +3 attack vs. buildings)
6) Japanese: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor
7) Indians: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Leather Archer Armor
8) Persians: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bodkin Arrow, Ring Archer Armor
9) Chinese: Heavy Cavalry Archer, Thumb Ring, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Heavy Cavalry Archer upgrade cost -20%
10) Spanish: Heavy Cavalry Archer, Thumb Ring, Bloodlines, Husbandry, Bracer, Ring Archer Armor
11) Goths: Heavy Cavalry Archer, Bloodlines, Husbandry, Bracer, Ring Archer Armor
12) Slavs: Heavy Cavalry Archer, Bloodlines, Husbandry, Bodkin Arrow, Ring Archer Armor
13) Byzantines: Heavy Cavalry Archer, Thumb Ring, Husbandry, Bracer, Ring Archer Armor
13) Koreans: Heavy Cavalry Archer, Thumb Ring, Husbandry, Bracer, Ring Archer Armor
15) Britons: Heavy Cavalry Archer, Husbandry, Bracer, Ring Archer Armor, Team Bonus (Archery Range works 20% faster)
16) Italians: Cavalry Archer, Thumb Ring, Bloodlines, Husbandry, Bracer, Ring Archer Armor
17) Vikings: Cavalry Archer, Thumb Ring, Bracer, Ring Archer Armor
18) Celts: Heavy Cavalry Archer, Husbandry, Bodkin Arrow, Leather Archer Armor
18) Franks: Heavy Cavalry Archer, Husbandry, Bodkin Arrow, Leather Archer Armor
20) Teutons: Cavalry Archer, Bloodlines, Bodkin Arrow, Leather Archer Armor
21) Aztecs: nothing
21) Incas: nothing
21) Mayans: nothing
LIGHT CAVALRY RANKING:
1) Magyars: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Bonus (Scout Cavalry, Light Cavalry, Hussar cost -10%)
2) Huns: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Team Bonus (Stable works 20% faster)
3) Mongols: Hussar, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor, Bonus (Light Cavalry and Hussar +30% HP), Team Bonus (Scout Cavalry, Light Cavalry, Hussar +2 LOS)
4) Turks: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Bonus (Light Cavalry and Hussar upgrade free)
5) Persians: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Saracens: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Indians: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Spanish: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Slavs: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
10) Goths: Hussar, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
11) Chinese: Light Cavalry, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Light Cavalry upgrade cost -15%
12) Italians: Light Cavalry, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
13) Japanese: Light Cavalry, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
14) Byzantines: Hussar, Husbandry, Iron Casting, Plate Barding Armor
15) Celts: Hussar, Husbandry, Blast Furnace, Chain Barding Armor
16) Franks: Light Cavalry, Husbandry, Blast Furnace, Plate Barding Armor, Chivalry (Stable works 40% faster)
17) Britons: Light Cavalry, Husbandry, Blast Furnace, Plate Barding Armor
18) Koreans: Hussar, Husbandry, Iron Casting, Chain Barding Armor
19) Teutons: Scout Cavalry, Bloodlines, Blast Furnace, Plate Barding Armor
20) Vikings: Light Cavalry, Blast Furnace, Chain Barding Armor
21) Aztecs: nothing
21) Incas: nothing
21) Mayans: nothing
CAMEL RANKING:
1) Indians: Imperial Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Bonus (Camels +1/1 armor), Team Bonus (Camels +5 attack vs buildings)
2) Saracens: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Zealotry (+30 hitpoints)
3) Byzantines: Heavy Camel, Husbandry, Iron Casting, Plate Barding Armor, Bonus (Camels cost -25%)
4) Chinese: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Heavy Camel upgrade cost -20%
5) Persians: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Turks: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
7) Mongols: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
KNIGHT RANKING:
1) Franks: Paladin, Husbandry, Blast Furnace, Plate Barding Armor, Chivalry (Stable works 40% faster), Bonus (Knights +20% HP), Team Bonus (Knights +2 LOS)
2) Huns: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Team Bonus (Stable works 20% faster)
3) Persians: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Team Bonus (Knights +2 attack vs. archers)
4) Magyars: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
4) Spanish: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
6) Teutons: Paladin, Bloodlines, Blast Furnace, Plate Barding Armor
7) Byzantines: Paladin, Husbandry, Iron Casting, Plate Barding Armor
8) Celts: Paladin, Husbandry, Blast Furnace, Chain Barding Armor
9) Chinese: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Cavalier upgrade cost -20%
10) Italians: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
10) Slavs: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
10) Turks: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
13) Goths: Cavalier, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
13) Japanese: Cavalier, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
13) Mongols: Cavalier, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
16) Britons: Cavalier, Husbandry, Blast Furnace, Plate Barding Armor
17) Saracens: Knight, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
18) Vikings: Cavalier, Blast Furnace, Chain Barding Armor
19) Koreans: Cavalier, Husbandry, Iron Casting, Chain Barding Armor
20) Aztecs: nothing
20) Incas: nothing
20) Indians: nothing
20) Mayans: nothing
SIEGE RANKING:
1) Celts: Onagers: 3rd, Rams: 1st, Scorpions: 1st, Bombard Cannons: -, Trebuchets: 3rd
2) Teutons: Onagers: 5th, Rams: 8th, Scorpions: 2nd, Bombard Cannons: 3rd, Trebuchets: 4th
3) Slavs: Onagers: 2nd, Rams: 3rd, Scorpions: 3rd, Bombard Cannons: -, Trebuchets: 6th
4) Mongols: Onagers: 4th, Rams: 2nd, Scorpions: 4th, Bombard Cannons: -, Trebuchets: 6th
5) Koreans: Onagers: 1st, Rams: 16th, Scorpions: 17th, Bombard Cannons: 4th, Trebuchets: 6th
6) Saracens: Onagers: 7th, Rams: 5th, Scorpions: 17th, Bombard Cannons: 4th, Trebuchets: 6th
7) Franks: Onagers: 8th, Rams: 16th, Scorpions: 6th, Bombard Cannons: 4th, Trebuchets: 6th
8) Aztecs: Onagers: 6th, Rams: 4th, Scorpions: 16th, Bombard Cannons: -, Trebuchets: 5th
9) Japanese: Onagers: 8th, Rams: 16th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 1st
10) Incas: Onagers: 8th, Rams: 5th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 6th
10) Vikings: Onagers: 8th, Rams: 5th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 6th
12) Indians: Onagers: 8th, Rams: 16th, Scorpions: 17th, Bombard Cannons: 4th, Trebuchets: 6th
13) Britons: Onagers: 8th, Rams: 16th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 2nd
14) Turks: Onagers: 22th, Rams: 10th, Scorpions: 11th, Bombard Cannons: 1st, Trebuchets: 15th
15) Persians: Onagers: 15th, Rams: 10th, Scorpions: 11th, Bombard Cannons: 9th, Trebuchets: 15th
16) Italians: Onagers: 15th, Rams: 21th, Scorpions: 20th, Bombard Cannons: 2nd, Trebuchets: 15th
17) Spanish: Onagers: 15th, Rams: 10th, Scorpions: 20th, Bombard Cannons: 8th, Trebuchets: 15th
18) Byzantines: Onagers: 15th, Rams: 10th, Scorpions: 20th, Bombard Cannons: 9th, Trebuchets: 15th
19) Goths: Onagers: 15th, Rams: 21th, Scorpions: 11th, Bombard Cannons: 9th, Trebuchets: 15th
20) Chinese: Onagers: 14th, Rams: 9th, Scorpions: 5th, Bombard Cannons: -, Trebuchets: 15th
21) Mayans: Onagers: 15th, Rams: 10th, Scorpions: 11th, Bombard Cannons: -, Trebuchets: 15th
22) Magyars: Onagers: 15th, Rams: 21th, Scorpions: 11th, Bombard Cannons: -, Trebuchets: 15th
23) Huns: Onagers: 22th, Rams: 10th, Scorpions: 20th, Bombard Cannons: -, Trebuchets: 14th
ONAGER RANKING:
1) Koreans: Siege Onager, Siege Engineers, Shinkichon (Mangonel/Onager +1 range), Team Bonus (Mangonels/Onagers minimum range reduced)
2) Slavs: Siege Onager, Siege Engineers, Bonus (Siege units 15% cheaper)
3) Celts: Siege Onager, Siege Engineers, Furor Celtica (Siege units have +40% HP) Bonus (20% faster firing), Team Bonus (20% faster production)
4) Mongols: Siege Onager, Siege Engineers, Drill (Siege units move 50% faster)
5) Teutons: Siege Onager, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
6) Aztecs: Siege Onager, Siege Engineers, Bonus (15% faster production)
7) Saracens: Siege Onager, Siege Engineers
8) Britons: Onager, Siege Engineers
8) Franks: Onager, Siege Engineers
8) Incas: Onager, Siege Engineers
8) Indians: Onager, Siege Engineers
8) Japanese: Onager, Siege Engineers
8) Vikings: Onager, Siege Engineers
14) Chinese: Onager, Onager Tech cost 20% less
15) Byzantines: Onager
15) Goths: Onager
15) Italians: Onager
15) Magyars: Onager
15) Mayans: Onager
15) Persians: Onager
15) Spanish: Onager
22) Huns: Mangonel
22) Turks: Mangonel
RAM RANKING:
1) Celts: Siege Ram, Siege Engineers, Furor Celtica (Siege units have +40% HP) Bonus (20% faster firing), Team Bonus (20% faster production)
2) Mongols: Siege Ram, Siege Engineers, Drill (Siege units move 50% faster)
3) Slavs: Siege Ram, Siege Engineers, Bonus (Siege units 15% cheaper)
4) Aztecs: Siege Ram, Siege Engineers, Bonus (15% faster production)
5) Incas: Siege Ram, Siege Engineers
5) Saracens: Siege Ram, Siege Engineers
5) Vikings: Siege Ram, Siege Engineers
8) Teutons: Capped Ram, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
9) Chinese: Siege Ram, Capped Ram and Siege Ram technology costs -20%
10) Byzantines: Siege Ram
10) Huns: Siege Ram
10) Mayans: Siege Ram
10) Persians: Siege Ram
10) Spanish: Siege Ram
10) Turks: Siege Ram
16) Britons: Capped Ram, Siege Engineers
16) Franks: Capped Ram, Siege Engineers
16) Indians: Capped Ram, Siege Engineers
16) Japanese: Capped Ram, Siege Engineers
16) Koreans: Capped Ram, Siege Engineers
21) Goths: Capped Ram
21) Italians: Capped Ram
21) Magyars: Capped Ram
SCORPION RANKING:
1) Celts: Heavy Scorpion, Siege Engineers, Furor Celtica (Siege units have +40% HP) Bonus (20% faster firing), Team Bonus (20% faster production)
2) Teutons: Heavy Scorpion, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
3) Slavs: Heavy Scorpion, Siege Engineers, Bonus (Siege units 15% cheaper)
4) Mongols: Heavy Scorpion, Siege Engineers, Drill (Siege units move 50% faster)
5) Chinese: Heavy Scorpion, Rocketry (Scorpion +4 attack), Heavy Scorpion tech costs -20%
6) Britons: Heavy Scorpion, Siege Engineers
6) Franks: Heavy Scorpion, Siege Engineers
6) Incas: Heavy Scorpion, Siege Engineers
6) Japanese: Heavy Scorpion, Siege Engineers
6) Vikings: Heavy Scorpion, Siege Engineers
11) Goths: Heavy Scorpion
11) Mayans: Heavy Scorpion
11) Magyars: Heavy Scorpion
11) Persians: Heavy Scorpion
11) Turks: Heavy Scorpion
16) Aztecs: Scorpion, Siege Engineers, Bonus (15% faster production)
17) Indians: Scorpion, Siege Engineers
17) Koreans: Scorpion, Siege Engineers
17) Saracens: Scorpion, Siege Engineers
20) Byzantines: Scorpion
20) Huns: Scorpion
20) Italians: Scorpion
20) Spanish: Scorpion
BOMBARD CANNON RANKING:
1) Turks: Bombard Cannon, Artillery (+2 range Bombard Cannons), Bonus (Bombard Cannons +25% HP), Team Bonus (Bombard Cannons train 20% faster)
2) Italians: Bombard Cannon, Bonus (Bombard Cannons cost -15%)
3) Teutons: Bombard Cannon, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
4) Franks: Bombard Cannon, Siege Engineers
4) Indians: Bombard Cannon, Siege Engineers
4) Koreans: Bombard Cannon, Siege Engineers
4) Saracens: Bombard Cannon, Siege Engineers
8) Spanish: Bombard Cannon, Bonus (Bombard Cannons fire 15% faster)
9) Byzantines: Bombard Cannon
9) Goths: Bombard Cannon
9) Persians: Bombard Cannon
TREBUCHET RANKING:
1) Japanese: Trebuchet, Siege Engineers, Kataparuto (Trebuchets fire, pack/unpack faster)
2) Britons: Trebuchet, Siege Engineers, Warwolf (Trebuchets do blast damage)
3) Celts: Trebuchet, Siege Engineers, Bonus (20% faster firing)
4) Teutons: Trebuchet, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
5) Aztecs: Trebuchet, Siege Engineers, Bonus (15% faster production)
6) Franks: Trebuchet, Siege Engineers
6) Incas: Trebuchet, Siege Engineers
6) Indians: Trebuchet, Siege Engineers
6) Koreans: Trebuchet, Siege Engineers
6) Mongols: Trebuchet, Siege Engineers
6) Saracens: Trebuchet, Siege Engineers
6) Slavs: Trebuchet, Siege Engineers
6) Vikings: Trebuchet, Siege Engineers
14) Huns: Trebuchet, Bonus (Trebuchets +30% accuracy)
15) Byzantines: Trebuchet
15) Chinese: Trebuchet
15) Goths: Trebuchet
15) Italians: Trebuchet
15) Mayans: Trebuchet
15) Magyars: Trebuchet
15) Persians: Trebuchet
15) Spanish: Trebuchet
15) Turks: Trebuchet
MONK RANKING (Faith, Herbal Medicine and Heresy not included, because they don't affect monks):
1) Aztecs: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Bonus (Monks +5 HP for each Monastery technology)
2) Spanish: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Missionary, Inquisition (Monks convert faster)
3) Slavs: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Orthodoxy (Monks +3/+3 armor)
4) Saracens: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Madrasah (Killed monks return 33% of their cost)
5) Teutons: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Bonus (Monks healing range 2X)
6) Byzantines: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Team Bonus (Monks +50% heal speed)
7) Italians: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy
7) Japanese: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy
9) Indians: Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy
10) Chinese: Atonement, Fervor, Illumination, Redemption, Sanctity, Theocracy, Bonus (Monk techs cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
11) Franks: Block Printing, Fervor, Illumination, Sanctity, Theocracy
11) Britons: Block Printing, Fervor, Illumination, Sanctity, Theocracy
11) Magyars: Block Printing, Fervor, Illumination, Sanctity, Theocracy
14) Turks: Atonement, Fervor, Redemption, Sanctity, Theocracy
15) Incas: Illumination, Redemption, Sanctity, Theocracy
16) Mayans: Atonement, Block Printing, Fervor, Sanctity, Theocracy
17) Koreans: Block Printing, Fervor, Sanctity, Theocracy
19) Goths: Fervor, Illumination, Sanctity, Theocracy
18) Huns: Atonement, Fervor, Illumination, Sanctity
20) Persians: Block Printing, Fervor, Theocracy
21) Vikings: Atonement, Block Printing, Fervor
22) Celts: Fervor, Sanctity
23) Mongols: Atonement, Fervor
SHIP RANKING:
1) Vikings: Galleon, Heavy Demo Ship, Elite Cannon Galleon, Longboat, Dry Dock, Bracer, Bonus (Warships cost -10% in Feudal Age, -15% in Castle Age, -20% in Imperial Age), Team Bonus (Docks cost -15%)
2) Spanish: Galleon, Fast Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Bonus (Cannon Galleons benefit from Ballistics (fire faster, more accurately))
3) Turks: Galleon, Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Artillery (+2 range Cannon Galleons), Team Bonus (Cannon Galleons train 20% faster)
4) Byzantines: Galleon, Fast Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Greek Fire (Fire Ships +1 Range), Bonus (Fire Ships +20% attack)
5) Saracens: Galleon, Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Bracer, Bonus (Galleys attack 20% faster)
6) Italians: Galleon, Fast Fire Ship, Demolition Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Bonus (Dock techs cost -50%)
7) Japanese: Galleon, Fast Fire Ship, Demolition Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Team Bonus (Galleys +50% LOS)
8) Koreans: Galleon, Fast Fire Ship, Cannon Galleon, Turtle Ship, Dry Dock, Shipwright, Bracer
9) Britons: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Shipwright, Bracer
10) Indians: Galleon, Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Bracer
11) Persians: Galleon, Fast Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Bodkin Arrow, Bonus (Dock 2X HP), Bonus (Dock works +10% faster in Feudal Age, +15% in Castle Age, +20% in Imperial Age)
12) Chinese: Galleon, Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Shipwright, Bracer, Bonus (Demolition ships +50% HPs)
13) Magyars: Galleon, Fast Fire Ship, Demolition Ship, Cannon Galleon, Dry Dock, Shipwright, Bracer
14) Mongols: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Careening, Shipwright, Bracer
14) Goths: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Careening, Shipwright, Bracer
16) Mayans: Galleon, Fast Fire Ship, Heavy Demo Ship, Dry Dock, Shipwright, Bracer
17) Incas: Galleon, Fast Fire Ship, Demolition Ship, Dry Dock, Shipwright, Bracer
18) Franks: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Bodkin Arrow
19) Celts: Galleon, Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Shipwright, Bodkin Arrow
20) Huns: Galleon, Fire Ship, Heavy Demo Ship, Dry Dock, Bracer
21) Teutons: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Careening, Bodkin Arrow
22) Slavs: Galleon, Fast Fire Ship, Demolition Ship, Cannon Galleon, Dry Dock, Bodkin Arrow
23) Aztecs: War Galley, Fast Fire Ship, Dry Dock, Shipwright, Bracer
ECONOMY RANKING:
1) Mayans: no Gold Shaft Mining, Bonus (Resources last 20% longer), Bonus (Start with +1 villager, -50 food)
2) Italians: no Gold Shaft Mining, Silk Road (Trade units cost -50%), Bonus (Fishing ships +2 LOS)
3) Spanish: no Crop Rotation, no Gold Shaft Mining, Team Bonus (Trade units generate +33% gold)
4) Persians: everything, Bonus (Start with +50 wood, food)
5) Byzantines: everything
6) Teutons: no Gold Shaft Mining, Bonus (Farms cost -33%)
7) Slavs: no Stone Shaft Mining, no Guilds, Bonus (Farmers work +15% faster)
8) Vikings: no Guilds, no Stone Shaft Mining, Bonus (Wheelbarrow, Hand Cart free)
9) Aztecs: no Two-Man Saw, no Guilds, Bonus (Villagers carry +5), Bonus (Start with +50 gold), Team Bonus (Relics +33% Gold)
10) Chinese: no Crop Rotation, no Guilds, Bonus (Start with +3 villagers but -200 food, -50 wood), Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age), Team Bonus (Farms +45 food)
11) Celts: no Two-Man Saw, no Crop Rotation, Bonus (Lumberjacks work 15% faster), Bonus (Sheep not converted if in 1 Celt unit's LOS)
12) Magyars: no Stone Shaft Mining, no Guilds, Bonus (Villagers kill wolves with 1 strike)
13) Goths: no Gold Shaft Mining, Bonus (Villagers +5 attack vs. wild boar), Bonus (Hunters carry +15 meat)
14) Indians: no Crop Rotation, no Guilds, Bonus (Villagers cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age), Bonus (Fishermen work +25% faster and carry +25)
15) Koreans: no Crop Rotation, Bonus (Stone Miners work 20% faster)
16) Franks: no Two-Man Saw, no Stone Shaft Mining, no Guilds, Bonus (Farm upgrades free), Bonus (Foragers work +25% faster)
17) Incas: no Two-Man Saw, no Guilds, Bonus (Start with a free turkey), Team Bonus (Farms built +50% faster)
18) Saracens: no Crop Rotation, no Stone Shaft Mining, no Guilds, Bonus (Market trade cost only 5%), Bonus (Market costs -75 wood)
19) Britons: no Crop Rotation, no Stone Shaft Mining, Bonus (Shepherds work 25% faster)
20) Turks: no Crop Rotation, no Stone Shaft Mining, Bonus (Gold miners work 15% faster)
21) Huns: no Crop Rotation, no Stone Shaft Mining
22) Japanese: no Crop Rotation, no Gold Shaft Mining, no Stone Shaft Mining, no Guilds, Bonus (Mill, Lumber Camp, Mining Camp cost -50%), Bonus (Fishing Ships 2X HP; +2 armor; work rate +5% Dark Age, +10% Feudal Age, +15% Castle Age, +20% Imperial Age)
23) Mongols: no Crop Rotation, no Two-Man Saw, no Guilds, Bonus (Hunters work 50% faster)
BUILDINGS RANKING:
1) Spanish: no Treadmill Crane, Bonus (Builders work 30% faster)
2) Koreans: everything, Bonus (Stone Miners work 20% faster)
3) Franks: everything
3) Italians: everything
3) Mayans: everything
3) Turks: everything
3) Vikings: everything
8) Byzantines: no Masonry, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age), Bonus (Town Watch free)
9) Incas: no Architecture, Bonus (Buildings cost -20% stone)
10) Celts: no Architecture, Bonus (Lumberjacks work 15% faster)
11) Teutons: no Architecture, Bonus (Town Center garrison +10 units, maximum arrows +5)
12) Saracens: no Architecture
12) Slavs: no Architecture
12) Magyars: no Architecture
15) Britons: no Treadmill Crane, Bonus (Town Centers cost -50% wood in Castle Age, Imperial Age)
16) Chinese: no Treadmill Crane, Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
17) Goths: no Treadmill Crane
17) Persians: no Treadmill Crane
19) Huns: no Architecture, no Treadmill Crane
19) Indians: no Architecture, no Treadmill Crane
19) Japanese: no Architecture, no Treadmill Crane
19) Mongols: no Architecture, no Treadmill Crane
23) Aztecs: no Masonry
CASTLE RANKING:
1) Franks: no Bracer, no Heated Shot, Bonus (Castles cost -25%)
2) Incas: no Architecture, Bonus (Buildings cost -20% stone)
3) Teutons: no Bracer, no Architecture, Crenellations (+3 Castle range; garrisoned infantry fire arrows)
4) Byzantines: no Masonry, no Heated Shot, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age)
5) Italians: everything
5) Mayans: everything
5) Turks: everything
5) Vikings: everything
9) Spanish: no Heated Shot, no Treadmill Crane, Bonus (Builders work 30% faster)
10) Koreans: no Hoardings, Bonus (Stone Miners work 20% faster), Bonus (Fortifications (walls, towers, castles) built 25% faster)
11) Britons: no Treadmill Crane
12) Magyars: no Architecture
13) Persians: no Bracer, no Treadmill Crane, Boiling Oil (Castles do extra damage vs rams)
14) Indians: no Architecture, no Treadmill Crane
14) Saracens: no Architecture, no Heated Shot
16) Celts: no Bracer, no Architecture, Stronghold (Castles & Towers fire 20% faster)
17) Mongols: no Architecture, no Heated Shot, no Treadmill Crane
18) Slavs: no Bracer, no Architecture, no Heated Shot
19) Chinese: no Hoardings, no Treadmill Crane, Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
20) Goths: no Hoardings, no Treadmill Crane
21) Aztecs: no Masonry, no Hoardings
22) Huns: no Architecture, no Hoardings, no Heated Shot, no Treadmill Crane
22) Japanese: no Architecture, no Hoardings, no Heated Shot, no Treadmill Crane
TOWER RANKING:
1) Koreans: everything, Bonus (Tower upgrades free (Bombard Tower requires Chemistry)), Bonus (Tower range +1 Castle Age, +1 Imperial Age (for +2 total)), Bonus (Stone Miners work 20% faster), Bonus (Fortifications (walls, towers, castles) built 25% faster)
2) Turks: everything, Artillery (+2 range Bombard Towers), Bonus (researching bombard tower technology costs -50%)
3) Chinese: no Treadmill Crane, Great Wall (Walls and towers +30% HP), Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
4) Italians: everything
5) Spanish: no Heated Shot, no Treadmill Crane, Bonus (Builders work 30% faster)
6) Teutons: no Bracer, no Architecture, Bonus (Murder Holes free), Bonus (Towers garrison 2X units, fire 2X normal garrison arrows)
7) Byzantines: no Masonry, no Heated Shot, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age)
8) Mayans: no Bombard Tower
9) Britons: no Bombard Tower, no Treadmill Crane, Yeomen (+2 tower attack)
10) Saracens: no Bombard Tower, no Architecture, no Heated Shot
11) Japanese: no Bombard Tower, no Architecture, no Heated Shot, no Treadmill Crane, Yasama (Towers shoot extra arrows)
12) Celts: no Bombard Tower, no Bracer, no Architecture, Stronghold (Castles & Towers fire 20% faster), Bonus (Lumberjacks work 15% faster)
13) Vikings: no Keep, no Bombard Tower
14) Incas: no Keep, no Bombard Tower, no Architecture, Bonus (Buildings cost -20% stone)
15) Magyars: no Keep, no Bombard Tower, no Architecture
16) Indians: no Keep, no Bombard Tower, no Architecture, no Treadmill Crane
17) Aztecs: no Keep, no Bombard Tower, no Masonry
18) Franks: no Keep, no Bombard Tower, no Bracer, no Heated Shot
19) Mongols: no Keep, no Bombard Tower, no Architecture, no Heated Shot, no Treadmill Crane
20) Persians: no Keep, no Bombard Tower, no Bracer, no Treadmill Crane
21) Slavs: no Keep, no Bombard Tower, no Bracer, no Architecture, no Heated Shot
22) Goths: no Guard Tower, no Bombard Tower, no Treadmill Crane
23) Huns: no Guard Tower, no Bombard Tower, no Architecture, no Heated Shot, no Treadmill Crane
WALL RANKING:
1) Chinese: no Treadmill Crane, Great Wall (Walls and towers +30% HP), Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
2) Byzantines: no Masonry, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age)
3) Mayans: everything, Team Bonus (Walls cost -50%)
4) Koreans: everything, Bonus (Stone Miners work 20% faster), Bonus (Fortifications (walls, towers, castles) built 25% faster)
5) Spanish: no Treadmill Crane, Bonus (Builders work 30% faster)
6) Franks: everything
6) Italians: everything
6) Turks: everything
6) Vikings: everything
10) Britons: no Treadmill Crane
11) Incas: no Architecture, Bonus (Buildings cost -20% stone)
12) Teutons: no Architecture
12) Saracens: no Architecture
12) Celts: no Architecture
15) Indians: no Architecture, no Treadmill Crane
15) Huns: no Architecture, no Treadmill Crane
15) Japanese: no Architecture, no Treadmill Crane
15) Mongols: no Architecture, no Treadmill Crane
19) Aztecs: no Masonry
20) Persians: no Fortified Wall, no Treadmill Crane
21) Magyars: no Fortified Wall, no Architecture
21) Slavs: no Fortified Wall, no Architecture
23) Goths: no Stone Wall, no Treadmill Crane
TRASH WAR RANKING (only units without gold cost considered):
1) Magyars: FU Hussar with Bonus (Scout Cavalry, Light Cavalry, Hussar cost -10%), Halberdier without Plate Mail Armor and Squires, FU Elite Skirmisher, Magyar Huszar
2) Spanish: FU Hussar, FU Halberdier, FU Elite Skirmisher, Supremacy Villagers
3) Byzantines: Hussar without Bloodlines and Iron Casting, Halberdier without Blast Furnace, FU Elite Skirmisher, Bonus (Skirmishers, Pikemen, Halberdiers costs -25%)
4) Goths: Hussar without Plate Barding Armor, FU Halberdier with Perfusion (100% faster created) and Bonus (+1 attack vs. buildings) and Bonus (cost -35% starting in Feudal Age) and Team Bonus (Barracks 20% faster), FU Elite Skirmisher
5) Slavs: FU Hussar, FU Halberdier with Druzhina (Infantry damage adjacent units), Elite Skirmisher without Bracer
6) Persians: FU Hussar, FU Halberdier, Elite Skirmisher without Bracer
7) Japanese: Light Cavalry without Plate Barding Armor, FU Halberdier with Bonus (attacks 25% faster starting in Feudal Age), FU Elite Skirmisher
8) Chinese: Light Cavalry, FU Halberdier, FU Elite Skirmisher
9) Britons: Light Cavalry without Bloodlines, FU Halberdier, FU Elite Skirmisher with Yeomen (+1 foot archer range) and Team Bonus (Archery Range works 20% faster)
10) Huns: FU Hussar with Team Bonus (Stable works 20% faster), Halberdier without Plate Mail Armor, Elite Skirmisher without Ring Archer Armor
11) Indians: FU Hussar, Halberdier without Plate Mail Armor, Elite Skirmisher without Ring Archer Armor
12) Saracens: FU Hussar, Pikeman, FU Elite Skirmisher with Team Bonus (+1 attack vs. buildings)
13) Mongols: Hussar without Plate Barding Armor but Bonus (Light Cavalry and Hussar +30% HP) and Team Bonus (Scout Cavalry, Light Cavalry, Hussar +2 LOS), Pikeman, Elite Skirmisher without Ring Archer Armor
14) Italians: Light Cavalry, Pikeman without Squires, FU Elite Skirmisher
15) Celts: Hussar without Bloodlines and Plate Barding Armor, Halberdier without Squires but Bonus (Infantry move 15% faster), Elite Skirmisher without Bracer and Ring Archer Armor
16) Franks: Light Cavalry without Bloodlines but Chivalry (Stable works 40% faster), FU Halberdier, Elite Skirmisher without Bracer and Ring Archer Armor
17) Koreans: Hussar without Bloodlines and Blast Furnace and Plate Barding Armor, Halberdier without Blast Furnace, FU Elite Skirmisher
18) Teutons: Scout Cavalry without Husbandry, FU Halberdier, Elite Skirmisher without Bracer
19) Vikings: Light Cavalry without Bloodlines and Husbandry and Plate Barding Armor, Pikeman with Bonus (Infantry +10% HP Feudal Age, +15% Castle Age, +20% Imperial Age), FU Elite Skirmisher
20) Incas: FU Halberdier, FU Elite Skirmisher with Andean Sling (no minimum range)
21) Mayans: FU Halberdier, FU Elite Skirmisher
22) Aztecs: Pikeman with Garland Wars (+4 attack), Elite Skirmisher without Ring Archer Armor but Atlatl (+1 Attack, +1 Range), Bonus (15% faster production)
23) Turks: FU Hussar with Bonus (Light Cavalry and Hussar upgrade free), Spearman, Skirmisher
And here is the Unit Domination Chart:
Also, during MP-games it takes time to look at the tech tree and check the military power of your civ.
So I decided to make an Unit Domination Ranking.
Here are the rankings:
SWORDSMAN RANKING:
1) Goths: Champion, Blast Furnace, Chain Mail Armor, Perfusion (Barracks units created 100% faster), Bonus (Infantry +1 attack vs. buildings), Bonus (Infantry cost -35% starting in Feudal Age), Team Bonus (Barracks 20% faster)
2) Japanese: Champion, Blast Furnace, Plate Mail Armor, Bonus (Infantry attack 25% faster starting in Feudal Age)
3) Aztecs: Champion, Blast Furnace, Plate Mail Armor, Garland Wars (+4 infantry attack), Bonus (15% faster production)
4) Vikings: Champion, Blast Furnace, Plate Mail Armor, Bonus (Infantry +10% HP Feudal Age, +15% Castle Age, +20% Imperial Age)
5) Slavs: Champion, Blast Furnace, Plate Mail Armor, Druzhina (Infantry damage adjacent units), Bonus (Tracking free)
6) Celts: Champion, Blast Furnace, Plate Mail Armor, Bonus (Infantry move 15% faster), no Squires
7) Chinese: Champion, Blast Furnace, Plate Mail Armor, Swordsman upgrades cost - 10/15/20%
8) Britons: Champion, Blast Furnace, Plate Mail Armor
8) Franks: Champion, Blast Furnace, Plate Mail Armor
8) Incas: Champion, Blast Furnace, Plate Mail Armor
8) Mongols: Champion, Blast Furnace, Plate Mail Armor
8) Saracens: Champion, Blast Furnace, Plate Mail Armor
8) Spanish: Champion, Blast Furnace, Plate Mail Armor
8) Teutons: Champion, Blast Furnace, Plate Mail Armor
8) Turks: Champion, Blast Furnace, Plate Mail Armor
16) Italians: Champion, Blast Furnace, Plate Mail Armor, no Squires
17) Byzantines: Champion, Iron Casting, Plate Mail Armor
17) Koreans: Champion, Iron Casting, Plate Mail Armor
19) Indians: Champion, Blast Furnace, Chain Mail Armor
20) Magyars: Champion, Blast Furnace, Chain Mail Armor, no Squires
21) Mayans: Two-Handed Swordsman, Blast Furnace, Plate Mail Armor
22) Huns: Two-Handed Swordsman, Blast Furnace, Chain Mail Armor
23) Persians: Long Swordsman, Blast Furnace, Plate Mail Armor
SPEARMAN RANKING:
1) Goths: Halberdier, Blast Furnace, Chain Mail Armor, Perfusion (Barracks units created 100% faster), Bonus (Infantry +1 attack vs. buildings), Bonus (Infantry cost -35% starting in Feudal Age), Team Bonus (Barracks 20% faster)
2) Japanese: Halberdier, Blast Furnace, Plate Mail Armor, Bonus (Infantry attack 25% faster starting in Feudal Age)
3) Byzantines: Halberdier, Iron Casting, Plate Mail Armor, Bonus (Pikemen and Halberdiers costs -25%)
4) Slavs: Halberdier, Blast Furnace, Plate Mail Armor, Druzhina (Infantry damage adjacent units), Bonus (Tracking free)
5) Celts: Halberdier, Blast Furnace, Plate Mail Armor, Bonus (Infantry move 15% faster), no Squires
6) Chinese: Halberdier, Blast Furnace, Plate Mail Armor, Pikeman, Halberdier upgrades cost -15/20%
7) Britons: Halberdier, Blast Furnace, Plate Mail Armor
7) Franks: Halberdier, Blast Furnace, Plate Mail Armor
7) Incas: Halberdier, Blast Furnace, Plate Mail Armor
7) Mayans: Halberdier, Blast Furnace, Plate Mail Armor
7) Persians: Halberdier, Blast Furnace, Plate Mail Armor
7) Spanish: Halberdier, Blast Furnace, Plate Mail Armor
7) Teutons: Halberdier, Blast Furnace, Plate Mail Armor
14) Vikings: Pikeman, Blast Furnace, Plate Mail Armor, Bonus (Infantry +10% HP Feudal Age, +15% Castle Age, +20% Imperial Age)
15) Aztecs: Pikeman, Blast Furnace, Plate Mail Armor, Garland Wars (+4 infantry attack), Bonus (15% faster production)
16) Koreans: Halberdier, Iron Casting, Plate Mail Armor
17) Huns: Halberdier, Blast Furnace, Chain Mail Armor
17) Indians: Halberdier, Blast Furnace, Chain Mail Armor
19) Magyars: Halberdier, Blast Furnace, Chain Mail Armor, no Squires
20) Mongols: Pikeman, Blast Furnace, Plate Mail Armor
20) Saracens: Pikeman, Blast Furnace, Plate Mail Armor
22) Italians: Pikeman, Blast Furnace, Plate Mail Armor, no Squires
23) Turks: Spearman, Blast Furnace, Plate Mail Armor
FOOT ARCHER RANKING:
1) Mayans: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Tlatoani (Archer-line has +3 attack vs. Buildings), Bonus (Archers cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age)
2) Britons: Arbalest, Bracer, Ring Archer Armor, Yeomen (+1 foot archer range), Bonus (foot archers +1 range Castle Age, +1 Imperial Age (for 2+ total)), Team Bonus (Archery Range works 20% faster)
3) Saracens: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Team Bonus (foot archers +1 attack vs. buildings)
4) Magyars: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Team Bonus (Foot archers +2 LOS)
5) Chinese: Arbalest, Thumb Ring, Bracer, Ring Archer Armor, Crossbowman, Arbalest upgrades cost -15/20%
6) Byzantines: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Italians: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Japanese: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Koreans: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
6) Vikings: Arbalest, Thumb Ring, Bracer, Ring Archer Armor
11) Incas: Arbalest, Bracer, Ring Archer Armor
12) Indians: Arbalest, Thumb Ring, Bracer, Leather Archer Armor
12) Mongols: Arbalest, Thumb Ring, Bracer, Leather Archer Armor
14) Aztecs: Arbalest, Bracer, Leather Archer Armor, Bonus (15% faster production)
15) Turks: Crossbowman, Thumb Ring, Bracer, Ring Archer Armor
16) Goths: Crossbowman, Bracer, Ring Archer Armor
17) Huns: Crossbowman, Thumb Ring, Bracer, Leather Archer Armor
18) Persians: Crossbowman, Thumb Ring, Bodkin Arrow, Ring Archer Armor
19) Slavs: Crossbowman, Bodkin Arrow, Ring Archer Armor
19) Teutons: Crossbowman, Bodkin Arrow, Ring Archer Armor
21) Spanish: Archer, Thumb Ring, Bracer, Ring Archer Armor
22) Celts: Crossbowman, Bodkin Arrow, Leather Archer Armor
22) Franks: Crossbowman, Bodkin Arrow, Leather Archer Armor
SKIRMISHER RANKING:
1) Byzantines: Elite Skirmisher, Bracer, Ring Archer Armor, Bonus (Skirmishers costs -25%)
2) Britons: Elite Skirmisher, Bracer, Ring Archer Armor, Yeomen (+1 foot archer range), Team Bonus (Archery Range works 20% faster)
3) Aztecs: Elite Skirmisher, Bracer, Leather Archer Armor, Atlatl (Skirmishers +1 Attack, +1 Range), Bonus (15% faster production)
4) Incas: Elite Skirmisher, Bracer, Ring Archer Armor, Andean Sling (Skirmishers no minimum range)
5) Saracens: Elite Skirmisher, Bracer, Ring Archer Armor, Team Bonus (foot archers +1 attack vs. buildings)
6) Chinese: Elite Skirmisher, Bracer, Ring Archer Armor, Elite Skirmisher upgrade cost -15%
7) Goths: Elite Skirmisher, Bracer, Ring Archer Armor
7) Italians: Elite Skirmisher, Bracer, Ring Archer Armor
7) Japanese: Elite Skirmisher, Bracer, Ring Archer Armor
7) Koreans: Elite Skirmisher, Bracer, Ring Archer Armor
7) Magyars: Elite Skirmisher, Bracer, Ring Archer Armor
7) Mayans: Elite Skirmisher, Bracer, Ring Archer Armor
7) Spanish: Elite Skirmisher, Bracer, Ring Archer Armor
7) Vikings: Elite Skirmisher, Bracer, Ring Archer Armor
15) Indians: Elite Skirmisher, Bracer, Leather Archer Armor
15) Mongols: Elite Skirmisher, Bracer, Leather Archer Armor
15) Huns: Elite Skirmisher, Bracer, Leather Archer Armor
18) Persians: Elite Skirmisher, Bodkin Arrow, Ring Archer Armor
18) Slavs: Elite Skirmisher, Bodkin Arrow, Ring Archer Armor
18) Teutons: Elite Skirmisher, Bodkin Arrow, Ring Archer Armor
21) Celts: Elite Skirmisher, Bodkin Arrow, Leather Archer Armor
21) Franks: Elite Skirmisher, Bodkin Arrow, Leather Archer Armor
23) Turks: Skirmisher, Bracer, Ring Archer Armor
HAND CANNONEER RANKING:
1) Turks: everything, Bonus, Bonus (+25% HP), Team Bonus (Hand Cannoneers train 20% faster), Bonus (free Chemistry)
2) Italians: everything, Bonus (cost -15%)
3) Spanish: everything, Bonus (fire 15% faster)
4) Indians: no Ring Archer Armor, Shagatani (+1 range)
5) Byzantines: everything
5) Goths: everything
5) Japanese: everything
5) Koreans: everything
5) Persians: everything
5) Saracens: everything
5) Teutons: everything
12) Franks: no Ring Archer Armor
CAVALRY ARCHER RANKING:
1) Huns: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Leather Archer Armor, Bonus (Cavalry Archers cost -15% Castle Age, -25% Imperial Age)
2) Mongols: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Leather Archer Armor, Bonus (Cavalry archers fire 20% faster)
3) Turks: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Sipahi (Cavalry Archers +20 HP)
4) Magyars: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Recurve Bow (Cavalry Archers +1 range)
5) Saracens: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Team Bonus (Cavalry Archers +3 attack vs. buildings)
6) Japanese: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Ring Archer Armor
7) Indians: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bracer, Leather Archer Armor
8) Persians: Heavy Cavalry Archer, Thumb Ring, Parthian Tactics, Bloodlines, Husbandry, Bodkin Arrow, Ring Archer Armor
9) Chinese: Heavy Cavalry Archer, Thumb Ring, Bloodlines, Husbandry, Bracer, Ring Archer Armor, Heavy Cavalry Archer upgrade cost -20%
10) Spanish: Heavy Cavalry Archer, Thumb Ring, Bloodlines, Husbandry, Bracer, Ring Archer Armor
11) Goths: Heavy Cavalry Archer, Bloodlines, Husbandry, Bracer, Ring Archer Armor
12) Slavs: Heavy Cavalry Archer, Bloodlines, Husbandry, Bodkin Arrow, Ring Archer Armor
13) Byzantines: Heavy Cavalry Archer, Thumb Ring, Husbandry, Bracer, Ring Archer Armor
13) Koreans: Heavy Cavalry Archer, Thumb Ring, Husbandry, Bracer, Ring Archer Armor
15) Britons: Heavy Cavalry Archer, Husbandry, Bracer, Ring Archer Armor, Team Bonus (Archery Range works 20% faster)
16) Italians: Cavalry Archer, Thumb Ring, Bloodlines, Husbandry, Bracer, Ring Archer Armor
17) Vikings: Cavalry Archer, Thumb Ring, Bracer, Ring Archer Armor
18) Celts: Heavy Cavalry Archer, Husbandry, Bodkin Arrow, Leather Archer Armor
18) Franks: Heavy Cavalry Archer, Husbandry, Bodkin Arrow, Leather Archer Armor
20) Teutons: Cavalry Archer, Bloodlines, Bodkin Arrow, Leather Archer Armor
21) Aztecs: nothing
21) Incas: nothing
21) Mayans: nothing
LIGHT CAVALRY RANKING:
1) Magyars: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Bonus (Scout Cavalry, Light Cavalry, Hussar cost -10%)
2) Huns: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Team Bonus (Stable works 20% faster)
3) Mongols: Hussar, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor, Bonus (Light Cavalry and Hussar +30% HP), Team Bonus (Scout Cavalry, Light Cavalry, Hussar +2 LOS)
4) Turks: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Bonus (Light Cavalry and Hussar upgrade free)
5) Persians: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Saracens: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Indians: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Spanish: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Slavs: Hussar, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
10) Goths: Hussar, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
11) Chinese: Light Cavalry, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Light Cavalry upgrade cost -15%
12) Italians: Light Cavalry, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
13) Japanese: Light Cavalry, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
14) Byzantines: Hussar, Husbandry, Iron Casting, Plate Barding Armor
15) Celts: Hussar, Husbandry, Blast Furnace, Chain Barding Armor
16) Franks: Light Cavalry, Husbandry, Blast Furnace, Plate Barding Armor, Chivalry (Stable works 40% faster)
17) Britons: Light Cavalry, Husbandry, Blast Furnace, Plate Barding Armor
18) Koreans: Hussar, Husbandry, Iron Casting, Chain Barding Armor
19) Teutons: Scout Cavalry, Bloodlines, Blast Furnace, Plate Barding Armor
20) Vikings: Light Cavalry, Blast Furnace, Chain Barding Armor
21) Aztecs: nothing
21) Incas: nothing
21) Mayans: nothing
CAMEL RANKING:
1) Indians: Imperial Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Bonus (Camels +1/1 armor), Team Bonus (Camels +5 attack vs buildings)
2) Saracens: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Zealotry (+30 hitpoints)
3) Byzantines: Heavy Camel, Husbandry, Iron Casting, Plate Barding Armor, Bonus (Camels cost -25%)
4) Chinese: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Heavy Camel upgrade cost -20%
5) Persians: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
5) Turks: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
7) Mongols: Heavy Camel, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
KNIGHT RANKING:
1) Franks: Paladin, Husbandry, Blast Furnace, Plate Barding Armor, Chivalry (Stable works 40% faster), Bonus (Knights +20% HP), Team Bonus (Knights +2 LOS)
2) Huns: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Team Bonus (Stable works 20% faster)
3) Persians: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Team Bonus (Knights +2 attack vs. archers)
4) Magyars: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
4) Spanish: Paladin, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
6) Teutons: Paladin, Bloodlines, Blast Furnace, Plate Barding Armor
7) Byzantines: Paladin, Husbandry, Iron Casting, Plate Barding Armor
8) Celts: Paladin, Husbandry, Blast Furnace, Chain Barding Armor
9) Chinese: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor, Cavalier upgrade cost -20%
10) Italians: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
10) Slavs: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
10) Turks: Cavalier, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
13) Goths: Cavalier, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
13) Japanese: Cavalier, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
13) Mongols: Cavalier, Bloodlines, Husbandry, Blast Furnace, Chain Barding Armor
16) Britons: Cavalier, Husbandry, Blast Furnace, Plate Barding Armor
17) Saracens: Knight, Bloodlines, Husbandry, Blast Furnace, Plate Barding Armor
18) Vikings: Cavalier, Blast Furnace, Chain Barding Armor
19) Koreans: Cavalier, Husbandry, Iron Casting, Chain Barding Armor
20) Aztecs: nothing
20) Incas: nothing
20) Indians: nothing
20) Mayans: nothing
SIEGE RANKING:
1) Celts: Onagers: 3rd, Rams: 1st, Scorpions: 1st, Bombard Cannons: -, Trebuchets: 3rd
2) Teutons: Onagers: 5th, Rams: 8th, Scorpions: 2nd, Bombard Cannons: 3rd, Trebuchets: 4th
3) Slavs: Onagers: 2nd, Rams: 3rd, Scorpions: 3rd, Bombard Cannons: -, Trebuchets: 6th
4) Mongols: Onagers: 4th, Rams: 2nd, Scorpions: 4th, Bombard Cannons: -, Trebuchets: 6th
5) Koreans: Onagers: 1st, Rams: 16th, Scorpions: 17th, Bombard Cannons: 4th, Trebuchets: 6th
6) Saracens: Onagers: 7th, Rams: 5th, Scorpions: 17th, Bombard Cannons: 4th, Trebuchets: 6th
7) Franks: Onagers: 8th, Rams: 16th, Scorpions: 6th, Bombard Cannons: 4th, Trebuchets: 6th
8) Aztecs: Onagers: 6th, Rams: 4th, Scorpions: 16th, Bombard Cannons: -, Trebuchets: 5th
9) Japanese: Onagers: 8th, Rams: 16th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 1st
10) Incas: Onagers: 8th, Rams: 5th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 6th
10) Vikings: Onagers: 8th, Rams: 5th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 6th
12) Indians: Onagers: 8th, Rams: 16th, Scorpions: 17th, Bombard Cannons: 4th, Trebuchets: 6th
13) Britons: Onagers: 8th, Rams: 16th, Scorpions: 6th, Bombard Cannons: -, Trebuchets: 2nd
14) Turks: Onagers: 22th, Rams: 10th, Scorpions: 11th, Bombard Cannons: 1st, Trebuchets: 15th
15) Persians: Onagers: 15th, Rams: 10th, Scorpions: 11th, Bombard Cannons: 9th, Trebuchets: 15th
16) Italians: Onagers: 15th, Rams: 21th, Scorpions: 20th, Bombard Cannons: 2nd, Trebuchets: 15th
17) Spanish: Onagers: 15th, Rams: 10th, Scorpions: 20th, Bombard Cannons: 8th, Trebuchets: 15th
18) Byzantines: Onagers: 15th, Rams: 10th, Scorpions: 20th, Bombard Cannons: 9th, Trebuchets: 15th
19) Goths: Onagers: 15th, Rams: 21th, Scorpions: 11th, Bombard Cannons: 9th, Trebuchets: 15th
20) Chinese: Onagers: 14th, Rams: 9th, Scorpions: 5th, Bombard Cannons: -, Trebuchets: 15th
21) Mayans: Onagers: 15th, Rams: 10th, Scorpions: 11th, Bombard Cannons: -, Trebuchets: 15th
22) Magyars: Onagers: 15th, Rams: 21th, Scorpions: 11th, Bombard Cannons: -, Trebuchets: 15th
23) Huns: Onagers: 22th, Rams: 10th, Scorpions: 20th, Bombard Cannons: -, Trebuchets: 14th
ONAGER RANKING:
1) Koreans: Siege Onager, Siege Engineers, Shinkichon (Mangonel/Onager +1 range), Team Bonus (Mangonels/Onagers minimum range reduced)
2) Slavs: Siege Onager, Siege Engineers, Bonus (Siege units 15% cheaper)
3) Celts: Siege Onager, Siege Engineers, Furor Celtica (Siege units have +40% HP) Bonus (20% faster firing), Team Bonus (20% faster production)
4) Mongols: Siege Onager, Siege Engineers, Drill (Siege units move 50% faster)
5) Teutons: Siege Onager, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
6) Aztecs: Siege Onager, Siege Engineers, Bonus (15% faster production)
7) Saracens: Siege Onager, Siege Engineers
8) Britons: Onager, Siege Engineers
8) Franks: Onager, Siege Engineers
8) Incas: Onager, Siege Engineers
8) Indians: Onager, Siege Engineers
8) Japanese: Onager, Siege Engineers
8) Vikings: Onager, Siege Engineers
14) Chinese: Onager, Onager Tech cost 20% less
15) Byzantines: Onager
15) Goths: Onager
15) Italians: Onager
15) Magyars: Onager
15) Mayans: Onager
15) Persians: Onager
15) Spanish: Onager
22) Huns: Mangonel
22) Turks: Mangonel
RAM RANKING:
1) Celts: Siege Ram, Siege Engineers, Furor Celtica (Siege units have +40% HP) Bonus (20% faster firing), Team Bonus (20% faster production)
2) Mongols: Siege Ram, Siege Engineers, Drill (Siege units move 50% faster)
3) Slavs: Siege Ram, Siege Engineers, Bonus (Siege units 15% cheaper)
4) Aztecs: Siege Ram, Siege Engineers, Bonus (15% faster production)
5) Incas: Siege Ram, Siege Engineers
5) Saracens: Siege Ram, Siege Engineers
5) Vikings: Siege Ram, Siege Engineers
8) Teutons: Capped Ram, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
9) Chinese: Siege Ram, Capped Ram and Siege Ram technology costs -20%
10) Byzantines: Siege Ram
10) Huns: Siege Ram
10) Mayans: Siege Ram
10) Persians: Siege Ram
10) Spanish: Siege Ram
10) Turks: Siege Ram
16) Britons: Capped Ram, Siege Engineers
16) Franks: Capped Ram, Siege Engineers
16) Indians: Capped Ram, Siege Engineers
16) Japanese: Capped Ram, Siege Engineers
16) Koreans: Capped Ram, Siege Engineers
21) Goths: Capped Ram
21) Italians: Capped Ram
21) Magyars: Capped Ram
SCORPION RANKING:
1) Celts: Heavy Scorpion, Siege Engineers, Furor Celtica (Siege units have +40% HP) Bonus (20% faster firing), Team Bonus (20% faster production)
2) Teutons: Heavy Scorpion, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
3) Slavs: Heavy Scorpion, Siege Engineers, Bonus (Siege units 15% cheaper)
4) Mongols: Heavy Scorpion, Siege Engineers, Drill (Siege units move 50% faster)
5) Chinese: Heavy Scorpion, Rocketry (Scorpion +4 attack), Heavy Scorpion tech costs -20%
6) Britons: Heavy Scorpion, Siege Engineers
6) Franks: Heavy Scorpion, Siege Engineers
6) Incas: Heavy Scorpion, Siege Engineers
6) Japanese: Heavy Scorpion, Siege Engineers
6) Vikings: Heavy Scorpion, Siege Engineers
11) Goths: Heavy Scorpion
11) Mayans: Heavy Scorpion
11) Magyars: Heavy Scorpion
11) Persians: Heavy Scorpion
11) Turks: Heavy Scorpion
16) Aztecs: Scorpion, Siege Engineers, Bonus (15% faster production)
17) Indians: Scorpion, Siege Engineers
17) Koreans: Scorpion, Siege Engineers
17) Saracens: Scorpion, Siege Engineers
20) Byzantines: Scorpion
20) Huns: Scorpion
20) Italians: Scorpion
20) Spanish: Scorpion
BOMBARD CANNON RANKING:
1) Turks: Bombard Cannon, Artillery (+2 range Bombard Cannons), Bonus (Bombard Cannons +25% HP), Team Bonus (Bombard Cannons train 20% faster)
2) Italians: Bombard Cannon, Bonus (Bombard Cannons cost -15%)
3) Teutons: Bombard Cannon, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
4) Franks: Bombard Cannon, Siege Engineers
4) Indians: Bombard Cannon, Siege Engineers
4) Koreans: Bombard Cannon, Siege Engineers
4) Saracens: Bombard Cannon, Siege Engineers
8) Spanish: Bombard Cannon, Bonus (Bombard Cannons fire 15% faster)
9) Byzantines: Bombard Cannon
9) Goths: Bombard Cannon
9) Persians: Bombard Cannon
TREBUCHET RANKING:
1) Japanese: Trebuchet, Siege Engineers, Kataparuto (Trebuchets fire, pack/unpack faster)
2) Britons: Trebuchet, Siege Engineers, Warwolf (Trebuchets do blast damage)
3) Celts: Trebuchet, Siege Engineers, Bonus (20% faster firing)
4) Teutons: Trebuchet, Siege Engineers, Ironclad (Siege weapons get extra melee armor)
5) Aztecs: Trebuchet, Siege Engineers, Bonus (15% faster production)
6) Franks: Trebuchet, Siege Engineers
6) Incas: Trebuchet, Siege Engineers
6) Indians: Trebuchet, Siege Engineers
6) Koreans: Trebuchet, Siege Engineers
6) Mongols: Trebuchet, Siege Engineers
6) Saracens: Trebuchet, Siege Engineers
6) Slavs: Trebuchet, Siege Engineers
6) Vikings: Trebuchet, Siege Engineers
14) Huns: Trebuchet, Bonus (Trebuchets +30% accuracy)
15) Byzantines: Trebuchet
15) Chinese: Trebuchet
15) Goths: Trebuchet
15) Italians: Trebuchet
15) Mayans: Trebuchet
15) Magyars: Trebuchet
15) Persians: Trebuchet
15) Spanish: Trebuchet
15) Turks: Trebuchet
MONK RANKING (Faith, Herbal Medicine and Heresy not included, because they don't affect monks):
1) Aztecs: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Bonus (Monks +5 HP for each Monastery technology)
2) Spanish: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Missionary, Inquisition (Monks convert faster)
3) Slavs: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Orthodoxy (Monks +3/+3 armor)
4) Saracens: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Madrasah (Killed monks return 33% of their cost)
5) Teutons: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Bonus (Monks healing range 2X)
6) Byzantines: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy, Team Bonus (Monks +50% heal speed)
7) Italians: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy
7) Japanese: Atonement, Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy
9) Indians: Block Printing, Fervor, Illumination, Redemption, Sanctity, Theocracy
10) Chinese: Atonement, Fervor, Illumination, Redemption, Sanctity, Theocracy, Bonus (Monk techs cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
11) Franks: Block Printing, Fervor, Illumination, Sanctity, Theocracy
11) Britons: Block Printing, Fervor, Illumination, Sanctity, Theocracy
11) Magyars: Block Printing, Fervor, Illumination, Sanctity, Theocracy
14) Turks: Atonement, Fervor, Redemption, Sanctity, Theocracy
15) Incas: Illumination, Redemption, Sanctity, Theocracy
16) Mayans: Atonement, Block Printing, Fervor, Sanctity, Theocracy
17) Koreans: Block Printing, Fervor, Sanctity, Theocracy
19) Goths: Fervor, Illumination, Sanctity, Theocracy
18) Huns: Atonement, Fervor, Illumination, Sanctity
20) Persians: Block Printing, Fervor, Theocracy
21) Vikings: Atonement, Block Printing, Fervor
22) Celts: Fervor, Sanctity
23) Mongols: Atonement, Fervor
SHIP RANKING:
1) Vikings: Galleon, Heavy Demo Ship, Elite Cannon Galleon, Longboat, Dry Dock, Bracer, Bonus (Warships cost -10% in Feudal Age, -15% in Castle Age, -20% in Imperial Age), Team Bonus (Docks cost -15%)
2) Spanish: Galleon, Fast Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Bonus (Cannon Galleons benefit from Ballistics (fire faster, more accurately))
3) Turks: Galleon, Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Artillery (+2 range Cannon Galleons), Team Bonus (Cannon Galleons train 20% faster)
4) Byzantines: Galleon, Fast Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Greek Fire (Fire Ships +1 Range), Bonus (Fire Ships +20% attack)
5) Saracens: Galleon, Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Bracer, Bonus (Galleys attack 20% faster)
6) Italians: Galleon, Fast Fire Ship, Demolition Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Bonus (Dock techs cost -50%)
7) Japanese: Galleon, Fast Fire Ship, Demolition Ship, Elite Cannon Galleon, Dry Dock, Shipwright, Bracer, Team Bonus (Galleys +50% LOS)
8) Koreans: Galleon, Fast Fire Ship, Cannon Galleon, Turtle Ship, Dry Dock, Shipwright, Bracer
9) Britons: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Shipwright, Bracer
10) Indians: Galleon, Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Bracer
11) Persians: Galleon, Fast Fire Ship, Heavy Demo Ship, Elite Cannon Galleon, Dry Dock, Bodkin Arrow, Bonus (Dock 2X HP), Bonus (Dock works +10% faster in Feudal Age, +15% in Castle Age, +20% in Imperial Age)
12) Chinese: Galleon, Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Shipwright, Bracer, Bonus (Demolition ships +50% HPs)
13) Magyars: Galleon, Fast Fire Ship, Demolition Ship, Cannon Galleon, Dry Dock, Shipwright, Bracer
14) Mongols: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Careening, Shipwright, Bracer
14) Goths: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Careening, Shipwright, Bracer
16) Mayans: Galleon, Fast Fire Ship, Heavy Demo Ship, Dry Dock, Shipwright, Bracer
17) Incas: Galleon, Fast Fire Ship, Demolition Ship, Dry Dock, Shipwright, Bracer
18) Franks: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Bodkin Arrow
19) Celts: Galleon, Fire Ship, Heavy Demo Ship, Cannon Galleon, Dry Dock, Shipwright, Bodkin Arrow
20) Huns: Galleon, Fire Ship, Heavy Demo Ship, Dry Dock, Bracer
21) Teutons: Galleon, Fast Fire Ship, Heavy Demo Ship, Cannon Galleon, Careening, Bodkin Arrow
22) Slavs: Galleon, Fast Fire Ship, Demolition Ship, Cannon Galleon, Dry Dock, Bodkin Arrow
23) Aztecs: War Galley, Fast Fire Ship, Dry Dock, Shipwright, Bracer
ECONOMY RANKING:
1) Mayans: no Gold Shaft Mining, Bonus (Resources last 20% longer), Bonus (Start with +1 villager, -50 food)
2) Italians: no Gold Shaft Mining, Silk Road (Trade units cost -50%), Bonus (Fishing ships +2 LOS)
3) Spanish: no Crop Rotation, no Gold Shaft Mining, Team Bonus (Trade units generate +33% gold)
4) Persians: everything, Bonus (Start with +50 wood, food)
5) Byzantines: everything
6) Teutons: no Gold Shaft Mining, Bonus (Farms cost -33%)
7) Slavs: no Stone Shaft Mining, no Guilds, Bonus (Farmers work +15% faster)
8) Vikings: no Guilds, no Stone Shaft Mining, Bonus (Wheelbarrow, Hand Cart free)
9) Aztecs: no Two-Man Saw, no Guilds, Bonus (Villagers carry +5), Bonus (Start with +50 gold), Team Bonus (Relics +33% Gold)
10) Chinese: no Crop Rotation, no Guilds, Bonus (Start with +3 villagers but -200 food, -50 wood), Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age), Team Bonus (Farms +45 food)
11) Celts: no Two-Man Saw, no Crop Rotation, Bonus (Lumberjacks work 15% faster), Bonus (Sheep not converted if in 1 Celt unit's LOS)
12) Magyars: no Stone Shaft Mining, no Guilds, Bonus (Villagers kill wolves with 1 strike)
13) Goths: no Gold Shaft Mining, Bonus (Villagers +5 attack vs. wild boar), Bonus (Hunters carry +15 meat)
14) Indians: no Crop Rotation, no Guilds, Bonus (Villagers cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age), Bonus (Fishermen work +25% faster and carry +25)
15) Koreans: no Crop Rotation, Bonus (Stone Miners work 20% faster)
16) Franks: no Two-Man Saw, no Stone Shaft Mining, no Guilds, Bonus (Farm upgrades free), Bonus (Foragers work +25% faster)
17) Incas: no Two-Man Saw, no Guilds, Bonus (Start with a free turkey), Team Bonus (Farms built +50% faster)
18) Saracens: no Crop Rotation, no Stone Shaft Mining, no Guilds, Bonus (Market trade cost only 5%), Bonus (Market costs -75 wood)
19) Britons: no Crop Rotation, no Stone Shaft Mining, Bonus (Shepherds work 25% faster)
20) Turks: no Crop Rotation, no Stone Shaft Mining, Bonus (Gold miners work 15% faster)
21) Huns: no Crop Rotation, no Stone Shaft Mining
22) Japanese: no Crop Rotation, no Gold Shaft Mining, no Stone Shaft Mining, no Guilds, Bonus (Mill, Lumber Camp, Mining Camp cost -50%), Bonus (Fishing Ships 2X HP; +2 armor; work rate +5% Dark Age, +10% Feudal Age, +15% Castle Age, +20% Imperial Age)
23) Mongols: no Crop Rotation, no Two-Man Saw, no Guilds, Bonus (Hunters work 50% faster)
BUILDINGS RANKING:
1) Spanish: no Treadmill Crane, Bonus (Builders work 30% faster)
2) Koreans: everything, Bonus (Stone Miners work 20% faster)
3) Franks: everything
3) Italians: everything
3) Mayans: everything
3) Turks: everything
3) Vikings: everything
8) Byzantines: no Masonry, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age), Bonus (Town Watch free)
9) Incas: no Architecture, Bonus (Buildings cost -20% stone)
10) Celts: no Architecture, Bonus (Lumberjacks work 15% faster)
11) Teutons: no Architecture, Bonus (Town Center garrison +10 units, maximum arrows +5)
12) Saracens: no Architecture
12) Slavs: no Architecture
12) Magyars: no Architecture
15) Britons: no Treadmill Crane, Bonus (Town Centers cost -50% wood in Castle Age, Imperial Age)
16) Chinese: no Treadmill Crane, Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
17) Goths: no Treadmill Crane
17) Persians: no Treadmill Crane
19) Huns: no Architecture, no Treadmill Crane
19) Indians: no Architecture, no Treadmill Crane
19) Japanese: no Architecture, no Treadmill Crane
19) Mongols: no Architecture, no Treadmill Crane
23) Aztecs: no Masonry
CASTLE RANKING:
1) Franks: no Bracer, no Heated Shot, Bonus (Castles cost -25%)
2) Incas: no Architecture, Bonus (Buildings cost -20% stone)
3) Teutons: no Bracer, no Architecture, Crenellations (+3 Castle range; garrisoned infantry fire arrows)
4) Byzantines: no Masonry, no Heated Shot, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age)
5) Italians: everything
5) Mayans: everything
5) Turks: everything
5) Vikings: everything
9) Spanish: no Heated Shot, no Treadmill Crane, Bonus (Builders work 30% faster)
10) Koreans: no Hoardings, Bonus (Stone Miners work 20% faster), Bonus (Fortifications (walls, towers, castles) built 25% faster)
11) Britons: no Treadmill Crane
12) Magyars: no Architecture
13) Persians: no Bracer, no Treadmill Crane, Boiling Oil (Castles do extra damage vs rams)
14) Indians: no Architecture, no Treadmill Crane
14) Saracens: no Architecture, no Heated Shot
16) Celts: no Bracer, no Architecture, Stronghold (Castles & Towers fire 20% faster)
17) Mongols: no Architecture, no Heated Shot, no Treadmill Crane
18) Slavs: no Bracer, no Architecture, no Heated Shot
19) Chinese: no Hoardings, no Treadmill Crane, Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
20) Goths: no Hoardings, no Treadmill Crane
21) Aztecs: no Masonry, no Hoardings
22) Huns: no Architecture, no Hoardings, no Heated Shot, no Treadmill Crane
22) Japanese: no Architecture, no Hoardings, no Heated Shot, no Treadmill Crane
TOWER RANKING:
1) Koreans: everything, Bonus (Tower upgrades free (Bombard Tower requires Chemistry)), Bonus (Tower range +1 Castle Age, +1 Imperial Age (for +2 total)), Bonus (Stone Miners work 20% faster), Bonus (Fortifications (walls, towers, castles) built 25% faster)
2) Turks: everything, Artillery (+2 range Bombard Towers), Bonus (researching bombard tower technology costs -50%)
3) Chinese: no Treadmill Crane, Great Wall (Walls and towers +30% HP), Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
4) Italians: everything
5) Spanish: no Heated Shot, no Treadmill Crane, Bonus (Builders work 30% faster)
6) Teutons: no Bracer, no Architecture, Bonus (Murder Holes free), Bonus (Towers garrison 2X units, fire 2X normal garrison arrows)
7) Byzantines: no Masonry, no Heated Shot, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age)
8) Mayans: no Bombard Tower
9) Britons: no Bombard Tower, no Treadmill Crane, Yeomen (+2 tower attack)
10) Saracens: no Bombard Tower, no Architecture, no Heated Shot
11) Japanese: no Bombard Tower, no Architecture, no Heated Shot, no Treadmill Crane, Yasama (Towers shoot extra arrows)
12) Celts: no Bombard Tower, no Bracer, no Architecture, Stronghold (Castles & Towers fire 20% faster), Bonus (Lumberjacks work 15% faster)
13) Vikings: no Keep, no Bombard Tower
14) Incas: no Keep, no Bombard Tower, no Architecture, Bonus (Buildings cost -20% stone)
15) Magyars: no Keep, no Bombard Tower, no Architecture
16) Indians: no Keep, no Bombard Tower, no Architecture, no Treadmill Crane
17) Aztecs: no Keep, no Bombard Tower, no Masonry
18) Franks: no Keep, no Bombard Tower, no Bracer, no Heated Shot
19) Mongols: no Keep, no Bombard Tower, no Architecture, no Heated Shot, no Treadmill Crane
20) Persians: no Keep, no Bombard Tower, no Bracer, no Treadmill Crane
21) Slavs: no Keep, no Bombard Tower, no Bracer, no Architecture, no Heated Shot
22) Goths: no Guard Tower, no Bombard Tower, no Treadmill Crane
23) Huns: no Guard Tower, no Bombard Tower, no Architecture, no Heated Shot, no Treadmill Crane
WALL RANKING:
1) Chinese: no Treadmill Crane, Great Wall (Walls and towers +30% HP), Bonus (Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age)
2) Byzantines: no Masonry, no Treadmill Crane, Bonus (Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age)
3) Mayans: everything, Team Bonus (Walls cost -50%)
4) Koreans: everything, Bonus (Stone Miners work 20% faster), Bonus (Fortifications (walls, towers, castles) built 25% faster)
5) Spanish: no Treadmill Crane, Bonus (Builders work 30% faster)
6) Franks: everything
6) Italians: everything
6) Turks: everything
6) Vikings: everything
10) Britons: no Treadmill Crane
11) Incas: no Architecture, Bonus (Buildings cost -20% stone)
12) Teutons: no Architecture
12) Saracens: no Architecture
12) Celts: no Architecture
15) Indians: no Architecture, no Treadmill Crane
15) Huns: no Architecture, no Treadmill Crane
15) Japanese: no Architecture, no Treadmill Crane
15) Mongols: no Architecture, no Treadmill Crane
19) Aztecs: no Masonry
20) Persians: no Fortified Wall, no Treadmill Crane
21) Magyars: no Fortified Wall, no Architecture
21) Slavs: no Fortified Wall, no Architecture
23) Goths: no Stone Wall, no Treadmill Crane
TRASH WAR RANKING (only units without gold cost considered):
1) Magyars: FU Hussar with Bonus (Scout Cavalry, Light Cavalry, Hussar cost -10%), Halberdier without Plate Mail Armor and Squires, FU Elite Skirmisher, Magyar Huszar
2) Spanish: FU Hussar, FU Halberdier, FU Elite Skirmisher, Supremacy Villagers
3) Byzantines: Hussar without Bloodlines and Iron Casting, Halberdier without Blast Furnace, FU Elite Skirmisher, Bonus (Skirmishers, Pikemen, Halberdiers costs -25%)
4) Goths: Hussar without Plate Barding Armor, FU Halberdier with Perfusion (100% faster created) and Bonus (+1 attack vs. buildings) and Bonus (cost -35% starting in Feudal Age) and Team Bonus (Barracks 20% faster), FU Elite Skirmisher
5) Slavs: FU Hussar, FU Halberdier with Druzhina (Infantry damage adjacent units), Elite Skirmisher without Bracer
6) Persians: FU Hussar, FU Halberdier, Elite Skirmisher without Bracer
7) Japanese: Light Cavalry without Plate Barding Armor, FU Halberdier with Bonus (attacks 25% faster starting in Feudal Age), FU Elite Skirmisher
8) Chinese: Light Cavalry, FU Halberdier, FU Elite Skirmisher
9) Britons: Light Cavalry without Bloodlines, FU Halberdier, FU Elite Skirmisher with Yeomen (+1 foot archer range) and Team Bonus (Archery Range works 20% faster)
10) Huns: FU Hussar with Team Bonus (Stable works 20% faster), Halberdier without Plate Mail Armor, Elite Skirmisher without Ring Archer Armor
11) Indians: FU Hussar, Halberdier without Plate Mail Armor, Elite Skirmisher without Ring Archer Armor
12) Saracens: FU Hussar, Pikeman, FU Elite Skirmisher with Team Bonus (+1 attack vs. buildings)
13) Mongols: Hussar without Plate Barding Armor but Bonus (Light Cavalry and Hussar +30% HP) and Team Bonus (Scout Cavalry, Light Cavalry, Hussar +2 LOS), Pikeman, Elite Skirmisher without Ring Archer Armor
14) Italians: Light Cavalry, Pikeman without Squires, FU Elite Skirmisher
15) Celts: Hussar without Bloodlines and Plate Barding Armor, Halberdier without Squires but Bonus (Infantry move 15% faster), Elite Skirmisher without Bracer and Ring Archer Armor
16) Franks: Light Cavalry without Bloodlines but Chivalry (Stable works 40% faster), FU Halberdier, Elite Skirmisher without Bracer and Ring Archer Armor
17) Koreans: Hussar without Bloodlines and Blast Furnace and Plate Barding Armor, Halberdier without Blast Furnace, FU Elite Skirmisher
18) Teutons: Scout Cavalry without Husbandry, FU Halberdier, Elite Skirmisher without Bracer
19) Vikings: Light Cavalry without Bloodlines and Husbandry and Plate Barding Armor, Pikeman with Bonus (Infantry +10% HP Feudal Age, +15% Castle Age, +20% Imperial Age), FU Elite Skirmisher
20) Incas: FU Halberdier, FU Elite Skirmisher with Andean Sling (no minimum range)
21) Mayans: FU Halberdier, FU Elite Skirmisher
22) Aztecs: Pikeman with Garland Wars (+4 attack), Elite Skirmisher without Ring Archer Armor but Atlatl (+1 Attack, +1 Range), Bonus (15% faster production)
23) Turks: FU Hussar with Bonus (Light Cavalry and Hussar upgrade free), Spearman, Skirmisher
And here is the Unit Domination Chart: