The first patch for Age of Empires II: Forgotten Empires has been released!
To upgrade your installation, please download the latest installer and hit the update/install button!
http://www.forgottenempires.net/install
Make sure to download the latest installer for the 1000 pop limit!
Changelog for 2.0:
Sultans makes villagers +110% faster instead of +10%
A few Win 7/8 issues and the inability to play on “lol-installations”
Double hunting dogs for Mongols (2nd one is a nerf for the first tech and slows your villagers down again)
Inca voices either too loud or inaudible.
“Turn Statistics off” is shown instead of the upgrade costs for Genoese xbow and Ele archer
AI bugs and superfluous chatting from certain AIs
Palisade gate in tech tree
Stable is still shown in Inca tech tree, Stone wall in Hunnic tech tree.
Faster startup times due to automatic portforwarding
Volume issues (volume will be linked to system volume again, only affects Win XP and earlier)
Go-to TC not focussing on the TC on “hill start maps” (Hill Fort, Acropolis, Golden Pit)
Indian move/attack voices mixed up
Tlatoani doesn’t work
Japanese bombard towers can fire 3 bullets
Rain unit can be attacked by villagers
Halbs +2 damage vs Cavalry (was mistakenly changed)
Conquistadors affected by Turkish team bonus
Treb LOS bug
Boyars make no sound when dying
Some teambonuses cut off on tech tree on 800*600 resolution
Elite Magyar Huszar tech not in the trigger list
Yasama does not affect towers that have been built before keep/guard tower is being researched and the upgrade is done before the tower is up
Viking team bonus not edited in the tech tree (15% cheaper docks instead of 25%)
Elite Throwing axeman cost incorrectly displayed in the tech tree
Elite Kamayuk upgrade cost incorrectly displayed in the tech tree
Mesoamerican gates have flying flags
Gillnets +15% in the tech tree, but +25% in the data.
Gates are not affected by Inca bonus (-20% stone)
Indian trade workshop should look middle eastern, not far eastern
Orthodoxy doesn’t apply to Monks with Relics
Aztec +15% military training speed bonus doesn’t apply to trebuchets.
Turkish tec Bombard Tower costs 400w. It should be 200w according to civ bonus(50% off)
Italian Gillnets costs 50f 50w. It should be 75f 100w according to civ bonus(dock tec 50% off)
Palisade gates not affected by Mayan teambonus
A few Win 7/8 issues and the inability to play on “lol-installations”
Double hunting dogs for Mongols (2nd one is a nerf for the first tech and slows your villagers down again)
Inca voices either too loud or inaudible.
“Turn Statistics off” is shown instead of the upgrade costs for Genoese xbow and Ele archer
AI bugs and superfluous chatting from certain AIs
Palisade gate in tech tree
Stable is still shown in Inca tech tree, Stone wall in Hunnic tech tree.
Faster startup times due to automatic portforwarding
Volume issues (volume will be linked to system volume again, only affects Win XP and earlier)
Go-to TC not focussing on the TC on “hill start maps” (Hill Fort, Acropolis, Golden Pit)
Indian move/attack voices mixed up
Tlatoani doesn’t work
Japanese bombard towers can fire 3 bullets
Rain unit can be attacked by villagers
Halbs +2 damage vs Cavalry (was mistakenly changed)
Conquistadors affected by Turkish team bonus
Treb LOS bug
Boyars make no sound when dying
Some teambonuses cut off on tech tree on 800*600 resolution
Elite Magyar Huszar tech not in the trigger list
Yasama does not affect towers that have been built before keep/guard tower is being researched and the upgrade is done before the tower is up
Viking team bonus not edited in the tech tree (15% cheaper docks instead of 25%)
Elite Throwing axeman cost incorrectly displayed in the tech tree
Elite Kamayuk upgrade cost incorrectly displayed in the tech tree
Mesoamerican gates have flying flags
Gillnets +15% in the tech tree, but +25% in the data.
Gates are not affected by Inca bonus (-20% stone)
Indian trade workshop should look middle eastern, not far eastern
Orthodoxy doesn’t apply to Monks with Relics
Aztec +15% military training speed bonus doesn’t apply to trebuchets.
Turkish tec Bombard Tower costs 400w. It should be 200w according to civ bonus(50% off)
Italian Gillnets costs 50f 50w. It should be 75f 100w according to civ bonus(dock tec 50% off)
Palisade gates not affected by Mayan teambonus
Changelog at [url=http://www.aoczone.net]http://www.aoczone.net, report new bugs here.[/url]
Random Maps:
Black Forest: Old map returning
Highland: sometimes has no shallows
Regicide mode doesn’t work on Golden Pit, Hideout, Hill Fort and Steppe
Highland: sometimes has no shallows
Regicide mode doesn’t work on Golden Pit, Hideout, Hill Fort and Steppe
Balance:
Balance issues will be looked into after thorough discussion & testing, things that are under heavy consideration:
(Elite) Unit means the change applies to both the base and the elite unit.
(Elite) Magyar Huszars -1 attack
(Elite) Magyar Huszars -2 bonus attack vs Siege
(Elite) Kamayuks -0.05 speed (slightly slower than most UU, slightly faster than champs)
Elephant Archers -50 HP
(Elite) Elephant Archers +1 pierce armor
(Elite) Elephant Archers +0.1 speed
(Elite) Elephant Archers -2 bonus attack vs buildings
Elite Plumed Archers -1 range (like other UU archers)
Indians Villager bonus: 10% 15% 20% 25% (from Dark to Imp)
Indians receive Faith
Indians receive Heated Shot
Indians lose Treadmill Crane
Indians Fishermen bonus reduced to +15% and +15 carry capacity (from 25% / +25)
Indians team bonus changed (+5 attack vs. buildings instead of +1 armor)
Slavs lose Bracer
Slavs receive Plate Mail Armor
Slavs receive Heavy Cavalry Archer
Yasama extra arrows -1
Berserkergang cost 850 food, 400 gold (from 500 food, 850 gold)
Ironclad -1 extra armor
(Elite) Magyar Huszars -2 bonus attack vs Siege
(Elite) Kamayuks -0.05 speed (slightly slower than most UU, slightly faster than champs)
Elephant Archers -50 HP
(Elite) Elephant Archers +1 pierce armor
(Elite) Elephant Archers +0.1 speed
(Elite) Elephant Archers -2 bonus attack vs buildings
Elite Plumed Archers -1 range (like other UU archers)
Indians Villager bonus: 10% 15% 20% 25% (from Dark to Imp)
Indians receive Faith
Indians receive Heated Shot
Indians lose Treadmill Crane
Indians Fishermen bonus reduced to +15% and +15 carry capacity (from 25% / +25)
Indians team bonus changed (+5 attack vs. buildings instead of +1 armor)
Slavs lose Bracer
Slavs receive Plate Mail Armor
Slavs receive Heavy Cavalry Archer
Yasama extra arrows -1
Berserkergang cost 850 food, 400 gold (from 500 food, 850 gold)
Ironclad -1 extra armor
Will be adjusted:
Incas receive banking
Elite Boyars 14 base attack instead of 16 (it was meant & tested like this)
Features:
Real world maps added as templates for scenario designers
1000 pop optional
Source: http://www.forgottenempires.net/install/patches