The 30-list is not to limit ourselves that much, it's more to help you AoFE devs to pinpoint which changes are the most needed for this upcoming AoF
30-improvements list, surely the final one...we've been discussing of everything!
With the help of Cysion's Civ Domination chart.
Doesn't include changes to the 5 new civilizations, it's up to AoFE team to make sure they are well-balanced.
CarlosFerdinand/John_Mendi
1) Tracking 50f (was 75f), Squires 150f (was 200f), Husbandry 200f (was 250f), Xbow upg. 150f, 100g (was 125f, 75g)
2) Man-at-Arms and up, Throwing Axeman +6.5% speed (same speed as Archers and Skirmishers); Teutonic Knights +8% - same speed as a Monk without Fervor, a Bombard Cannon, a Sheep or a Turkey -
3) Cavalry Archers cost reduced to 40w, 60g (was 40w, 65g); Hunnic Cavalry Archers cost -10% in Castle (36w, 54g), -15% in Imperial (34w, 51g) - was -15%/-25% -
4) Celtic wood bonus reduced to +12% raw ≈ +10% in real situation (from +15% raw); siege weapons attack 15% faster effective (instead of 25% faster effective)
5) Chinese Elite Chu Ko Nu +5 HP (50 to 55 HP); Block Printing available
6) Tarkans speed increased to Cavalry Archers and Mamelukes ones, +1 attack (8 base attack Tarkan, 12 elite)
7) Japanese get Treadmill Crane
8) Mayan archer cost -10% Feudal Age/-15% Castle Age/-20% Imperial Age (instead of -10%/-20%/-30%), base cost for Plumed Archers increased to 50g, 50w removed (still 46g, 46w)
9) Mongol Cavalry Archers bonus rate of fire reduced to +15% (from 20%), Elite Mangudai have the same missile delay as that of non-elite ones and Plumed Archers (5 instead of 0)
10) Berserkers get 2 bonus attack against cavalry, elite +5 base HP (60 to 65), Chieftains aka Ulfberht cost decreased to 600f, 300g (was 700f, 400g), Berserkergang cost reduced to 500f, 400g (was 850f, 400g)
k1ng_of_kingz/L_Clan_Bender
1) Two-Handed Swordsman gets +5 hit points (65 HP total)
2) Fire Ships same speed as Longboats (faster than Galley-line/slower than Demolition-line), Demo Ship/Heavy 3/4 blast radius (was 2.5/3.5) and attack fixed (Demo Ship can one-shot Fire/Heavy Demo Ship can one-shot Fast Fire)
3) Guard Tower +1 attack (from 6 to 7), Keep +2 attack (from 7 to 9), Bombard Tower +25 gold (125 gold, 125 stone)
4) Mangonel-line +5 gold (160w, 140g), Siege Rams - 20 HP (lowered from 270 HP to 250 HP)
5) Fish Traps building time 30s (twice Farms one), get 2X HP in Castle Age/4X HP in Imperial Age (100/200 HP)
6) Eagle Warriors cost +5 food (25f, 50g), non-elite Jaguar Warrior +5 HP (55 HP)
7) Gothic infantry cost -30% (from -35%), Perfusion make Barrack units created 80% faster (from 100%)
8) Saracens non-elite Mameluke gets +1 attack (8 attack)
9) Spanish Elite Conquistador gets +2 attack (20 attack); Missionaries +1 range (7 to 8); Team Bonus for trade units decreased to +20% gold (from +33%)
10) Vikings staggered infantry HP bonus increased to +15% Feudal, +20% Castle - still +20% Imperial -
Philippe le Bon
1) Long Swordsman and up, unique infantry (except Eagles) and War Elephant ROF improved to Paladin's one (+5%, 2 to 1.9, except Samurai 1.9 to 1.8)
2) Franks and Vikings get Guilds
3) Byzantines recieve Heated Shot and Parthian Tactics
4) Frankish Foragers work +25% faster moved to Koreans; Keeps available
5) Franks recieve Bloodlines, cost -50% (75f/50g), Knights +6 HP in Castle, +6 HP in Imperial (w/ Bloodlines, 126/132 HP Cstl/Imp Kts, 152 HP Cavaliers, 192 HP Paladins)
6) Korean TB: All Outposts and Towers +4 LOS; University techs cost no wood; Elite Turtle Ships +1 range (6 to 7)
7) War Elephants cost -20 food (180f, 65g), Elite War Elephant upgrade costs 1300f, 1000g (was 1600f, 1200g)
8) Teutons recieve Architecture
9) Turkish Fishing Ships cost -25 wood (only 50 wood)
10) Longboats rate of fire -5% - almost as fast as Galley-line -
Please download the DAT file for testing - made using the original AoFE 2.2 DAT file once again; tested to make sure every improvement works! -
Edit: A little mistake in the list :/
Not trying rain on your parade Philippe, but the University techs cost no wood suggestion was my idea. Shouldn't it be in my section? Also on #5 in my section you have it wrong, Fish Traps already and currently takes about 30 seconds to build, to correct you it would be: Fish Trap build time reduced to 16.82 seconds(from 29.87 seconds).30-improvements list, surely the final one...we've been discussing of everything!
With the help of Cysion's Civ Domination chart.
Doesn't include changes to the 5 new civilizations, it's up to AoFE team to make sure they are well-balanced.
Gameplay changes
- Villagers can drop off Shore Fish in Docks (lose their ability to drop it in TCs because of engine limitations)
- Transport Ship available in Dark Age
CarlosFerdinand/John_Mendi
1) Tracking 50f (was 75f), Squires 150f (was 200f), Husbandry 200f (was 250f), Xbow upg. 150f, 100g (was 125f, 75g)
2) Man-at-Arms and up, Throwing Axeman +6.5% speed (same speed as Archers and Skirmishers); Teutonic Knights +8% - same speed as a Monk without Fervor, a Bombard Cannon, a Sheep or a Turkey -
3) Cavalry Archers cost reduced to 40w, 60g (was 40w, 65g); Hunnic Cavalry Archers cost -10% in Castle (36w, 54g), -15% in Imperial (34w, 51g) - was -15%/-25% -
4) Celtic wood bonus reduced to +12% raw ≈ +10% in real situation (from +15% raw); siege weapons attack 15% faster effective (instead of 25% faster effective)
5) Chinese Elite Chu Ko Nu +5 HP (50 to 55 HP); Block Printing available
6) Tarkans speed increased to Cavalry Archers and Mamelukes ones, +1 attack (8 base attack Tarkan, 12 elite)
7) Japanese get Treadmill Crane
8) Mayan archer cost -10% Feudal Age/-15% Castle Age/-20% Imperial Age (instead of -10%/-20%/-30%), base cost for Plumed Archers increased to 50g, 50w removed (still 46g, 46w)
9) Mongol Cavalry Archers bonus rate of fire reduced to +15% (from 20%), Elite Mangudai have the same missile delay as that of non-elite ones and Plumed Archers (5 instead of 0)
10) Berserkers get 2 bonus attack against cavalry, elite +5 base HP (60 to 65), Chieftains aka Ulfberht cost decreased to 600f, 300g (was 700f, 400g), Berserkergang cost reduced to 500f, 400g (was 850f, 400g)
k1ng_of_kingz/L_Clan_Bender
1) Two-Handed Swordsman gets +5 hit points (65 HP total)
2) Fire Ships same speed as Longboats (faster than Galley-line/slower than Demolition-line), Demo Ship/Heavy 3/4 blast radius (was 2.5/3.5) and attack fixed (Demo Ship can one-shot Fire/Heavy Demo Ship can one-shot Fast Fire)
3) Guard Tower +1 attack (from 6 to 7), Keep +2 attack (from 7 to 9), Bombard Tower +25 gold (125 gold, 125 stone)
4) Mangonel-line +5 gold (160w, 140g), Siege Rams - 20 HP (lowered from 270 HP to 250 HP)
5) Fish Traps building time 30s (twice Farms one), get 2X HP in Castle Age/4X HP in Imperial Age (100/200 HP)
6) Eagle Warriors cost +5 food (25f, 50g), non-elite Jaguar Warrior +5 HP (55 HP)
7) Gothic infantry cost -30% (from -35%), Perfusion make Barrack units created 80% faster (from 100%)
8) Saracens non-elite Mameluke gets +1 attack (8 attack)
9) Spanish Elite Conquistador gets +2 attack (20 attack); Missionaries +1 range (7 to 8); Team Bonus for trade units decreased to +20% gold (from +33%)
10) Vikings staggered infantry HP bonus increased to +15% Feudal, +20% Castle - still +20% Imperial -
Philippe le Bon
1) Long Swordsman and up, unique infantry (except Eagles) and War Elephant ROF improved to Paladin's one (+5%, 2 to 1.9, except Samurai 1.9 to 1.8)
2) Franks and Vikings get Guilds
3) Byzantines recieve Heated Shot and Parthian Tactics
4) Frankish Foragers work +25% faster moved to Koreans; Keeps available
5) Franks recieve Bloodlines, cost -50% (75f/50g), Knights +6 HP in Castle, +6 HP in Imperial (w/ Bloodlines, 126/132 HP Cstl/Imp Kts, 152 HP Cavaliers, 192 HP Paladins)
6) Korean TB: All Outposts and Towers +4 LOS; University techs cost no wood; Elite Turtle Ships +1 range (6 to 7)
7) War Elephants cost -20 food (180f, 65g), Elite War Elephant upgrade costs 1300f, 1000g (was 1600f, 1200g)
8) Teutons recieve Architecture
9) Turkish Fishing Ships cost -25 wood (only 50 wood)
10) Longboats rate of fire -5% - almost as fast as Galley-line -
Please download the DAT file for testing - made using the original AoFE 2.2 DAT file once again; tested to make sure every improvement works! -
Edit: A little mistake in the list + forgot gameplay changes :/
ineedinternet said:holy **** the length that u guys with balance puzzles me everyday, although the response from the dev team puzzles me even more,
Translation
Why do u guys care some much about the balance and gameplay, when cysion and co dont give a **** about your ideas?
I don't wanna start a flame war but just look back some pages and see how many changes are implemented from normals ( Philippe le Bon, carlos, eletan) the answer is very little, cause they dont care what the average aka u guys think, i realized this awhile ago and stoped posting
ineedinternet said:Just one last for u guys to think about
A briton castle in the imp age kills a fully researched sara elite mamluke in TWO HITS