Salicum playing Inca vill rush = 2k
Salicum not playing Inca vill rush = 1.7k
definitive proof that the strat was OP
Salicum not playing Inca vill rush = 1.7k
definitive proof that the strat was OP
These stats are irrelevant as they are from the parallel universe.King of the Desert 3 - Brackets
Navigation & Information King of the Desert 3 Official Brackets & Statistics This spreadsheet will help you keep track of the tournament progress, while also providing heaps of interesting data about the games, players and civilisations. Use the navigation below to go to the relevant sheet. TUN...docs.google.com
Yo used them in the semis. What stats have been debunked 11, I can't remember that ever happening, just a lot of excuses from people who don't like what they imply.
Salicum playing Inca vill rush = 2k
Salicum not playing Inca vill rush = 1.7k
definitive proof that the strat was OP
No, I was not incorrect. Incas were used 16 times in KotD3, as I said. Don't change the goalposts. Don't pretend I said something different. I said they were used 16 times in KotD3. I said nothing about when or where they were used, or by whom.So you agree that he was incorrect when he said they were used 16 times when they were used 4 times since the R064?
And don't condescend.Perhaps you're confusing the Inca civ button with Mayans?
Random 2k player m@a into archer = 2kSalicum playing Inca vill rush = 2k
Salicum not playing Inca vill rush = 1.7k
definitive proof that the strat was OP
Goalpost-moving + strawman, just iyiyth stuff.Don't change the goalposts. Don't pretend I said something different.
Is this the new Ricojay thread or something? Just curious. Haven’t read 99% of this thread as it looks like a skyscraper of text.
It depends...Is this the new Ricojay thread or something? Just curious. Haven’t read 99% of this thread as it looks like a skyscraper of text.
In the depths of this thread a worthy successor was born. Ready to carry on the torch passed down to him by RicoJay, the Hand and other unyielding warriors.
View attachment 183698
Against all odds, against all logic, his fight continues on. His name is IYIyTh.
Are you just intentionally overstating ricojays wisdom like you boost incas winrate?No one beats the RicoJay
I don't know what you consider pre- and post-qualifying stage (officially the whole event is considered main event as there was no stage called qualifier by the host) but no matter how I divide the tournament, it is never 4 times.and being used a whopping 4 times in KOTD3 post-qualifying stage
I don't know what you consider pre- and post-qualifying stage (officially the whole event is considered main event as there was no stage called qualifier by the host) but no matter how I divide the tournament, it is never 4 times.
Their win rate at 1650+ says they actually increased despite receiving a pure nerf, which means it is obviously over-inflated -- most likely to the pro's trying to justify the removal of the Inca Trush trying to use their personal skill as evidence that the civ is fine. They are the third least utilized civ among 1650+, and there are no real true instances in 1v1 RM where they make sense drafting in meaningful tournaments -- as they haven't been even when objectively they were a better civ pre-nerf. Unlike Indians, who actually have a decent niche to fill in certain major tournament maps -- Inca's have no such role in standard RM.
If they were truly an above average civ, their utilization would be much greater.
I don't have an opinion on whether Incas are fine or too weak but that paragraph is just absurd.
Pro games make up a tiny portion of the 1650+ sample (I think 1650 should but you at around #2000 in the world now? - top 100 represents 5% of that). Most likely the nerf to the trush meant more people started playing Incas normally when they would previously monkey around with the yolo trush and fail more often than not.
That being said their team bonus is objectively ridiculous and should definitely be changed.
There is a more likely explanation for this: In the previous patches you had some people who played Incas and trushed in the majority of their games and won a lot. The majority of them (or at least the games played) were in the 1650+ ELO range. Now that they're playing against better people who know better how to play against that strat, they're losing over 50% of their games. With the new patch they're not playing Incas anymore and the successrate of Incas goes up despite them receiving a nerf.
On top of that there's still a decent chance that it's due to the lack of data or due to the changes in the map pool. Or alternatively, lower ELO players have started playing Inca's and lose on purpose to proof that the civ needs a buff. This theory is better supported by the playing rate, as it drops less for their ELO range. Obviously this theory is ridiculous, but it's better supported by data than yours, so maybe gather some data that supports your theory. It shouldn't be that hard to find some players with a high pick and win rate for Incas, especially if you only consider the people that make a living out of playing on the 1v1 ladder.
Yes, so your theory that pro's actually started to play Inca's now and that they're trying to boost their winrate doesn't line up with the fact that their playrate has dropped. If pro's were actually trying to boost their winrate you'd expect the playrate to at least not drop the same amount as in other ELO ranges, but we see the exact opposite.
It doesn't even prove that, because it could simply be a case of Hera's overall winrate being extremely high lately.Oh, I don't believe it proves anything except that the scoffing at the above quote was a bit unwarranted given it turned out to be factual in happening, if not for the reasons.
???????????????????Group stage on. I don't view this as picking and choosing because the group stage/playoffs represent the best players showcasing maximum efficiency with presumably the best civs with $ on the line.
Group stage: Used in 2/10 sets.
Playoffs:
Used only once in Yo Lierrey series
It doesn't even prove that, because it could simply be a case of Hera's overall winrate being extremely high lately.
If you check his aoenexus profile he has 45 matches with Incas, removing the 23 on the current patch he has 17 wins and 5 losses (77%), which is already above his overall winrate (70%).
So Hera tends to do better with Incas than with other civs on average, and he has been on a roll recently (with those crazy winstreaks and all). I'd wager his recent winrate is clearly above 70% and hence that could explain why his Incan winrate is so high since he tends to do well with them.
You really never fact check huh?Tarsiz, he has literal vods (plural) where he played inca's intentionally post-nerf to show they're fine/showcase his skill using them as if they hadn't been nerfed. It's fairly well known Hera disliked the Inca Trush/was happy to see it go, I don't know why you're pretending that would even be controversial to suggest.
Let's Pretend Microsoft Didn't Nerf Inca Villagers
My Twitch: https://www.twitch.tv/HeraMy Discord: https://discord.com/invite/4GHQ83aMy Twitter: https://twitter.com/Hera_Aoe00:00:00 Intro00:00:31 Game...www.youtube.com
INCA RUSH IS STILL POSSIBLE?!?!
My Twitch: https://www.twitch.tv/HeraMy Discord: https://discord.com/invite/4GHQ83aMy Twitter: https://twitter.com/Hera_AoeEditing and Thumbnail by K1...www.youtube.com
Another Way To Play Incas Properly
My Twitch: https://www.twitch.tv/HeraMy Discord: https://discord.com/invite/4GHQ83aMy Twitter: https://twitter.com/Hera_AoeEditing and Thumbnail by K1...www.youtube.com
Please stop being daft.
The "okay so you were right but on this main account it is not impacting stats...super much," was a much more honest/better argument.
You really never fact check huh?
https://www.twitch.tv/videos/1033720787?t=1h46m25s
Learn statistics please...View attachment 194168
Professor HongeyKong, please tell the class the odds of this distribution being random?