If thats what you really want you've got scenarios like CBA.I'm still waiting for them to just introduce AI eco management in general tbh.
Why would we be asked to do boring booming when microing and strategical decision making related to army is so much more fun?
Nah, the only voice command we need is "SPLIT" for split micro. Works best if said in DauT's voice.I think auto-scouting is a great idea!
Can they also add a feature where units auto-patrol and auto-micro if I yell PATROL or MICRO?
Clicking is a bit of an effort for me. Specially when I play this game while eating or something.
And I find it annoying when vills get idle and I have to keep checking and manually tell them to work. Is there a way they can start working on something and not be idle? Thanks!
Don't forget the other important one: "Resiiiiign" for letting the enemy resign automatically. Works best if said in Liereyy's voice.Nah, the only voice command we need is "SPLIT" for split micro. Works best if said in DauT's voice.
Don't forget the other important one: "Resiiiiign" for letting the enemy resign automatically. Works best if said in Liereyy's voice.
Sorry if it makes you angry, not my intention.
I understand that you do not like circling military building to produce individual units but multitasking is one of many aspects of RTS genre. If you are bothered by multitasking, I feel RTS genre might not be right game for you.
Rest of your post does not adress any of my points, rather brings up cases that I did not mention. So I will abstain from replying to that.
That, and also you can't click while the mouse is moving. And the game lags whenever the music background tracks change.then we should go back to aoe1 mechanics: you can only que up one unit, and after you did that you get a cancel-symbol in the same spot. so if you hit it twice, there is no production.
the possibility of queing up units and not accidently canceling them took away so much multitasking skill, aoe2 really feels like a n00bgame.
I wonder why I even bother... I try to stay calm but you people, ah. I respond to guy that used strawman and you respond with yet another strawman. Where did I claim we should go back to aoe1 mechanics? Yes, that is right, I did not. Your argument is invalid.then we should go back to aoe1 mechanics: you can only que up one unit, and after you did that you get a cancel-symbol in the same spot. so if you hit it twice, there is no production.
the possibility of queing up units and not accidently canceling them took away so much multitasking skill, aoe2 really feels like a n00bgame.
I wonder why I even bother... I try to stay calm but you people, ah. I respond to guy that used strawman and you respond with yet another strawman. Where did I claim we should go back to aoe1 mechanics? Yes, that is right, I did not. Your argument is invalid.
EDIT: If you insist on discussing, try to focus on those four points I brought.
Oh my god.Not sure what you mean with strawman but for the rest: You argued that AoE2 is about multitasking and used cycling through buildings (single queue) as an example. In fact this is NOT multiple tasks but a single task that is made more complicated than necessary. You only have to think of one thing but click like 10 keys for it.
Hence Skittle extended this thought as you could use the exact same (non-) logic to argue for AoE1 mechanics.
To return the favor: Where did anyone claim that you claimed that we should go back to AoE1 mechanics?
Nowhere I said to go back to aoe1 mechanics hence his example
There is a great deal of stamina and speed required in Imperial Age. Personally it was my edge over players and needless to say I saw less of it when MQ was enabled and the game reached that point.
Thats more like a slippery slope...Correct, that was me. Actually, no one has claimed you have said that..
I just posted the logical consequence from your argument that cycling through buildings requires skill and shouldn't have been changed.
What I do not understand is why you don't like my suggestion. AoE1 mechanics required even more skills (more often cycling, only exactly one click per building).
Do you even read what I wrote?Correct, that was me. Actually, no one has claimed you have said that..
I just posted the logical consequence from your argument that cycling through buildings requires skill and shouldn't have been changed.
What I do not understand is why you don't like my suggestion. AoE1 mechanics required even more skills (more often cycling, only exactly one click per building).
If I am against simplifying game to point of it becoming boring it does not automatically mean I am in favor of purposely making it more difficult (and outdated). That is not "logical consequence". That is point of view of someone who can only see black and white.In my OP I simply argued, that pushing aoe2 mechanics further into AoM/AoE3 level may have consequences of game becoming too dull. As AoE 3 did.
There should still be tons of possibilities for you to use your extra speed in imperial age. Even super fast players like hera, mbl, viper have the potential to do more useful actions in post-imp (for example more intense army micro, checking idles earlier, rewall important areas, new lumbers, reseed farms better, .....) than they can do right now. I really don't get it how someone misses SQ.. and I am (also?) a player that was around in early msn gamingzone and had to adjust. If 1900 now plays like 2200 I can just say: that's actually good for the game!
Please don't insult logic like that.I just posted the logical consequence from your argument that cycling through buildings requires skill and shouldn't have been changed.
I dont understand this feel of panic. For example agressive position for military units exists from beginning but is not the same that a pro player microing the army
Not trying to jump in here too much as I don't really want to, but at least with the whole MQ thing on voobly (there for DE?) I'm completely with Maximus. I didn't like it one bit personally and I think it lowered things a lot somewhere (keyword being somewhere).
There is a great deal of stamina and speed required in Imperial Age. Personally it was my edge over players and needless to say I saw less of it when MQ was enabled and the game reached that point. A big difference I saw pre-MQ between 1900-2k and say like 2100-2200 was they don't power down there. I also encountered a few players 'north' of that rate who also slowed down once Imperial Age occurred perhaps due to low stamina. Then I saw a 1900 player match a 22+ in Imperial Age in a voobly game before DE that would never have happened before and won largely because of MQ.