Hello people!
I'm thinking to create a player's card template similar to those made for Fifa or other sports games, but since I'm barely average at this game I wanna make sure I understand things correctly.
I've been playing for a year now and following streams and tournaments, and sometimes I listen to commentaries like "Hera is a fantastic defensive player", "Lyx is super aggressive", "Liereyyy's micro is incredible", "Viper can boom under pressure", "Daut is slow but his strategy is insane" and so on.
In your opinion, which skills or characteristics would be quantifiable and identifiable for a player? (and ideally scalable from handless noobs to pro players)
After 3 minutes of brainstorming with myself I came with these ones:
- Aggression: the ability of a player to effectively disrupt their opponents' plans and damage their economy, especially in the early-mid game. The usage of resources is to attack rather than defend, the effectiveness of all-in strategies, winning messy fights to gain an advantage. In the late game, it translates to the ability to push quickly and effectively and raiding.
- Defense: the ability of a player to resist the pressure, protect villagers and buildings, not giving map control, hold when pushed, wall effectively and so on. The general idea would be to make their opponents' aggression investment the least effective possible.
- Macro: the ability of a player to manage their economy. In particular during transitions, how fast can boom while attacking (or not), wise usage of the market. Basically how effectively a player is using the resources, either for attacking, defending or booming.
- Micro: the ability of a player to manage their army and maximise the kill/death ratio. It goes from the management of a small number of units to large and various armies, plus ability with monks, boats, towers and even quickwall.
- Map control: the ability of a player to control the whole map. From the close surroundings of the TC to all the resources, hills and units flow in the late game to obtain the following advantages: control over resources, where to take the best fights, where to defend weak spots, awareness about opponent's expansion.
- Strategy: this is a tricky one to assess. For my understanding, is the ability of a player to come up with the best short, mid and long term decisions to gain an advantage over their opponent. It's when a player is capable of going out of meta and uses the surprise effect, planning moves in advance to obtain an advantage, capitalize on advantages to snowball and win the game. It's Daut winning Wololo 3.
- Speed: simple and pure APM. How fast a player can execute tasks.
Do you guys see any other categories? Something else I may have overlooked? Are the descriptions correct, or would you change them somehow?
Who do you think would be the best for each one of those? (So we could say: if Liereyyy is a 5/5 on speed, how much is Daut? And if Daut is a 4/5, am I a 1.5/5?)
Again, I'm doing this just for fun and mostly for my friends, but I'll be happy to share the final work with the community.
Many thanks in advance to those who will participate.
GGian
I'm thinking to create a player's card template similar to those made for Fifa or other sports games, but since I'm barely average at this game I wanna make sure I understand things correctly.
I've been playing for a year now and following streams and tournaments, and sometimes I listen to commentaries like "Hera is a fantastic defensive player", "Lyx is super aggressive", "Liereyyy's micro is incredible", "Viper can boom under pressure", "Daut is slow but his strategy is insane" and so on.
In your opinion, which skills or characteristics would be quantifiable and identifiable for a player? (and ideally scalable from handless noobs to pro players)
After 3 minutes of brainstorming with myself I came with these ones:
- Aggression: the ability of a player to effectively disrupt their opponents' plans and damage their economy, especially in the early-mid game. The usage of resources is to attack rather than defend, the effectiveness of all-in strategies, winning messy fights to gain an advantage. In the late game, it translates to the ability to push quickly and effectively and raiding.
- Defense: the ability of a player to resist the pressure, protect villagers and buildings, not giving map control, hold when pushed, wall effectively and so on. The general idea would be to make their opponents' aggression investment the least effective possible.
- Macro: the ability of a player to manage their economy. In particular during transitions, how fast can boom while attacking (or not), wise usage of the market. Basically how effectively a player is using the resources, either for attacking, defending or booming.
- Micro: the ability of a player to manage their army and maximise the kill/death ratio. It goes from the management of a small number of units to large and various armies, plus ability with monks, boats, towers and even quickwall.
- Map control: the ability of a player to control the whole map. From the close surroundings of the TC to all the resources, hills and units flow in the late game to obtain the following advantages: control over resources, where to take the best fights, where to defend weak spots, awareness about opponent's expansion.
- Strategy: this is a tricky one to assess. For my understanding, is the ability of a player to come up with the best short, mid and long term decisions to gain an advantage over their opponent. It's when a player is capable of going out of meta and uses the surprise effect, planning moves in advance to obtain an advantage, capitalize on advantages to snowball and win the game. It's Daut winning Wololo 3.
- Speed: simple and pure APM. How fast a player can execute tasks.
Do you guys see any other categories? Something else I may have overlooked? Are the descriptions correct, or would you change them somehow?
Who do you think would be the best for each one of those? (So we could say: if Liereyyy is a 5/5 on speed, how much is Daut? And if Daut is a 4/5, am I a 1.5/5?)
Again, I'm doing this just for fun and mostly for my friends, but I'll be happy to share the final work with the community.
Many thanks in advance to those who will participate.
GGian