https://www.ageofempires.com/news/aoe2de-update-46295/
Stability & Performance
- Fixed a crash that could occur when returning to the ranked lobby following the Benchmark Test.
- Fixed a rare crash that could be triggered by multiple players spamming taunts simultaneously in a Custom Lobby, thus taunting the game into an early gg.
- Fixed a unique out-of-sync error triggered by placing a building foundation over another player’s unexplored building after a third player had already resigned from the match.
- Improved the performance when playing a scenario with a large number of triggers. This is done by halting checks for the trigger conditions of a trigger after one condition has already failed.
- Fixed a variety of crashes triggered during gameplay.
Gameplay
- Donjoin foundations no longer prevent a player from being defeated. (Go, now, and die with honor!)
- Fixed an issue where the minimap would display the location of enemy Gate foundations.
- Building foundations are now automatically cancelled when Villagers attempt to begin construction if placed over an obstacle previously hidden by the fog of war .
- Fixed an issue where buildings could be constructed on top of enemy players’ buildings under specific circumstances.
- Fixed an issue where allied building foundations yet to begin construction were visible in the fog of war.
Random Map Scripting
- Fixed an issue where effect_percent would not apply the correct value assigned by the command.
AI
Pathfinding
- Fixed an issue where units would not be able to path correctly through gates or the ruins of destroyed objects. This issue affected several official campaign scenarios, such as the fourth mission of the Sicilian Hautevilles campaign.
- Fixed an increasingly rare issue where units could path through walls to attack enemy units.
Scripting
- Fixed an issue where object-data-carry didn’t work with Farm objects.
Scenario Editor
- Attempting to save a file using invalid characters will no longer result in the Editor entering a bugged state.
- The civilization bonuses of the Chinese and Mayan civs (bonus Villagers) as well as the Inca (bonus Llama) now work properly in scenarios. The bonus units will no longer spawn every time the scenario is loaded or when the civilization choices are updated.
- Generating a random map in the Editor will no longer result in certain terrain textures being displayed as an infinite black void.
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