Khmer
- Can no longer train Bombard Cannons.
Why though? Khmer now lose any late game fight to a SO + Halb composition, and they're no longer viable as a meme fast Imp civ.
Khmer
- Can no longer train Bombard Cannons.
goths + teutons in team game = OP?
Tbh I didn't mind if people left 1 minute before the game because bugged maps can happen.
And most of the time when people left the map, I had a convo justifying why they left. Anywhere from laggy games to buggy maps. I'm okay with people leaving in such situations.
If it's that big of a deal. Then make it so you have to leave in 30 seconds or something.
Not like I care. I'll play any game I get. Just not a good change tbh.
Why though? Khmer now lose any late game fight to a SO + Halb composition, and they're no longer viable as a meme fast Imp civ.
Can someone confirm that players now lose ELO when resigning in min 1? I don't see this being said anywhere in the update post.
Okay, Darknoob said the same thing.It happened to me, today's morning I got points after my opponent insta-resigned
Bulgarians Cavalier as shown by SaladEsc are now the best Cavaliers in the game ahead of franks, Lithuanians and Malians and they only lose out to generic paladin with the paladin having 15 hp left. That effect on an upgrade that costs 600 res which is available in castle age... idk if you can call that a nerf.Bulgarians were actually nerfed
... nopebut a noob like me seems to understand bet the balance than the devs.
Bulgarians Cavalier as shown by SaladEsc are now the best Cavaliers in the game ahead of franks, Lithuanians and Malians and they only lose out to generic paladin with the paladin having 15 hp left. That effect on an upgrade that costs 600 res which is available in castle age... idk if you can call that a nerf.
... nope
Yeah, just started a MP 1v1 game, in the start it didnt even load up for me who is my opponent/what is his civ, in game both my and opponent nick shown as ?. My DE completely closed at 20 sec of the game and I lost 29 points. Great update so far.Okay, Darknoob said the same thing.
Not a big fan of this being implemented without it being stated in the notes and without having the option to "save and exit" the game in case of lag or bugs. (unless I missed something?)
Bulgarians Cavalier as shown by SaladEsc are now the best Cavaliers in the game ahead of franks, Lithuanians and Malians and they only lose out to generic paladin with the paladin having 15 hp left. That effect on an upgrade that costs 600 res which is available in castle age... idk if you can call that a nerf.
... nope
So for you having the strongest boom after vikings for a civ that has heavy cav(fast eles), HC, good scorps and siege rams along with halbs is a bad civ for arena? or boom maps?Yeah -- ,not even SO --honestly any sort of arena game where you go full boom will be lost now. Halbs shred the eles/hussar, and if the scorps aren't defended by bbc trebs and onagers will wipe out scorps/ production pretty easily.
I disagree. Knight still have slightly more damage output than Mounted Konniks (before and after stirrups), they are cheaper, they can be created from stables and they have one more pierce armor. Only the Dismounted Konnik saves the 1v1 against a knight.Plus, still I think in 1 v 1 konnik is the preferred option for Bulgarians.
not the feature we wanted but the one we deserve :DSeems that this patch is broken, someone was able to train teutonic knights from gates.
Maybe, this game has no bugs and no lag, this game has only featuresNot a big fan of this being implemented without it being stated in the notes and without having the option to "save and exit" the game in case of lag or bugs. (unless I missed something?)
Btw have these horrendous pathing issues existed before?
In 2 of my games today I'd have units that straight up refused to move even though absolutely nothing was blocking their way, but it could be that it was always a case and I've just been lucky so far
also I feel like the issues with villagers randomly stopping working are much more frequent too
weird, weird stuff..
Too strong unless it requires a castle and a technology before and is very slow, but never thought about training units from gates. It's an interesting concept.Seems that this patch is broken, someone was able to train teutonic knights from gates.