Hi everyone,
a few weeks ago I've published my AoE2DE Combat Simulator here and on reddit: Post
Since then I have...
Below you can see one exemplary cost efficiency matrix for the specified setting (no Hit&Run and resources of equal worth).
I've automatically generated this matrix (and all other matrices) using my combat simulator https://aoe-combatsim.com/ .
The matrix basically gives information about the cost efficiency (or inefficiency) of each unit type vs. each other unit type.
For matrices with different settings (especially Hit&Run behaviour for ranged units) and further information just visit Combat Simulator .
Or have a look at https://www.youtube.com/watch?v=QZVT7kQYvoM&t if you want to know further details about the simulator and the simulation process.
Feel free to send feedback, suggestions for improvement or report bugs.
Important: The simulator hasn't been optimized for mobile devices yet!
a few weeks ago I've published my AoE2DE Combat Simulator here and on reddit: Post
Since then I have...
- ...reworked the simulation process (especially cases with trample/cleave/AOE damage, and very uneven army sizes)
- ...brushed up the UI.
- ...added cost efficiency matrices for different scenarios (different Hit&Run modes and different stages of the game (e.g. during the end of 1v1 matches, gold is often worth more than five times as much as food or wood <=> common market exchange rate is 100F=100W=17G)).
Below you can see one exemplary cost efficiency matrix for the specified setting (no Hit&Run and resources of equal worth).
I've automatically generated this matrix (and all other matrices) using my combat simulator https://aoe-combatsim.com/ .
The matrix basically gives information about the cost efficiency (or inefficiency) of each unit type vs. each other unit type.
For matrices with different settings (especially Hit&Run behaviour for ranged units) and further information just visit Combat Simulator .
Or have a look at https://www.youtube.com/watch?v=QZVT7kQYvoM&t if you want to know further details about the simulator and the simulation process.
Feel free to send feedback, suggestions for improvement or report bugs.
Important: The simulator hasn't been optimized for mobile devices yet!