Absolut Random Cup
The Absolut Random Cup is a 2v2 Team Tournament played on AoC's standart map pool. 16 Teams will fight over a timeframe of 6 weeks for the crown of the Random Map Cup. The tournament will be divided into a Group Stage of 4 groups of 4 teams, and a single elimination stage for the advancing 8 teams.
Everyone is allowed to participate. The tournament will start as soon as 16 teams have signed up. Teams will be seeded by the average general criteria which includes TG and 1v1 ratings.
Sign-up
To sign up, the following informations are required:
Teamname:
Vooblyname player 1:
Vooblyprofillink player 1:
Best known or highest rated account player 1: (if needed)
Vooblyname player 2:
Vooblyprofillink player 2:
Best known or highest rated account player 2: (if needed)
Sign ups
Brackets
Brackets can be found here: Brackets
Timeframes
Signups: 14.08.16-26.08.16
Seeding: 27/28.08.16
Group Stage: 29.08.16-18.09.16
Quarter Final: 19.09.16-25.09.16
Semi Final: 26.09.16-02.10.16
Final and Bronze Final: 02.10.16-09.10.16
Maps
Every map of AoC's standart map can be used as homemap, which includes:
Match Settings
For the Group stage, every won game will count as a point. the two best teams of each group will advance. If two teams have the same amount of points, their direct match result will be the decider.
Tournament Rules
Gaming Rules
Prizes
Players of the winning 3 Teams will receive one of the following shields added to their voobly profile:
1.
2.
3.
There is currently no Money prize pool added to this tournament. If someone wants to support this tournament by donating a prize pool, please message pumukel for more informations.
Admins
Admins moderate all ARC forums and take admin decision if needed:
Millo
RacerFXX
The Absolut Random Cup is a 2v2 Team Tournament played on AoC's standart map pool. 16 Teams will fight over a timeframe of 6 weeks for the crown of the Random Map Cup. The tournament will be divided into a Group Stage of 4 groups of 4 teams, and a single elimination stage for the advancing 8 teams.
Everyone is allowed to participate. The tournament will start as soon as 16 teams have signed up. Teams will be seeded by the average general criteria which includes TG and 1v1 ratings.
Sign-up
To sign up, the following informations are required:
Teamname:
Vooblyname player 1:
Vooblyprofillink player 1:
Best known or highest rated account player 1: (if needed)
Vooblyname player 2:
Vooblyprofillink player 2:
Best known or highest rated account player 2: (if needed)
Sign ups
Brackets
Brackets can be found here: Brackets
Timeframes
Signups: 14.08.16-26.08.16
Seeding: 27/28.08.16
Group Stage: 29.08.16-18.09.16
Quarter Final: 19.09.16-25.09.16
Semi Final: 26.09.16-02.10.16
Final and Bronze Final: 02.10.16-09.10.16
Maps
Every map of AoC's standart map can be used as homemap, which includes:
Arabia
Archipelago
Arena
Baltic
Coastal
Continental
Crater Lake
Fortress
Ghost Lake
Gold Rush
Highland
Islands
Mediterranean
Migration
Mongolia
Nomad
Oasis
Rivers
Salt Marsh
Scandinavia
Team Islands
Yucatan
Archipelago
Arena
Baltic
Coastal
Continental
Crater Lake
Fortress
Ghost Lake
Gold Rush
Highland
Islands
Mediterranean
Migration
Mongolia
Nomad
Oasis
Rivers
Salt Marsh
Scandinavia
Team Islands
Yucatan
Match Settings
For the Group stage, every won game will count as a point. the two best teams of each group will advance. If two teams have the same amount of points, their direct match result will be the decider.
Best of 3: Group stage, Quarterfinals
Game 1: URv4(Downloadlink),Team Random Civs
Game 2: Blind Random, Team Random Civs
Game 3: Full Random, Team Random Civs
Best of 5: Semifinals, Bronze Final
Game 1: Blind Random, Team Random Civs
Game 2: Homemap of whoever lost G1, Hidden free choice of Civs
Game 3: Homemap of whoever won G1, Hidden free choice of Civs
Game 4: URv4, Team Random Civs
Game 5: Coastal, Hidden free choice of Civs
Best of 7, Grand Final
Game 1: Blind Random, Team Random Civs
Game 2: Homemap of whoever lost G1, Hidden free choice of Civs
Game 3: Homemap of whoever won G1, Hidden free choice of Civs
Game 4: Team Islands, Team Random Civs
Game 5: Gold Rush, Team Random Civs
Game 6: Mediterranean, Team Random Civs
Game 7: Blind Random, Team Random Civs
Note: In every Set, a map can be just played once. example: if arabia is played in G1, it is no more available as a Homemap. This rule just counts for games where a Homemap can be choosen
Game 1: URv4(Downloadlink),Team Random Civs
Game 2: Blind Random, Team Random Civs
Game 3: Full Random, Team Random Civs
Best of 5: Semifinals, Bronze Final
Game 1: Blind Random, Team Random Civs
Game 2: Homemap of whoever lost G1, Hidden free choice of Civs
Game 3: Homemap of whoever won G1, Hidden free choice of Civs
Game 4: URv4, Team Random Civs
Game 5: Coastal, Hidden free choice of Civs
Best of 7, Grand Final
Game 1: Blind Random, Team Random Civs
Game 2: Homemap of whoever lost G1, Hidden free choice of Civs
Game 3: Homemap of whoever won G1, Hidden free choice of Civs
Game 4: Team Islands, Team Random Civs
Game 5: Gold Rush, Team Random Civs
Game 6: Mediterranean, Team Random Civs
Game 7: Blind Random, Team Random Civs
Note: In every Set, a map can be just played once. example: if arabia is played in G1, it is no more available as a Homemap. This rule just counts for games where a Homemap can be choosen
Tournament Rules
§1
All players must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from ARC.
§2
If both players cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both Players, to the best of our ability.
§3
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder. Most important, all games of a match must be publicly downloadable from Voobly.
§7
Matches of the Group Stage must be posted immediately after the match by the winner here(the loser can do it if he offers it). Matches of the Quarter-Finals, Semi-Finals, the Bronze Final and the Final must be sent immediately after the match to [email protected] (alternatively, the game links can be sent by PM to any admin). Please rename the files!
(example: Quarterfinal G1 TeamX vs TeamY Mapname.mgz)
§8
Matches can be scheduled in the ARC Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§9
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§10
Once two players have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the players fails to arrive in time, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
§11
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§12
By signing up for the tournament you agree to have all your games streamed and casted by any streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both players agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
All players must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from ARC.
§2
If both players cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both Players, to the best of our ability.
§3
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder. Most important, all games of a match must be publicly downloadable from Voobly.
§7
Matches of the Group Stage must be posted immediately after the match by the winner here(the loser can do it if he offers it). Matches of the Quarter-Finals, Semi-Finals, the Bronze Final and the Final must be sent immediately after the match to [email protected] (alternatively, the game links can be sent by PM to any admin). Please rename the files!
(example: Quarterfinal G1 TeamX vs TeamY Mapname.mgz)
§8
Matches can be scheduled in the ARC Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§9
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§10
Once two players have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the players fails to arrive in time, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
§11
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§12
By signing up for the tournament you agree to have all your games streamed and casted by any streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both players agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
Gaming Rules
§1
The game settings must be the following.
Game : Random Map
Map Style : Standard/Custom
Location : Determined by stage/round, all of the additional maps for the tournament
Size : 4
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
In a Best of 3 each Team is awarded ONE restart each.
In a Best of 5 each Team is awarded ONE restart each.
In a Best of 7 each Team is awarded ONE restart each.
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations and the map must be the same as in the previous attempt.
If ressources are stuck or in any case not reachable for a player(atleast 3 sides of the ressources have to be reachable), the game can be restarted by admin re. (can be choosen by the affected Team) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock,Mill or Lumber camp.
Villager Fights are not allowed until all TC's are up.
No Barracks, no Palisade Wall and no more than one House may be build until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the administration decide that a TC fight occurred intentionally, the Team will receive an admin loss for that game.
You cannot block another TC being built by using villager(s).
§4
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§5
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished.
§6
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§7
By signing-up for the tournament, you automatically agree with all the tournament Rules and Settings.
The game settings must be the following.
Game : Random Map
Map Style : Standard/Custom
Location : Determined by stage/round, all of the additional maps for the tournament
Size : 4
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
In a Best of 3 each Team is awarded ONE restart each.
In a Best of 5 each Team is awarded ONE restart each.
In a Best of 7 each Team is awarded ONE restart each.
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations and the map must be the same as in the previous attempt.
If ressources are stuck or in any case not reachable for a player(atleast 3 sides of the ressources have to be reachable), the game can be restarted by admin re. (can be choosen by the affected Team) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock,Mill or Lumber camp.
Villager Fights are not allowed until all TC's are up.
No Barracks, no Palisade Wall and no more than one House may be build until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the administration decide that a TC fight occurred intentionally, the Team will receive an admin loss for that game.
You cannot block another TC being built by using villager(s).
§4
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§5
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished.
§6
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§7
By signing-up for the tournament, you automatically agree with all the tournament Rules and Settings.
Prizes
Players of the winning 3 Teams will receive one of the following shields added to their voobly profile:
1.
2.
3.
There is currently no Money prize pool added to this tournament. If someone wants to support this tournament by donating a prize pool, please message pumukel for more informations.
Admins
Admins moderate all ARC forums and take admin decision if needed:
Millo
RacerFXX