MQ would make the already existing good players really strong and the new players would probably never be able to compete with them as their macro skills would really sux. They'd never learn to be fast. If you're using MQ you're doing yourself damage.
I don't really care if all adopt MQ, I'd still play SQ. I don't want to dumb down my hard learned macro.
AoK players used to be real fast, chris koven, daut all aok players and aok was harder than aoc.
we've already killed TG tournaments and now macro would be dead too.
I kind of agree with masmora though, I do believe one day it'll probably be official.
SQ>MQ. SQ gives more opportunity for people to improve and have an edge against their opponent, this is why i like it. if you turn to MQ you take away all the micro of managing your building productions, even at top level people have trouble queing up multiple units in 1 building instead of spreading them out 1 in each. you take away the need to be looking at your base (makes slower macro players better because now they can manage production at the same time as microing army. takes away your apm, now instead if hitting 2 keys per unit you hit 2 keys for infinite. imo, MQ is more suited for slow, new, fun minded players, and SQ is suited for tournament style, high competition. there is a need for both of course, but dont punish the competitive scene because your to slow at the game. MQ for non rated - SQ for rated / turnys. fair enough?
Atention: this my post is not about if MQ is an improvment from SQ or about which one is better for rts like AOC. I will not comment on this and I understand both sides opinions. No: my post will just be pure comparing SQ to MQ and that is it.
Whoever says "MQ is same to SQ and players can still use old SQ without being in disadvtange to player who use MQ": those are the people that haven't tried MQ or, if they triedd, then they are just crazy. Late in the game (not only but specialy) MQ is overpowered compared to SQ without a inch of a doubt and whoever says the oposite is not being honest or then has drinked a lot, with all the respect!
Let's say a player have 20 barracks all over the map but only want to train from the 8 closest ones to battle:
SQ -> put those 8 barracks in group -> double-click group to go to 8 barracks position > click each barracks individualy -> hotkey/unit in each
MQ -> put those 8 barracks in group -> click group (view does not even need to change from battle to 8 barracks position) -> hotkey/unit -> magic happens with units are spread on all 8 barracks while keeping at fight view
Now imagine this with buildings on diferent islands or with docks in diferent lakes or whatever, I think no more words are needed. Like I wrote: I am not saying which one is better for RTS or AOC or if MQ should be default, I am just comparing both and saying MQ is easier and overpowered to SQ specialy late in the game. This is a big gameplay change and whoever says the oposite has no idea what MQ is. This is the gameplay change that many people say and are against and I understand and respect those people that are conservative, they have this right to be like that!! I also understand the other people views
your way of SQ seems weird. i do for example W moves to my range like H goes to tc and r makes my military unit so it works like hchchchc, but i do wrwrwrwrr. its really not that much slower.
There have been many debates on this matter, and it's clear people are more fussed about keeping that game as it is than improving it. To me it has come to the point where I'm trying to find better games to consider playing or just making better use of my time but I'll see if AOF is able to change things a bit next year. Playing in a community stagnated in this stone age atmosphere isn't my thing sadly.
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