Hi,
First of all, sorry about my bad english.
Well, I wanna give some feedback about Mega Random. The idea is awesome, i really think that the map is funny most of times. But, IMO, some changes are necessary (just some suggestions, to make the map a little more fair).
-> I think that the number of initial scouts should be = number of TCs. More than it, IMO it's not necessary. But 0 scouts can't happen, the game can be much more about luck (find resources and enemy's) than skills.
-> Some maps have so much stone and gold others so few. I think that you should take the basic (a mine with 7 gold and other's two with 4 gold; a mine with 5 stone and other with 4 stone) and randomize +2,+1,0,-1,-2. This will increase the fights for resources. And too much stone overpower civs with good UU that usually are better than the similar normal unit. I think also that sometimes there is much fish.
That's it!
I would like to thanks all the donor's, WCL staff's and aoczone staff's to make this WCL possible. Thank you so much.
First of all, sorry about my bad english.
Well, I wanna give some feedback about Mega Random. The idea is awesome, i really think that the map is funny most of times. But, IMO, some changes are necessary (just some suggestions, to make the map a little more fair).
-> I think that the number of initial scouts should be = number of TCs. More than it, IMO it's not necessary. But 0 scouts can't happen, the game can be much more about luck (find resources and enemy's) than skills.
-> Some maps have so much stone and gold others so few. I think that you should take the basic (a mine with 7 gold and other's two with 4 gold; a mine with 5 stone and other with 4 stone) and randomize +2,+1,0,-1,-2. This will increase the fights for resources. And too much stone overpower civs with good UU that usually are better than the similar normal unit. I think also that sometimes there is much fish.
That's it!
I would like to thanks all the donor's, WCL staff's and aoczone staff's to make this WCL possible. Thank you so much.