lol...
lol...
Thanks for your input!
u just said random ideas with no backup i lolled too.
trainning bowmans in TCs worth a big lol,
same as making koreans' villagers monsters,
didnt even quote yet sarracens starting with a trade cart 111
u just trolled, i think the reason for smth be patched is take away the huns ca bonuses, not making it non-sense.
Huns cannot make monastaries at all and therefore no monks.
I made suggestions on how to make the game more diverse. Also, you can't fail to notice that champion-line is rarely used except in post imperial and dark age, and that guard towers and keeps are never used.
dejavu lots of ideas some good stuff other crazy things
just like in here http://www.lclan.com/forum/index.php?showtopic=27239
but if nobody does something, this is gonna be just another flamewar topic
p.s im high
I don't think the games need these drastic changes, everything is nice how it is except the (-200)chinese and the (+3) range for koreans(should be +4 like in the 1.0 patch).
is that true? I didn't know that. Usually in TGs I play early games are archers/pikemen/skirms/knights and late game is Paladins/Archers/Camels (if it gets to late game)champs are used a lot in random TGs. Only in tourney TGs where ppl go Mong, Hun, Pers/Maya/China, champs are not seen.
I agreewell champs are not so much used. ppl prefer archers, piks, or UU like samurai or berserk to champs... it's too easy to counter, almost all units beat it.
champs are used by viks, mostly on ara 3x3 when vik is middle... its pretty rox to go full kts and thenswitch to champs..well champs are not so much used. ppl prefer archers, piks, or UU like samurai or berserk to champs... it's too easy to counter, almost all units beat it.