Didnt know that O.ODid anyone even read this?
http://www.voobly.com/pages/view/289
zzz
Don't change the game..
well mostly ppl who want to change anything is noobs, who suck and think, i wouldnt suck if game would be "fair", truth is u suck in these settigsn, and u would suck in other settings too, thr is enough civs to play in any map if u have skill to do it, for example watch dogao killing all in civi cup with korea, maybe korea too strong too now?
Well, I have happen to have a stack of papers in an old filing cabinet and have the 2-page to-do list for the "2002" AoK:TC Patch.
It was both a balance patch, a bugfix patch, and a feature patch.
The Game Balance changes that the Ensemble Core playtesting team (with expert/top players that we hired from the community) came up with for the patch was: (I expect this could start quite a discussion)
1) Chinese starts with +25 food
2) Koreans 20% cheaper light cav
3) Korean War Wagon cost lowered to 90 wood from 100
4) Saracens free cartography
5) Saracens 10% faster berry gathering
6) Byzantines free town watch
7) (all civs) Knights cost raised to 75 food
8) (all civs) Knights - bloodlines affects them by +10 instead of +20 for other cav units
9) Aztecs, Mayans: Give castle age Eagle Warriors +10hp
10) Aztecs, Mayans: Elite Eagle Warrior upgrade only +5 hp instead of +10hp, reduced in cost to 700 food / 450 gold
11) Franks knights 25% HP bonus instead of 20%
12) Turks: start with +50 gold, +50 stone
13) (all civs) Skirmishers speed reduced to .89 movement speed (just under Man At Arms speed)
14) (all civs) Camels +5 more HP, +1 pierce armor, increased anti cav bonus +15%
15) (all civs) Archers train time -5 seconds - to 30 seconds from their current 35 (I believe)
16) Spanish: Allow missionaries to get relics
17) Vikings: Team dock bonus needs to be staggered per age. 10%-15%-20%-25%
18) Huns: Remove Treadmill Crane
19) Persia: Add team bonus - all cavalry get a +1 bonus vs. archers
20) Huns: -100 stone at start of game
21) Goths: Infantry costs go back to 35% cheaper from 35%
22) Goths: villagers move +10% faster
23) Spanish: Conquistadors +10hp
Ok, now.. Understand that those balance changes were never put into the database and actually tested, so the playtest team never got a chance to verify how "proper" they were. I'll be curious to see if people here agree with their suggested changes, or if they think they might actually make things worse.