Just after waking up got that idea in my mind, don't know how, but all in all it seems like a discutable idea for the Forgotten. (cause AoC 1.0c balance will probably never change, which is not a bad thing cause it's AoF affairs now)
For people whom never use Man-at-Arms in Feudal, they got 45 HP (except Vik ones at 50 HP) and got the problem that they are unusuable out of post-drush situations, I mean all Feudal long in straight warfare they aren't worth producing, even mixed with other units like Skirmishers, because they are too vulnerable against Archers and Skirms in some extent which move nearly 7% faster than them.
With that +5 HP, Feudal Archers will need at least two more hits to kill a Man-at-Arms, Feudal Skirmishers at least three.
Which is obviously a problem as unused military units just suck, and a general life rule is things that suck should be removed (yeah that escalated quickly).
As Militia got 40 HP, 4 attack and Long Swordsmen got 60 HP (in AoF), 9 attack, Man-at-Arms with 50 HP, 6 attack seems seductive at first glance.
So proposing a little (big) poll to you guys, willing to discuss sincerely about it with you!
N.B: Infantry get little buffs in AoF other than 60 HP LS; M@A and up get +1 bonus attack against buildings (M@A 2 bonus, LS 3, 2HS and Champ 4), 2HS get 12 attack instead of 11, Tracking cost 50f instead of 75f, Squires cost 100f instead of 200f.
For people whom never use Man-at-Arms in Feudal, they got 45 HP (except Vik ones at 50 HP) and got the problem that they are unusuable out of post-drush situations, I mean all Feudal long in straight warfare they aren't worth producing, even mixed with other units like Skirmishers, because they are too vulnerable against Archers and Skirms in some extent which move nearly 7% faster than them.
With that +5 HP, Feudal Archers will need at least two more hits to kill a Man-at-Arms, Feudal Skirmishers at least three.
Which is obviously a problem as unused military units just suck, and a general life rule is things that suck should be removed (yeah that escalated quickly).
As Militia got 40 HP, 4 attack and Long Swordsmen got 60 HP (in AoF), 9 attack, Man-at-Arms with 50 HP, 6 attack seems seductive at first glance.
So proposing a little (big) poll to you guys, willing to discuss sincerely about it with you!
N.B: Infantry get little buffs in AoF other than 60 HP LS; M@A and up get +1 bonus attack against buildings (M@A 2 bonus, LS 3, 2HS and Champ 4), 2HS get 12 attack instead of 11, Tracking cost 50f instead of 75f, Squires cost 100f instead of 200f.