22 Pop
Chris (L_Clan_Chris) can be credited with the idea of the 22 pop Flush. At the time of writing (well, mainly updating) this guide, there were many recorded games in various tournaments in which the 22 pop Flush was being used by a few of the top players in the world, with much success. Iori (_MyST_IORI_) is one of them.
The 22 pop Flush relies on Feudaling with 21 Vils and a Scout, and sending four Vils to your enemy to forward build a Rax, a Range, and a Tower (usually on his wood or Berries, but Towering his stone is not uncommon). With a Spear or two and a Skirm, you would attack your opponent with your units and your four forward Vils, disrupting him. The second Range comes when you have the wood, and after your Vils are done building it, they usually go off to mine your opponent's gold or stone.
Although this build is very strong and quite fast, it is also micromanagement intensive. If you are not very familiar with the Flush, it is not recommended that you attempt this. You will have to go back and forth between many locations all the time.
22 Pop Build Order
I am now going to simplify this because it is somewhat based on the above build orders.
Vils 1-6: Sheep. Remember to Sheep scout, to keep only two Sheep for processing, and what not.
Vils 7-9: Wood. Build an LC with Vil 7 if you have found a suitable forest. If not, straggler.
Now: Hit Loom, and when it is 80% done, get a Vil on your Sheep to drop off its food, and then lure a Boar.
Vil 10: Sheep (since one Vil left to lure).
Boar: As always, garrison the lurer when the Boar is on the right spot on the TC, and get your Sheep Vils to drop off their food and kill it.
Vils 11-13: Mill with Vil 11, all three Vils go to Berries.
Boar: Keep tabs on your Boar. When it is at 175 food left, lure your second Boar with a Hunter already on your first Boar (drop off food first, like again, in case it dies).
Vils 14-15: Boar.
Farm: Make a Farm with a wounded Boar Vil (drop off food first).
Vils 16-17: Boar.
Farm: Make a Farm with a wounded Boar Vil (drop off food first). Two Farms now. Get up to four Farms with wounded Vils soon.
Vils 18-19: Wood.
Boar: Your last Boar should be about done at this point. Send four Hunters out as forward Vils. Put the rest on your Sheep.
Vils 20-21: New LC, wood at this LC. As said before, can be on a different forest or the same one. Send three of your food Vils to this new LC, as well.
An easy way to remember this one is 6-3-1-3-4-4. However, you also have to realize that 3 Vils are moved to wood after they finish the Boar, and 4 are sent forward.
Garrison all food Vils and click Feudal, then send them back to work. Build a forward Rax, and when you hit Feudal, get a Range up. Get Double-Bit Axe, and get Spears and Skirms, along with your Vils, attacking your opponent. Tower his wood from behind if you can, or get his Berries. Make sure to make a second Range sometime soon, and you should mine his gold or stone using your four forward Vils. Making a Mill and harvesting his Deer is also not a bad idea. However, if your opponent is playing well, move your forward Vils back home, as you do not want to lose them. That would set you back a lot.
Chris (L_Clan_Chris) can be credited with the idea of the 22 pop Flush. At the time of writing (well, mainly updating) this guide, there were many recorded games in various tournaments in which the 22 pop Flush was being used by a few of the top players in the world, with much success. Iori (_MyST_IORI_) is one of them.
The 22 pop Flush relies on Feudaling with 21 Vils and a Scout, and sending four Vils to your enemy to forward build a Rax, a Range, and a Tower (usually on his wood or Berries, but Towering his stone is not uncommon). With a Spear or two and a Skirm, you would attack your opponent with your units and your four forward Vils, disrupting him. The second Range comes when you have the wood, and after your Vils are done building it, they usually go off to mine your opponent's gold or stone.
Although this build is very strong and quite fast, it is also micromanagement intensive. If you are not very familiar with the Flush, it is not recommended that you attempt this. You will have to go back and forth between many locations all the time.
22 Pop Build Order
I am now going to simplify this because it is somewhat based on the above build orders.
Vils 1-6: Sheep. Remember to Sheep scout, to keep only two Sheep for processing, and what not.
Vils 7-9: Wood. Build an LC with Vil 7 if you have found a suitable forest. If not, straggler.
Now: Hit Loom, and when it is 80% done, get a Vil on your Sheep to drop off its food, and then lure a Boar.
Vil 10: Sheep (since one Vil left to lure).
Boar: As always, garrison the lurer when the Boar is on the right spot on the TC, and get your Sheep Vils to drop off their food and kill it.
Vils 11-13: Mill with Vil 11, all three Vils go to Berries.
Boar: Keep tabs on your Boar. When it is at 175 food left, lure your second Boar with a Hunter already on your first Boar (drop off food first, like again, in case it dies).
Vils 14-15: Boar.
Farm: Make a Farm with a wounded Boar Vil (drop off food first).
Vils 16-17: Boar.
Farm: Make a Farm with a wounded Boar Vil (drop off food first). Two Farms now. Get up to four Farms with wounded Vils soon.
Vils 18-19: Wood.
Boar: Your last Boar should be about done at this point. Send four Hunters out as forward Vils. Put the rest on your Sheep.
Vils 20-21: New LC, wood at this LC. As said before, can be on a different forest or the same one. Send three of your food Vils to this new LC, as well.
An easy way to remember this one is 6-3-1-3-4-4. However, you also have to realize that 3 Vils are moved to wood after they finish the Boar, and 4 are sent forward.
Garrison all food Vils and click Feudal, then send them back to work. Build a forward Rax, and when you hit Feudal, get a Range up. Get Double-Bit Axe, and get Spears and Skirms, along with your Vils, attacking your opponent. Tower his wood from behind if you can, or get his Berries. Make sure to make a second Range sometime soon, and you should mine his gold or stone using your four forward Vils. Making a Mill and harvesting his Deer is also not a bad idea. However, if your opponent is playing well, move your forward Vils back home, as you do not want to lose them. That would set you back a lot.