(Talking about Arabia ofc)
Because of their dark age eco bonuses, only Aztecs, Britons, Celts, Huns, Japanese, Mayans, Mongols and Persians can do a 20 pop Feudal rush with a decent economy hitting Feudal to pump sweety-sweety military (likely to be scouts, or skirm/pike if fwd), and/or go forward, and/or trush, etc. Other civs usually go 21 pop minimum.
How much wood should cost a house* so that civs without dark age eco savings* - in clear those who have shitty drushes - can perform a 20 pop Feudal rush that would be viable in 2k+ levels?
To be even clearer, an example: how many wood should cost houses so that Saracens can go with a viable 20 pop scout rush?
* Cysion said to me the main aim of 25 wood houses in AoFE was to make slower civs flush faster. Not very convincing imho.
* Byzantines, Franks, Goths, Koreans, Saracens, Spanish, Teutons, Turks, Vikings.
Because of their dark age eco bonuses, only Aztecs, Britons, Celts, Huns, Japanese, Mayans, Mongols and Persians can do a 20 pop Feudal rush with a decent economy hitting Feudal to pump sweety-sweety military (likely to be scouts, or skirm/pike if fwd), and/or go forward, and/or trush, etc. Other civs usually go 21 pop minimum.
How much wood should cost a house* so that civs without dark age eco savings* - in clear those who have shitty drushes - can perform a 20 pop Feudal rush that would be viable in 2k+ levels?
To be even clearer, an example: how many wood should cost houses so that Saracens can go with a viable 20 pop scout rush?
* Cysion said to me the main aim of 25 wood houses in AoFE was to make slower civs flush faster. Not very convincing imho.
* Byzantines, Franks, Goths, Koreans, Saracens, Spanish, Teutons, Turks, Vikings.