are tatars not in the two worst civs?
this would be 50+50+75+75(wheelbarrow, wood, farm and gold up) in feudal age which is 250 wood. Quiet a weak buff, malians safe alone 150 wood in dark age alone. After feudal malians saved extra 154 wood which comes to total of 304 but their bonus kicks way more in as soon as you build a lot more buildings. (booming+late imp)Vietnam: Eco ups don't cost wood
Goths: Military buildings cost - 40 % ( or less if op but don't think it is ).
Of course, it's always possible to just give them some random eco bonuses, and those ones are probably decent enough as such, but personally, I would prefer to see the kind of buffs that are somehow in line with the style of the civ and their other bonuses. For example:
Goths: +10 extra pop since dark age
Vietnamese: reveal all enemy TCs and lumber camps whenever opponent builds them
Obviously, these exact ones might be too weak buffs, but you get the point. Just tossing random eco bonuses here and there feels kind of lazy to me.
Vietnamese - 2 ideas (not both):
(1) Eco techs 50% cheaper. Ok, I stole it from Trirem's idea for Goths, but it's a fairly big eco bonus and would also be a good fit for Viet, whilst having less risk of being OP.
(2) ALL units move 5% faster (and remove husbandry). This is maybe more interesting, and addresses a few problems with the Vietnamese. Their archers are not good enough for a civ with no eco bonus and too few other options, and this would improve them without making them too obnoxious. It is also an improvement for the rest of their tech tree and options which are pretty limited at the moment, as well as being a very minor eco bonus.
Goths
(1) Huntables contain 40% more food.
(2) Some sort of discount to dark age militia. (Personally, I'd also increase the base cost of militia to 65f 20g, and then stagger the Goth discount 25/30/35/40%).
(3) Give them thumb ring.
I think 10% faster archers would be more powerful than it sounds - it would be impossible to escape a fight with Viet archers in Feudal for example. The old Cuman 10% faster cav was considered too strong, and Celts only get 5% faster infantry than civs with squires and it's still good.I like the idea of faster archers for Vietnamese. The HP buff just isn't enough for their archer line to be that great compared to other archer civs, but if they moved faster that'd be a noticeable difference. Maybe even 10%? It'd allow them to do a lot more early damage which is where they're weakest.
Husbandry is only available in castle age, so it wouldn't help for feudal scouts. I don't think there's anything wrong with having most of the civ's bonuses and UT's benefit one thing so long as they work well together. Britons are a good example of that with Yeomen and faster working archery ranges, and +1 range in castle and imp.I wouldn't give Vietnamese archeroriented bonus becasue that would make them a 1trick pony. Woodsaving buff allows would allow them to have better scout rush making it a viable option since they finally have husbandry.
Husbandry is only available in castle age, so it wouldn't help for feudal scouts. I don't think there's anything wrong with having most of the civ's bonuses and UT's benefit one thing so long as they work well together. Britons are a good example of that with Yeomen and faster working archery ranges, and +1 range in castle and imp.
Gotcha- and agreed that they need an eco bonus of some kind. A lot of people have talked about implementing something regarding their farming due to rice paddies being a big part of their history and culture. I've seen suggestions like making their farms only take up 2x2 tiles so they can fit farmers more efficiently and more farms closer to their TC's.Britons have 2 strong eco bonuses while Vietnam doesn't get anything. Eco ups not costing wood would help scout rush is what I meant ; )