I know chances of my idea for these 2 civs being implemented in AoFE are pretty low but what the hell I'll post it just for the fun of it(well I'm kind of bored)
Portuguese (1139 on)
Naval and Cavalry Civ
Building Set: Italian/Mediterranean
Wonder: Belém Tower
Bonuses:
- Knights, Cavaliers, and Paladins cost 10% less
- Market upgrades free (require Market)
- Warships and Transport Ships move 10% faster
- Outposts, Towers, and Castles +4 LOS in Feudal Age
Team Bonus: Trade units +20 hit points
Unique Unit: Ginete (Light Cavalry Archer with attack bonus vs archers)
UU Description: Mounted Skirmisher armed with javelins and a shield
Stats (Elite):
HP: 55 (70)
Range: 4 (4)
Attack: 5 (5), +5 (+8) vs archers
Armor: 0/4 (0/5)
Speed: Fast
Cost: 60w/15g
Upgrade to Elite: 600f/400g
(Note: Does not benefit from Thumb Ring)
Castle Age UT: Ribauldequin (Mangonels, Onagers, and Siege Onagers +15 attack vs buildings; Hand Cannoneers +5 attack vs buildings)
Cost: 500f/300g
Imperial Age UT: Caravel (Cannon Galleons fire 50% faster and have small blast radius)
Cost: 700w/600g
Tech tree:
Disabled Infantry: Eagle Scout
Disabled Cavalry: Bloodlines, Camel
Disabled Archery: Elite Skirmisher, Arbalest, Parthian Tactics
Disabled Siege: Siege Ram, Heavy Scorpion
Disabled Dock: Fast Fire Ship
Disabled Blacksmith: /
Disabled Economy: Two-Man Saw
Disabled University: Treadmill Crane, Architecture, Bombard Towers
Disabled Castle: Sappers
Disabled Monastery: Atonement, Block Printing, Theocracy
Chimus (900–1470)
Archer and Infantry Civ
Building Set: Meso/South American
Wonder: Huaca del Dragon (Huaca del Arco Iris)
Bonuses:
- Foot archers (except skirmishers) +15% hit points Castle Age, +20% Imperial Age
- Trade units are created 35% faster
- Town Center +2 attack
- Fishing Ships carry +5; Fish Traps are built 30% faster
Team Bonus: Castles +2 attack
Unique Unit: Mace Raider (Fast Heavy Infantry with a large attack bonus vs buildings)
UU Description: Heavily armored infantry armed with a bronze shield and a large mace
Stats (Elite):
HP: 70 (85)
Attack: 10 (14), +6 (+8) vs buildings
Armor: 1/1 (2/2)
Speed: Fast
Cost: 35f/55g
Upgrade to Elite: 1100f/700g
(Note: Slower than Eagle line infantry and Woad Raiders)
Castle Age UT: Metallurgy (Infantry units have +1 normal armor)
Cost: 500f/400g
Imperial Age UT: Huacas (Castles work 35% faster; Wonders are built 30% faster)
Cost: 750f/350s
Tech tree:
Disabled Infantry: Elite Eagle Warrior
Disabled Cavalry: All
Disabled Archery: Cavalry Archer, Hand Cannoneer, Parthian Tactics
Disabled Siege: Siege Ram, Bombard Cannon
Disabled Dock: Cannon Galleon, Shipwright
Disabled Blacksmith: Scale Barding Armor, Chain Barding Armor, Plate Barding Armor
Disabled Economy: Crop Rotation
Disabled University: Treadmill Crane, Bombard Tower
Disabled Castle: Hoardings
Disabled Monastery: Redemption, Atonement, Heresy, Illumination
Portuguese (1139 on)
Naval and Cavalry Civ
Building Set: Italian/Mediterranean
Wonder: Belém Tower
Bonuses:
- Knights, Cavaliers, and Paladins cost 10% less
- Market upgrades free (require Market)
- Warships and Transport Ships move 10% faster
- Outposts, Towers, and Castles +4 LOS in Feudal Age
Team Bonus: Trade units +20 hit points
Unique Unit: Ginete (Light Cavalry Archer with attack bonus vs archers)
UU Description: Mounted Skirmisher armed with javelins and a shield
Stats (Elite):
HP: 55 (70)
Range: 4 (4)
Attack: 5 (5), +5 (+8) vs archers
Armor: 0/4 (0/5)
Speed: Fast
Cost: 60w/15g
Upgrade to Elite: 600f/400g
(Note: Does not benefit from Thumb Ring)
Castle Age UT: Ribauldequin (Mangonels, Onagers, and Siege Onagers +15 attack vs buildings; Hand Cannoneers +5 attack vs buildings)
Cost: 500f/300g
Imperial Age UT: Caravel (Cannon Galleons fire 50% faster and have small blast radius)
Cost: 700w/600g
Tech tree:
Disabled Infantry: Eagle Scout
Disabled Cavalry: Bloodlines, Camel
Disabled Archery: Elite Skirmisher, Arbalest, Parthian Tactics
Disabled Siege: Siege Ram, Heavy Scorpion
Disabled Dock: Fast Fire Ship
Disabled Blacksmith: /
Disabled Economy: Two-Man Saw
Disabled University: Treadmill Crane, Architecture, Bombard Towers
Disabled Castle: Sappers
Disabled Monastery: Atonement, Block Printing, Theocracy
Chimus (900–1470)
Archer and Infantry Civ
Building Set: Meso/South American
Wonder: Huaca del Dragon (Huaca del Arco Iris)
Bonuses:
- Foot archers (except skirmishers) +15% hit points Castle Age, +20% Imperial Age
- Trade units are created 35% faster
- Town Center +2 attack
- Fishing Ships carry +5; Fish Traps are built 30% faster
Team Bonus: Castles +2 attack
Unique Unit: Mace Raider (Fast Heavy Infantry with a large attack bonus vs buildings)
UU Description: Heavily armored infantry armed with a bronze shield and a large mace
Stats (Elite):
HP: 70 (85)
Attack: 10 (14), +6 (+8) vs buildings
Armor: 1/1 (2/2)
Speed: Fast
Cost: 35f/55g
Upgrade to Elite: 1100f/700g
(Note: Slower than Eagle line infantry and Woad Raiders)
Castle Age UT: Metallurgy (Infantry units have +1 normal armor)
Cost: 500f/400g
Imperial Age UT: Huacas (Castles work 35% faster; Wonders are built 30% faster)
Cost: 750f/350s
Tech tree:
Disabled Infantry: Elite Eagle Warrior
Disabled Cavalry: All
Disabled Archery: Cavalry Archer, Hand Cannoneer, Parthian Tactics
Disabled Siege: Siege Ram, Bombard Cannon
Disabled Dock: Cannon Galleon, Shipwright
Disabled Blacksmith: Scale Barding Armor, Chain Barding Armor, Plate Barding Armor
Disabled Economy: Crop Rotation
Disabled University: Treadmill Crane, Bombard Tower
Disabled Castle: Hoardings
Disabled Monastery: Redemption, Atonement, Heresy, Illumination