Oh bummer. Soooo how much voice acting will there be? I'd kinda prefer an all or nothing approach personally. Sucks though because the AoK/AoC voice acting was legendary and I was pumped for some more in that vein.
still looking forward to it! Screw you guys for releasing right before my first...
Are there any plans/is there any interest in doing another "mixed-bag" campaign? The battles of the conquerors is probably my favorite campaign from AOC/AOK just because of the wide variety of easily digestible missions on offer from the get go. Would be a great thing to have a continuation :)...
forget the raft. Give them driftwood. Costs 1 wood. Can be upgraded to log (living in luxury!) later: has more hitpoints. Cost goes up to 100 (amount of wood in a tree iirc. More than a house woo hoo!). THEN in imperial age you can upgrade to raft. The height of sophistication.
Just read the latest steam announcements: *squeeeee!* at the new campaign map :)
I hope that all the userpatch improvements make their way to HD.... I'd love to migrate once and for all and be done with it. Why can't they hire those guys as well? :lol:
(Seriously, I'm finding it hard to go...
well, damn :P
Honestly I reckon the forgotten should remain free DLC but you guys get a cut of any future steam profit generated by the sales on the main game.
Even though it really isn't that important an issue in my life, it feels a bit like being between a rock and a hard place. It's either...
Wouldn't giving slingers to the mayans automatically nerf them anyway because they wouldn't have access to the incan UT that makes them so good in the first place?
Indians should be the only civ that get imperial camels though. I see a difference between the two cases in that there are a...
1. New cheats! That dragon is begging to be deployed :P
2. It would be cool to drop the siege tower in somehow but it doesn't feel very polished
3. Give slingers to all the meso civs. Or at least the Mayans
(undecided on this one) 4. Let turks upgrade their elite jannissaries (or hand...
Along with those fortified palisade walls, I noticed that there are various regional pikeman and long swordman derivatives which can be found in the editor. It would be cool to swap them in for their respective architecture sets, similar to how the aztecs get a different monk sprite.
eg...
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