Anyone got the build orders for forward castle drop? For the different civs too?
I used to know an ok one for franks, but forgot it, so if anyone knows please do share :-)
huns team
h cccc(vills)
2 vills chop, set town rally point to tree
3 vill look for sheep + scout
when sheep found, send vill back to tc, send back sheep, ring town bell, rally vills to sheep
hotkey scout 1, sheep 2, sheep 3, begin to scout in circular motions
up to vill 7 to sheep
vill 8...
Not my own strat, just sharing:
Age of Empires 2 Strategy
Age of Empires is a challenging game, especially when you play at high levels. For a long time, I tought it was impossible to win with the difficulty level set to HARDEST.
Indeed, to most players, it will either be extremely hard or...
22 Pop
Chris (L_Clan_Chris) can be credited with the idea of the 22 pop Flush. At the time of writing (well, mainly updating) this guide, there were many recorded games in various tournaments in which the 22 pop Flush was being used by a few of the top players in the world, with much success...
Did not write this, just copying :)
24 Pop
The 24 pop Flush is probably one of the easiest to learn, along with the 25 pop Flush. It is also very adaptable, and can be used both aggressively (forward build your military buildings) or defensively (build your military buildings at home). This...
Hey so i think im a ol boomer for bf, going usually up between 28-32 mins, depending on civ, with the usual spam follow up. Tho the thing is with the boom i know, im pretty late for the other ages, cause 32 pop feudal and castle, then 80-100 pop for imp, so if i did this for arabia id be pretty...
Not my strat
Whats really nice about this strategy is that you feudel alittle slower than a usual feudal time, so it can look like you just got alittle unlucky and had a slow feudal time for a flush. Since you also puts villager 20 and 21 on gold, your enemy might also think that your gonna m@a...
Goth M@A Rush
Article written by Carlos Ferdinand
Published on 09-24-2010; updated on 11-30-2013 by Leif Ericson
They key to success of this strategy is this M@A + skirm combo of Goths which can be deadly effective in an open feudal war.
Also keep in mind how deadly Goths are, if you take...
Just a general FC i found online:
BUILD ORDER:
Game starts
Put 2 vills on one house and 1 vill on one house. Build two houses. Use scout to find sheep. When you find sheep, send two to TC and other two to scout. [If you're playing China (1.0c or 1.0e patch), build the house a bit later. Focus...
Simple but effective archer flush
I don't know if anyone is interested but I have a pretty good build order for a fast but effective Briton archer flush (about 9:20 in perfect circumstances but realistically 9:40)
6 Sheep
1 builds lumber camp goes wood
3 wood at lumber camp
1 lures boar
6 into...
I did not write this, just sharing:
Grush and Island Strategies
The Grush Written by Karl (StorM_Country)
Island Strategies Written by Ralber (THuG_Ralber_mH) &
Formatted, Edited and Added to by Karl (StorM_Country)
The Grush (Galley Rush - Standard time)
Step 1 (Start of Dark Age - Pop 4)...
Not my build order, just wanted to share :)
How/What to Scout:
I will cover scouting: as soon as the game starts locate the four sheep near your town centre before sending your scout in a spiraling circle so that you explore everything in a circle around your base. You can ONLY and i say ONLY...
i did not make this strategy:
The Plan
Villager 1: Build house, then mill then gather berries
Scout moves around in concentric circles identifying sheep, berries, and 2 boars. Then scout out wood, gold and stone
Villagers 2 & 3: Build house, slaughter sheep
Villagers 4 - 6: Slaughter sheep
As...
not my strategy:
20 Knights in 20 minutes
Introduction:
Basically, my aim is to get 20 knights in 20 minutes. It sounds impossible, but is not. This strategy involves using the Teutons because of their cheaper farms. Many other civs are viable also but because of the teuton''s farm bonus, it...
Not my strategy :)
Ak-47 Mongol rush
Introduction
The AK-47 strategy is a fast feudal rush, executed by the Mongol civs (cos of theirhunting bonus) and powered by man@arms supported by a tower rush (skirms are also welcome, but later when the econ is stabilized).
The point of this attack is...
I suggest a forum just for build orders, great for people who wanna try new starts and are sick of going through 5-6 recs to find something they like. Where u can just click "flush Build orders" and people will post their own variations of for example scout/archer, and add a link in the bottom...
Hey, so wanted to learn some of you guys' typical build orders, from ex rush, fc or boom, preferably with the times you hope to reach the different ages. Please also specify why you do the certain things instead of the others.
And i know a specific build order is never the best for a player...
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