Re: New Expansion (updated 28 Dec: Stream added)
Read again. I said maybe Goths and maybe not Goths should have villager bonus. It could be another civ that has the bonus, but I like the idea, but maybe not for the Goths though, I'll concede that. And I did not say villagers should have a +5...
Re: New Expansion (updated 28 Dec: Stream added)
If the Magyar Huszar is going to have a large attack bonus vs. villagers (couldn't remember if it was a given bonus or tech to research, just remember seeing it being something like +5 attack bonus, which is huge), then what would be wrong with a...
Re: New Expansion (updated 28 Dec: Stream added)
The Vandals' camels and ships (transport ships or military ships or all) should be faster like the Celt infantry bonus.
Don't know if this has ever been suggested to increase their usability, but if, hypothetically, a Hun were teamed with a Saracen, the Hun could make an early/mid Castle Age Tarkan raid mixed with Saracen cav archers and a couple of Mamelukes. Flare and coordinate where to strike and you could...
Re: New Expansion (updated 28 Dec: Stream added)
I do not believe that we can dismiss a civilization like the Vandals simply based on the small window of time of their existence. If this were so, then you could just as easily have a reason to dismiss the Goths and Huns. They were not around for...
Re: New Expansion (updated 28 Dec: Stream added)
I reiterate support in favor of Usic's suggestion to add the Vandals as a new civ. I liked his general layout for that civ and I do think that another camel civilization would be a welcome addition, since we are discussing boosting camels' power...
Re: New Expansion (updated 28 Dec: Stream added)
That looks very interesting, but might I also suggest some kind of stealth bonus for their ships on sea or units on land...because wasn't their invasion of Rome a sneak attack? Another thing might be to have it where if Vandal units destroy a...
Re: New Expansion (updated 28 Dec: Stream added)
Italians look very dominant (*not saying this is bad thing btw) on the sea from the game I saw FeAge play the other day on the island map.There were moments where it seemed like he was going to or could take on more than one navy at once when he...
Re: New Expansion (updated 30 Oct: Video added)
Honestly, I still feel like the wonder needs something that it does for a civilization besides just be useful to one condition of victory, like maybe for example it could give every resource periodically to the wonder player over time, similar to...
Re: New Expansion (updated 30 Oct: Video added)
How is testing going so far with petard melee damage modifications? I'm wondering if this unit could become a game changer in battle now with changes implemented to the new game.
Re: New Expansion (updated 30 Oct: Video added)
I think either the attack bonus or a ghost property for Magyar/Hungarian vills against wolves is acceptable and I think will make them popular to play on BF map and of course for forwarding strategies. I still stand behind the idea of making...
Re: New Expansion (updated 30 Oct: Video added)
Hungarians/Magyars would benefit well from faster light cavalry/Magyar hussar attack. It would be interesting to see them be like Japanese in that regard, but not as fast of attack, about 5-15% faster maybe.
Re: New Expansion (updated 30 Oct: Video added)
I definitely think this bolstered hill attack bonus feature would make the Incas a powerful early age force, but as a team bonus it could be o.p.'d possibly. Additional unit attack bonuses suggested by others I also agree with (maybe to give the...
Re: New Expansion (updated 30 Oct: Video added)
Another thought about the Inca: maybe instead of making it a unique tech for gold influx, you could have a secondary unique unit (in addition to another uu in other words) that is the Incan emperor. Atahualpa would cost, say, 100 gold and have...
Re: New Expansion (updated 30 Oct: Video added)
A suggestion for a unique tech for the Inca might be something related to the story of how their emperor was captured by the Spanish and how their people paid a ransom of a room filled with gold to save him. The tech could be called something like...
Lately I've noticed when I play as flank in 3vs3 I can play strong on my flank and usually have a great shot at knocking my opposing flank out, but then I start to run into some trouble with the pocket's army when they send help (one of the worst and deadliest counters to feudal flank rush I've...
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