I LOVE goths on Arabia. 1v1 never lasts too long into Imp so Goths never hit their weak point. In feudal they're solid and in castle they're just scary. 4-5 rax that pump huskarls beat everything but kts. (And that's remedied by having pikes mixed in)
Huns would be decent against them simply...
What kind of rush are you doing? I would suggest going archers and skirms heavily from 2-3 archeries and go 1 rax pumping spears. The spears are necassary to defend from the scouts (and later kts) but mostly you want to put up the pressure with the archers/skirms. Maybe you should post some...
From what I've read I understand there are actually more than 1 questions in this argument.
question 1: which civ gets the best champs?
question 2: which civ would win if they built only champs?
question 3: which civ that builds champs as one of their main units, would win?
If it's the first...
is that true? I didn't know that. Usually in TGs I play early games are archers/pikemen/skirms/knights and late game is Paladins/Archers/Camels (if it gets to late game)
A lot of people have argued that changing AoC to suit/destroy certain strategies is bad, and while that is true, I think it would be nice to see Voobly or even private contributors take a leaf out of Blizzards book. Blizzard comes out with a patch every month or so for SC2. They're on a constant...
I already responded to why the food bonus is an advantage... It means I can put off farms for longer. Perhaps that wasn't made clear in this post, but it was in a different post.
The point is, I've already got guys on wood, but I effectively get my first 4 farms for free (if you don't know why...
First part you said I would need guy on gold at 15 so that's 1 less guy on food, the point was that I wouldn't be pulling from food, I'd be pulling from wood.
Second you said it was -100 food, but it would actually be -70 wood, I already pointed that out in my earlier post
1 minute earlier? That...
True... But with 400 extra food, it's going to save you 4 farms, which is 240 wood, or 140 wood if you subtract the mining camp. With 140 extra wood you can afford pulling 1 vill, with walking time that's probably 20 wood lost, and while he's mining that's 50 more lost, but you're still up 70...
Wrong =)
Although it takes more time to gather the food, what it means is you don't have to put guys on farms for much longer saving you LOADS of wood in dark age/transition to feudal. With that saved wood you can afford to gather that measly 50 gold without harming your eco no problem. For...
I explained before that I wouldn't get only 3, if I put 3 vills on gold when I first start building militia I can build just as many as an Aztec player because I get just enough gold to build a new militia each time one is produced. Sure they didn't have to put guys on gold in order to build...
I conceded that they were a "top" drushing civ, I just don't think they are the top drushing civ. If you think about it, the goal of a drush is not to end the game in dark age, it's to harrass the enemy so they can't feudal rush you while you go for FC. I could be wrong, but that's what I...
Firstly: I know Thumb RIng doesn't come in Feudal, it's all about the transition. Generally the game doesn't end in feudal age (and if it does, it was probably a boring/pointless game) and if you archer rush somebody hopefully you're planning to upgrade those units when you get to castle age and...
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