>tfw I actually used this against 16xx and it owned them
>tfw it would probably be butt-destroyed by 17++
Archers add an additional wood cost for mining camp, additional wood for range (unless you only wanted one barracks) and create much slower. Militia are easy meat for skims at this stage...
This early drush can cause a lot of headaches. If it is unexpected, it usually means gg as your economy is compromised so early and there isn't much you can do to hurt the enemy econ at such an early stage.
So what can we do to firstly prevent the drush, and what can we do if we are...
This would be a weird start. So assuming you have normal starting resource (200W, 200F, 200G, 100S), you wouldn't be able to even build a house at the start otherwise you have compromised your ability to build a market (only 170 wood left if you built a house). You would have to gather food with...
From another thread:
http://aok.heavengames.com/university/s ... fficiency/
Trade efficiency increases exponentially for a linear increase in market distance. So the further apart the markets are the better.
I think it was in some expert games where Chris milled first and went stragglers, but one guy was smart enough to send scout to Chris early, and build palisades over his stragglers? Man that sux 11
You are quite correct, I think it was 2.0a patch where bombard towers were considered as "melee damage" so the rams high piercing armor was ineffective. Made bbt very OP, so they nerfed them. I guess realistically a cannon hitting a ram would destroy it, but fairness > realism amirite?
Crossbowmen are obviously superior due to their range. In fact, mixing in a few mangonels with turks really does the trick to counter enemy range in post-imp. Mangonels are a good choice for turks.
Protecting trade is going to be hard in most situations, you just have to be efficient and also need to improvise. A few castles spread along the trade route is usually enough, remembering that paladins chasing trade will eventually hit even one castle if they do a full circle. BBT are also...
I think there have been similar posts on this before, but I wanted some advice on this. No doubt many of you have faced or used this tactic: choose spain in arabia or other land map, use their fast walling ability to render any flush useless, then make conquistadors in castle and wreak havoc...
In general what do people think in choosing husbandry or bloodlines first? I've found that researching husbandry first yields better results as you can easily escape kts and also chase down enemy if he has smaller numbers. Bloodlines also has a gold cost, hindering CA production...although...
Seems like an interesting challenge, there was definitely a comp for fastest 200 pop, was 26 min or something like that, someone here will know.
The thing is though, this challenge is very much dependant on civ, some civs have a larger tech tree so they would be slower. Civs with low amount of...
Very much dependant on the situation.
If you are pocket in arabia with Saracens, definitely knights over camels. Camels can't kill villagers effectively and die easy to TC fire. Obviously knights' effectiveness tapers off when you hit imp and the game progresses (no cavalier upgrade) but...
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