Of course, the silly patrol bug should be fixed. The problem is that there are not merely bug fixes but a core feature change: patrol works like AOK. ES modified the patrol system on purpose in AOC. Just need to remove critical bugs. Why do you rollback to AOK patrol?
UserPatch 1.3 includes the following feature:
most players are used to the old AOC patrol system. Is it necessary to change?
I think the patrol system of 1.3 should be restored to 1.0c and you should play with it in Group Stage and further rounds.
Re: UserPatch (final v1.2) release date - March 30th!
http://www.xomicron.com/tracker/view.php?id=582
I don't think it's a bug. Patroling units first destroy movable units and then attack "immovable" objects. It's expected behavior.
Thanks for replying.
1. Right, but if you are going to switch from unique units to slingers (or mix them), it doesn't matter.
2. OK, I calculated their DPS (Damage Per Second) vs FU champ. The formula of DPS is: (Damage / Reload Time)
Slinger:
Damage vs FU champ = 9+10-5 = 14
Reload Time = 2...
In post imp team games where gold runs out from map, Spanish team bonus is very powerful (I think a bit OP). It raises every ally's strength. Their teammates can spare more population for military units since they need less trade carts than a team without Spanish. When it is required 60 trade...
Re: New Expansion (updated 12 Feb: Info added)
My first impression
GOOD:
Chinese TC LOS +5 (similar to Teutons)
Aztecs start with -25 gold
Palisade walls take +1 second to build
//I thought +2 was too much.
Long swordmen (and up) +1 hidden armor vs buildings
Viking Team Bonus: Docks -15%...
Re: New Expansion (updated 28 Dec: Stream added)
I wonder Turkish skirmishers are a bit underrated. They are as good as Frankish/Celtic elite skirmishers. Franks and Celts have paladins and onagers as anti-archers besides, though.
Turkish Skirmisher
HP: 30 Attack: 6(2+4) Armour: 3(0+3)/7(3+4)...
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