I am not surprised by annual bug occurence. But I am surprised that people still say this thing. Like, how is it balanced? I do not play regularly anymore and only TGs now but men... There is Porto/Korea/Spain flank in majority closed maps, frank/indian civ pocket in majority open maps...
Following your dream is not bad, quite contrary, it is good for you. That being said, leaving university and/or work is bad decision as other said, given the circumstances. Picking civ is nothing to be ashamed of. Definitely no reason to diss someone. Concerning your bad behaviour, we all done...
Not neccessarily wrong. But there is limited amount of attention that you can devote to playing. By pushing this micro intensive part of game to extremes you may risk neglecting macro aspect of game. No idea how to express it properly.
I don't think you can somehow balance walling aspect of game. DE doubled? the fps and brought multiplayer experience without delay. Now the speed of scout chasing villager and his rate of fire (attack speed) stays same as in old game, while ability to control units has improved. Hence villager...
I wonder, why was attack move even intorduced into AoE2? AFAIK it was not there before DE (orHD?). I know it was one of core mechanics in aoe 3 kinda replacing patrol. Who made decision to put it in AoE2 and for what reason?
I will answer to your initial question. To me personally, game is not fun anymore. Either I am too old now with too much responsibilities to enjoy it, or...
I suspect there are two reasons I do not enjoy it:
1.) The game has changed so much that it is not the game I used to enjoy. There is more...
He divided it to two points. Confirmed first right away and then proceed to refute second. However, problem is rather different interpretation of "speed boost". As gwfe and flightlessbird pointed out, some of us understood it in sense of minimalising delay, not actually increasing speed.
Not entirely sure how all this works but you can clearly see units "stuttering", indicating that there player has given repeated command. Simply ordering your units to move (even multiple times) does not makes units stutter.
I did not really know how it works or that people use it but I remember few games not so long ago when I had feeling as if opponent had faster bows than me while also having ballistics in feudal. At least I know I am not hallucinating.
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