I think, balance wise, you first have to consider the pro players though.
I do wonder if this change really affects them too much though. Because the problem with archers has never been, in my opinion, the cost of the upgrade, but more so that you can build a large mass starting from feudal age...
I understand your point, but I think there's a counterargument where it could actually help casual players as well.
First of all, while it may not be as accurate when you have a group of people, all with different skill levels like you described, it does help people who only play with a regular...
The problem is that the way they implemented it before was a cause for a large inflation of points into the system, where the system was supposed to have a set number of points for a given amount of players. The current system will fix this so it should behave properly now. (remains to be seen...
The way I saw it, was that system much more closely represents what was used on Voobly, right? Where the lower rated player gets a sharp increase in points when he's below average and very high rated players don't get any points, really. There should be no inflation with the way they proposed...
Isn't it slightly unfair to only compare steam numbers? If you look at the side which aoeZone is interested in, the competitive ladder, the playerbases are roughly equal according to aoe2.net and aoeiv.net if you look at the 1v1 ladder.
I don't play aoe4 myself, nor do I really enjoy to watch...
Been a while since I read one of these! Very enjoyable as always, thanks for the effort @Huehuecoyotl22.
Also love your interview series @MaSmOrRa. Nice to see you on the receiving end for once! :D
Interviews to get to know the people behind aoe2 is content that I really thoroughly enjoy.
While I don't have strong opinions on the ATP system used to seed the first edition of this league, which might of course sting for some people missin out on a chance for the RBW ticket, I think people should keep in mind that if this league does indeed go on for a longer period of time it...
I'm not sure how they determine things like these, but in Stronghold:Crusader, which was released in 2002 already, you do actually get a notification when your keep is enclosed in a game. You do have the advantage in this game, though, that you have a very clear base, which is your keep. In aoe2...
Hasn't this always been done like this, though? For Frank you have insane pala but lack bloodlines, for Britons you have very strong archers, that lack thumb ring. Teutons have very tanky cav but lack husbandry. Mongols have stronger hussar but miss the final armour upgrade, etc.
Depending on this gap, I would probably quit playing teamgames all together as I almost always play with a good friend who is quite a lot lower in elo than me. I think this is a horrible solution since it potentially locks out honest friends trying to play games together.
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