**General**
* Eagles cost adjusted to **30F, 45G** instead of 25F, 50G.
* Heresy cost reduced to **650G instead of 1000G** and **available to all civs**.
* Monks no more able to garrison in TCs.
* Starting Eagle scout **no more able to garrison in TC**.
**Civilzations**
**Aztecs**
* Researching Monastery techs gives monks **+3hp** instead of +5.
* Team bonus changed to Relics generate **+20%** gold instead of +33%.
**Malians**
* Buildings cost **-10%** wood instead of **-15%**.
* Universeties work **50%** faster instead of 80%.
**Berbers**
* Stables units **10%** cheaper in castle, **15%** in imp **instead of** 15% castle, 20% imp.
* Camel archer cost **increased** to 65g,55w instead of 60g, 50w.
,**Burgundians**
* Gunpowder units deal **15%** more damage **instead of** 25%.
* No more acess to redemption.
* Monasteries generate food rate **reduced by 50%**.
**Byzantines**
* Camel riders, Skirmishers and Spearman lines **15% cheaper instead of 25%**.
* Advancing to imperial age **20%** cheaper instead of 33%.
**Portuguese**
* All units cost **-15%** gold **instead of** -20%.
**Mayans**
* Resources last **10%** longer **instead of** 15%.
* Team bonus changed to wall **25%** cheaper instead of 50%**.
* Hunting no more affected by last resources bonus.
**Incas**
* Military units cost** -10/15/20/25% food in Dark/Feudal/Castle/Imperial instead of -15/20/25/30% food in Dark/Feudal/Castle/Imperial**.
* Blacksmith imperial age upgrades **no more applied to villagers**.
**Gurjaras**
* Team bonus changed to Camels and Elephant units are created **15% faster instead of 25%**.
* Shrivamsha rider**no more dodge ranged melee attacks nor gunpowder shots**.
**Hindustanis**
* Get back access to Guilds.
* Grand Trunk Road UT **no more reduces trading fee to 10%**.
* Shatagni UT gives hand cannoneers**+1 range instead of +2**.
* Shatagni cost **reduced to 400F, 250G instead of 500F, 300G**.
* Camels attack **15% faster instead of 20%**.
**Huns**
* Team bonus changed to Stables work **10% faster instead of 20%**.
* Cavalry archers **15% cheaper in imperial instead of 20%**.
**Bulgarians**
* (Elite) Dismounted Konnik base armor **decreased** from** 2/1 (2/2) to 0/1 (1/1)**.
**Saracens**
* Scout line +1 attack start in feudal.
* Their new UT (Bimaristan) is useless and need a change. Give them something fit their Arabian horse identity for the sake of God.
**Magyars**
* Team bonus changed to Cavalry archers created **15% faster instead of 25%**.
**Lithuanians**
* Team bonus changed to Monasteries work **10% faster instead of 20%**.
* Leites gold cost **increased to 70 instead of 50**.
* Tower Shields cost **increased to 700F, 400G instead of 500F, 200G**.
**Vietnamese**
* Economic upgrades research **50% faster instead of 100% faster**.
* Imperial Skirmisher upgrade gold cost **increased to 400 instead of 300**.
**Vikings**
* Bogsveiger cost **increased to 750F, 600G instead of 650F, 500G**.
* Chieftains cost **increased to 700F, 500G instead of 600F, 450G**.
**Celts**
* Infantry units move 15% faster start in dark age instead of starting in feudal.
* Gain access to Bloodlines.
**Chinese**
* Lose the access to heavy camel upgrade.
**Romans**
* Gathering rate for **Hunting is excluded** from villagers work rate bonus.
* Comitatenses Militia-line, Knight-line, and Centurions train 25% faster and receive +3 charge attack over 20 seconds instead of
50% faster and receive +5 charge attack over 20 seconds.
* Comitatenses food cost **increased to 900 instead of 700**.
* Centurion Pierce armour **reduced to 2** instead of 3, and their **hp reduced to 110 (130 Elite)**.
* Centurion’s Aura effect range **reduced to 8 (10 Elite)** instead of 10 (12).
**Japanese**
Why the hell they got a buff in the first place? Horse archers +2 damage vs archers?! Why? This civ didn't even need a buff.
**Slavs**
Too much for farms to be 15% faster. Slavs already good and didn't need any buff and they already got so much in last patches.
* Eagles cost adjusted to **30F, 45G** instead of 25F, 50G.
* Heresy cost reduced to **650G instead of 1000G** and **available to all civs**.
* Monks no more able to garrison in TCs.
* Starting Eagle scout **no more able to garrison in TC**.
**Civilzations**
**Aztecs**
* Researching Monastery techs gives monks **+3hp** instead of +5.
* Team bonus changed to Relics generate **+20%** gold instead of +33%.
**Malians**
* Buildings cost **-10%** wood instead of **-15%**.
* Universeties work **50%** faster instead of 80%.
**Berbers**
* Stables units **10%** cheaper in castle, **15%** in imp **instead of** 15% castle, 20% imp.
* Camel archer cost **increased** to 65g,55w instead of 60g, 50w.
,**Burgundians**
* Gunpowder units deal **15%** more damage **instead of** 25%.
* No more acess to redemption.
* Monasteries generate food rate **reduced by 50%**.
**Byzantines**
* Camel riders, Skirmishers and Spearman lines **15% cheaper instead of 25%**.
* Advancing to imperial age **20%** cheaper instead of 33%.
**Portuguese**
* All units cost **-15%** gold **instead of** -20%.
**Mayans**
* Resources last **10%** longer **instead of** 15%.
* Team bonus changed to wall **25%** cheaper instead of 50%**.
* Hunting no more affected by last resources bonus.
**Incas**
* Military units cost** -10/15/20/25% food in Dark/Feudal/Castle/Imperial instead of -15/20/25/30% food in Dark/Feudal/Castle/Imperial**.
* Blacksmith imperial age upgrades **no more applied to villagers**.
**Gurjaras**
* Team bonus changed to Camels and Elephant units are created **15% faster instead of 25%**.
* Shrivamsha rider**no more dodge ranged melee attacks nor gunpowder shots**.
**Hindustanis**
* Get back access to Guilds.
* Grand Trunk Road UT **no more reduces trading fee to 10%**.
* Shatagni UT gives hand cannoneers**+1 range instead of +2**.
* Shatagni cost **reduced to 400F, 250G instead of 500F, 300G**.
* Camels attack **15% faster instead of 20%**.
**Huns**
* Team bonus changed to Stables work **10% faster instead of 20%**.
* Cavalry archers **15% cheaper in imperial instead of 20%**.
**Bulgarians**
* (Elite) Dismounted Konnik base armor **decreased** from** 2/1 (2/2) to 0/1 (1/1)**.
**Saracens**
* Scout line +1 attack start in feudal.
* Their new UT (Bimaristan) is useless and need a change. Give them something fit their Arabian horse identity for the sake of God.
**Magyars**
* Team bonus changed to Cavalry archers created **15% faster instead of 25%**.
**Lithuanians**
* Team bonus changed to Monasteries work **10% faster instead of 20%**.
* Leites gold cost **increased to 70 instead of 50**.
* Tower Shields cost **increased to 700F, 400G instead of 500F, 200G**.
**Vietnamese**
* Economic upgrades research **50% faster instead of 100% faster**.
* Imperial Skirmisher upgrade gold cost **increased to 400 instead of 300**.
**Vikings**
* Bogsveiger cost **increased to 750F, 600G instead of 650F, 500G**.
* Chieftains cost **increased to 700F, 500G instead of 600F, 450G**.
**Celts**
* Infantry units move 15% faster start in dark age instead of starting in feudal.
* Gain access to Bloodlines.
**Chinese**
* Lose the access to heavy camel upgrade.
**Romans**
* Gathering rate for **Hunting is excluded** from villagers work rate bonus.
* Comitatenses Militia-line, Knight-line, and Centurions train 25% faster and receive +3 charge attack over 20 seconds instead of
50% faster and receive +5 charge attack over 20 seconds.
* Comitatenses food cost **increased to 900 instead of 700**.
* Centurion Pierce armour **reduced to 2** instead of 3, and their **hp reduced to 110 (130 Elite)**.
* Centurion’s Aura effect range **reduced to 8 (10 Elite)** instead of 10 (12).
**Japanese**
Why the hell they got a buff in the first place? Horse archers +2 damage vs archers?! Why? This civ didn't even need a buff.
**Slavs**
Too much for farms to be 15% faster. Slavs already good and didn't need any buff and they already got so much in last patches.
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