(1) MV = PY"elo inflation was fixed" -> elo from ~3,000 to +4,600 in 2 months
(2) Inflation = Rise in general price level
(1) MV = PY"elo inflation was fixed" -> elo from ~3,000 to +4,600 in 2 months
To have a point of reference to see if it has worked in the past or not? Maybe it is unexplored territory, or maybe AoE II DE can learn something from other games? It is ok if you do not have any example to give.idk what this matters ?
Remember that most people aren't up on their macroeconomic theory like you and will not have a good idea (if any) what those letters represent or what the equation really means.(1) MV = PY
(2) Inflation = Rise in general price level
That's the thing, though... for personal preferences there is a lobby system in place.I do not have an example, no, but working from the assumption that people are generally playing TG for fun rather than esport tryharding as on the 1v1 ladder it seems logical to give them as much control over their experience as possible. Let them make the decision about trading off fairness, quickness, and map selection rather than trying to do it for them, because they know their preferences better than you do.
Some people don't want to spend the effort that still requires.That's the thing, though... for personal preferences there is a lobby system in place.
Yes, it is lackluster and can be improved.
But honestly, I've been using it and finding matches that suit my needs, even hosting them and been finding people to get games with.
The volume seems like enough where worrying about whether there is exaggeration or not is distracting from the problem itself.I also queue solo in MM and get games. Whenever someone does not altf4, it has been a decent experience. I recall reading that bad experiences stick the most over the positive ones, so I think that even if complaints are valid, can be a bit exaggerated and not as objective as one might think.
Alt-F4ing should be punished more heavily than it is, but it should not be punished without also having measures to reduce the motivation for doing so in their first place. You can say they did not take into account preferences other than their own but in many cases others also did not really take into account their preferences. Asking them to spend 40+ minutes of their day playing a game on a map they don't enjoy is unreasonable. You can say "don't queue if you don't want to accept the risk of getting a map you don't like" of course but then someone getting put in that position already shows a system which is lacking.However, altf4ing does not meet consensus between other 7 players that might have been ok playing the selected map, just because someone just did not feel like it and does not take into account preferences other than their own... but that is a dead hrose to beat, so not going there.
Tough luck. If they managed to do it before, they can do it now.Some people don't want to spend the effort that still requires.
The volume seems like enough where worrying about whether there is exaggeration or not is distracting from the problem itself.
Alt-F4ing should be punished more heavily than it is, but it should not be punished without also having measures to reduce the motivation for doing so in their first place. You can say they did not take into account preferences other than their own but in many cases others also did not really take into account their preferences. Asking them to spend 40+ minutes of their day playing a game on a map they don't enjoy is unreasonable. You can say "don't queue if you don't want to accept the risk of getting a map you don't like" of course but then someone getting put in that position already shows a system which is lacking.
Yeah exactly. If you are going to have a MM system exist as an option it isn't very considerate to players to have it in a form that requires such heavy compromise to use. I agree players are not always in the right but overall they should be respected as people.Tough luck. If they managed to do it before, they can do it now.
Sure. It can be improved and I have not said otherwise. I do think, however, that some expectations can not be realistically met without heavily hindering others experience. I guess damned if they do, damned if they don't kind of scenario.
And when I say exaggerating is that people might be claiming to have more unsatisfied experiences than they are actually having. But, yes, a bad experience should still be taken into account and looked over.
Agreed. I have said in the past that the current map pool selection did not take into account a historically map picking tradition. Especially a really aged one that is having a hard time adapting to changes, which is fine, not every change is worth adapting to. However, I think it is a breath of fresh air to actually play a variety of maps rather than the same old maps and I'm willing to compromise to playing something I do not like from time to time. But you are right, time investing at this age is a hard compromise, so I get where the resistance is coming from.
Then again... yes. Taking the hard road to actually get the match you want, rather than the match the system wanted you to have is counterintuitive when getting a match is way faster than before. I get it. MM is way too comfortable to steer away from it, even with all its flaws.
Yeah.Yeah exactly. If you are going to have a MM system exist as an option it isn't very considerate to players to have it in a form that requires such heavy compromise to use. I agree players are not always in the right but overall they should be respected as people.
The playerbase as a whole by the developers.Yeah.
But that's the thing, who is getting disrespected the most?
1 player can destroy a possible match.
And, in the end... there are... WAYS to get it YOUR way. Feel disrespected by the MM system? No need to use it.
As far as I'm aware, there are other ways to play the game. But anyways, like I said before: beating a dead horse.
That's according to you and your own perception. If that was a generalized perception, we would not have the player base we have now. I know you would probably say we do not know better and settle for scraps, but then again... everyone has their own set of expectations (realistic or not) and experiences.The playerbase as a whole by the developers.
It is a perception I have made from not only my own experiences playing the game but also what I have read other people say. It is also something that can be confirmed from any number of objective angles to assess the performance of the developers. That 20k or 30k or whatever players do not mind this disrespect enough to not stop playing says little about whether the disrespect is actually there or not.That's according to you and your own perception. If that was a generalized perception, we would not have the player base we have now. I know you would probably say we do not know better and settle for scraps, but then again... everyone has their own set of expectations (realistic or not) and experiences.
I don't feel disrespected the way you do, and in fact, have enjoyed plenty of the this version of Age of Empires. I feel disrespected by other players when they alt+f4, though.
I like the MM system, but know it can be improved.
I do like the current balance and I like the experimentation that comes within.
But that's me.
If I didn't I would probably be playing on Voobly with the same patch everyone there likes to play or just find something else to spend my time with. Forcing yourself to like something you deep down dislike, sounds like torture to me.
Yeah, it is a perception formed from several opinions, I get that. But that same perception does not represent others, so there's that too.It is a perception I have made from not only my own experiences playing the game but also what I have read other people say. It is also something that can be confirmed from any number of objective angles to assess the performance of the developers. That 20k or 30k or whatever players do not mind this disrespect enough to not stop playing says little about whether the disrespect is actually there or not.