Deadline: May 23 2021, 23:59 GMT.
Due to scheduling issues in the previous round, get in touch with each other as soon as possible and get a first idea of when you'll play by wednesday.
Please send the recorded game files and the score to DaisyChain #3437 on Discord immediately after your games.
Quarter Finals:
Best of 5
Game 1: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team.
Game 2: 1v1 Bo3 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick from the specific civ pool (see rules & settings) in game 2.1 and 2.2.
2.1 Team A (Suomi A) chooses 1 map and one player, then team B chooses the player to face team A’s player 1.
2.2 Team B (PL) chooses 1 map and one player, then team A chooses the player to face team B’s player 2.
2.3 WDC_Map_Pack_v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 3: WDC_Map_Pack_v2, free hidden civilisations, but no repetition from game 1.
Game 4: WDC_Arctic_Circle_v1 (civ pool 14). Each team chooses 3 of those civilisations hidden.
Game 5: WDCSL_Huacachina (civ pool 5). Each team chooses 3 of those civilisations hidden. Huacachina will only be used for that specific game and isn't part of the map pack.
1 restart before 4:00 minutes per team. A restart in game 1 and 3 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again. A restart in game 2.3 might result in entirely different settings (different map, different civs).
@Sunset @PL_Dziamdziak
Due to scheduling issues in the previous round, get in touch with each other as soon as possible and get a first idea of when you'll play by wednesday.
Please send the recorded game files and the score to DaisyChain #3437 on Discord immediately after your games.
Quarter Finals:
Best of 5
Game 1: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team.
Game 2: 1v1 Bo3 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick from the specific civ pool (see rules & settings) in game 2.1 and 2.2.
2.1 Team A (Suomi A) chooses 1 map and one player, then team B chooses the player to face team A’s player 1.
2.2 Team B (PL) chooses 1 map and one player, then team A chooses the player to face team B’s player 2.
2.3 WDC_Map_Pack_v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 3: WDC_Map_Pack_v2, free hidden civilisations, but no repetition from game 1.
Game 4: WDC_Arctic_Circle_v1 (civ pool 14). Each team chooses 3 of those civilisations hidden.
Game 5: WDCSL_Huacachina (civ pool 5). Each team chooses 3 of those civilisations hidden. Huacachina will only be used for that specific game and isn't part of the map pack.
by TheMadCADer
Wood near the players on this map is very sparse. Most of the extra gold on the map is concentrated around a central pool. Players can control the gold in the late game if they control the water, but they will need wood in order to build ships. Most of the wood on the map is in the corners and very far from the center.
Wood near the players on this map is very sparse. Most of the extra gold on the map is concentrated around a central pool. Players can control the gold in the late game if they control the water, but they will need wood in order to build ships. Most of the wood on the map is in the corners and very far from the center.
1 restart before 4:00 minutes per team. A restart in game 1 and 3 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again. A restart in game 2.3 might result in entirely different settings (different map, different civs).
@Sunset @PL_Dziamdziak
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